Timequake Testing

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  • PysynnePysynne Member Posts: 41 Apprentice
    As an aside, FearAura should not fire with Serpent up.
  • ShaddusShaddus , the Leper Messiah Outside your window.Member Posts: 8,124 Transcendent
    I'm more interested in whoever thought it wasn't a bug to put tuned statues in a timequake. 
    Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
  • KeeganKeegan Member Posts: 32 Apprentice
    (Serpent should get the Greatpentagram treatment)
  • MakaiMakai Member Posts: 245 Capable
    A good decision starting on the low end, and if we still see people doing what you worry about, can always increase it to upwards of like 3 minutes.
  • TridemonTridemon Member Posts: 671 Fabled
    Shaddus said:
    I'm more interested in whoever thought it wasn't a bug to put tuned statues in a timequake. 
    Yeah, I bugged that as soon as I ascertained that it was possible, and it was just about IMMEDIATELY classified as 'High'. ... Maybe I should have also destroyed the statue, but I didn't actually think of it at the time.
    I'm Lucidian. If I don't get pedantic every so often, I might explode.
  • ShaddusShaddus , the Leper Messiah Outside your window.Member Posts: 8,124 Transcendent
    O.o

    So what you're saying is that you built a statue, took the time to enchant it (a channeled action, 5-10 minutes), put runes on it, and then thought "you know, maybe this shouldn't be possible outside org territory"?
    Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
  • KeeganKeegan Member Posts: 32 Apprentice
    To be fair, back in my day the version of fun was sneaking into cities and breaking/remaking statues tuned against the org 
  • TridemonTridemon Member Posts: 671 Fabled
    Per the AB, the restrictions on where  statue can be enchanted and tuned are as follows: You cannot enchant a statue located in aether manses. Nothing about org territory in there. I could enchant a line of statues from the North gates of Magnagora all the way up to the peak, and nothing mechanical would stop me. Tuned statues outside of org territory are nothing new, they're just not typical.
    I'm Lucidian. If I don't get pedantic every so often, I might explode.
  • MakaiMakai Member Posts: 245 Capable
    The only requirement for statues is that it be an 'urban' area (white or goldish-brown) rooms, essentially city rooms or roads. I do think however, statues shouldn't be doable in timequakes. I have another suggestion for possibly making timequakes more PvP friendly. Instead of entering a rift and going to a random room, let the rift put you in a guaranteed saferoom, a la aetherplex. This lets everyone enter the rift to group up, then move as a unit into a new random room. Can be as simple as making org/daily credits not count the safe room as being in the quake.
  • TredTred Member Posts: 4 Inept
    I think there should be more anomalies at a time, to give motivation to divide larger groups. 
  • MakaiMakai Member Posts: 245 Capable
    I had a suggestion like this, that instead of limiting it to just one they'll spawn on a timer and become available, thus either allowing people to contest or split up.
  • SteingrimSteingrim Member Posts: 1,120 Mythical
    Orael said:
    ... 

    I'm always up to listen to ideas though. Otherwise, we'll keep trying to battle this perception that you can't compete and try to change it to a feeling that you can compete. Next up is Mages (and we're not pushing it back any further), so if there's ideas that can be intertwined with them at the same time, now's the time to suggest them.

    You are of course right, except there's a bit of equivocation over what it might mean to 'compete'. 

    It is completely the case that the admin decide the rewards and the means to gain those rewards. The staff did not have to opt for a system of one at a time anomalies.

    The admin could have, and I am not saying should have, gone with a system that distributed resources (anomalies) less zero sum, but, still unevenly with a lions share going to the winners.

    It is the admin who chose to do this and by doing so creates the situation where competing tends to make sense only if you or your allies can 'win'. This relegates 'losing' often to simply not participating.

    At the very least it is the admin who have imposed reward system after reward system which rather than just disadvantaging you and your org for not placing first locks you out of all rewards for that participation.

    For insance, and this is just off the top of my head. The rifts could have had a type of energy. That energy builds up on any individuals present. For giggles we'll call that 'thetans'. Too many thetans have negative consequences (whether to much is during a single event or not is a design decision). People can remove the 'thetanic' energy by using a device at a guild (or some other mechanic).

    70% percent of rift resources would be gained this way, the other 30 percent (still a large chunk) by releasing anomalies.

    The result is now you have greatly undermined just holding up with a superior group. Either you're sharing a cut of what you'll get or you have to get off your ass and attack the other group on their and not your terms.

    And perhaps the admin can figure out a way to not reward this at 100%.

    https://ada-young.appspot.com/pastebin/sTCNt2ZG
    You tell Wyrden Ravager Tarken, "Come to Gaudiguch. I'll give you the title of Grand Moth."
    Eyes peering skywards as he thinks, Ironbeard the Magnanimous says to Sksez, "Welll, on my gooD lis *hic* t, we have....Stei *hic* ng *hic* rim.U..Xypherv....Luu *hic* hghaigh *hic* hhe....Breandryn....."
  • SteingrimSteingrim Member Posts: 1,120 Mythical
    Shaddus said:
    It would be cool if we could focus on making sure lower population orgs are able to get anomalies before we make sure the higher population orgs are able to afford higher research.
    If all the orgs aren't getting anomalies now then some simply are not sharing.

    The gains seem roughly 50/50 to me, possibly even less for the Glom side currently.
    You tell Wyrden Ravager Tarken, "Come to Gaudiguch. I'll give you the title of Grand Moth."
    Eyes peering skywards as he thinks, Ironbeard the Magnanimous says to Sksez, "Welll, on my gooD lis *hic* t, we have....Stei *hic* ng *hic* rim.U..Xypherv....Luu *hic* hghaigh *hic* hhe....Breandryn....."
  • ShaddusShaddus , the Leper Messiah Outside your window.Member Posts: 8,124 Transcendent
    edited May 15
    Tridemon said:
    Per the AB, the restrictions on where  statue can be enchanted and tuned are as follows: You cannot enchant a statue located in aether manses. Nothing about org territory in there. I could enchant a line of statues from the North gates of Magnagora all the way up to the peak, and nothing mechanical would stop me. Tuned statues outside of org territory are nothing new, they're just not typical.
    I'm relatively sure that a few years ago, people were stopped from enchanting statues outside org territory because some wise guy runed and tuned a lot of statues on the roads during an ascension event. I may be imagining things.


    I stand corrected. You can in fact enchant and tune statues on road.
    Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
  • TridemonTridemon Member Posts: 671 Fabled
    Yeah, statues outside of org territories are disabled during world events.
    I'm Lucidian. If I don't get pedantic every so often, I might explode.
  • SteingrimSteingrim Member Posts: 1,120 Mythical
    @Orael, given this thread's tittle includes testing, I would suggest this thread be closed and a new one started. Given that people who did not or wished not to be testers may have just wrote this thread off.
    You tell Wyrden Ravager Tarken, "Come to Gaudiguch. I'll give you the title of Grand Moth."
    Eyes peering skywards as he thinks, Ironbeard the Magnanimous says to Sksez, "Welll, on my gooD lis *hic* t, we have....Stei *hic* ng *hic* rim.U..Xypherv....Luu *hic* hghaigh *hic* hhe....Breandryn....."
  • ShaddusShaddus , the Leper Messiah Outside your window.Member Posts: 8,124 Transcendent
    Tridemon said:
    Yeah, statues outside of org territories are disabled during world events.
    That's what I'm probably remembering!
    Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
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