Okay, so another brain pick I got here. I know there is a way to go about requesting commodities and usually it is denied. I have no doubt that requesting what I want right now would be denied as well so I want to discuss it!
So, I am brain storming this year's beauty submission and I come up with a nice idea but the commodities needed for the look are not currently available. Mainly being, copper, bronze and brass. I know this is a game and logic of the real world should not always be compared but the bronze age came before the iron age. We have iron so why not bronze?!! The copper comes hand n' hand with brass, cannot have brass without copper it is an alloy like steel. (On this note lead and tin should be looked into as well.)
With the steam punk feel that seems like it has been being
pushed more and more in recent years, I do not understand why these elements
have not become available! The lamp posts in Mag are glass and iron, I guess it
works but it could be so much better! What would it take to get these added
into the game? What is the likelihood it'd even be considered? =\ and if not why?
Anyhow, discuss!
Comments
thing is, iron is nothing like bronze. Iron is a whole different color and reacts differently to the environment. for design purposes trying to get into the steam punk theme of especially Magnagora, just really cannot get into with what is available, Iron is looked into more as industrial than steam punk.
Edit: any way either of you could post one of these designs for me?
You carefully study a forging design.
Item: Mace Type: Masterweapons Org: Public
Commodities: silver 120 redtint 30 iron 25 yellowtint 10 fireessence 10 firegem 5
Mortal Reviews: Allowed
IMPORTANT: The main noun MUST use one of these: MACE
Appearance:
a bulbous obesefessor mace
Dropped:
A rotund mace has been dropped here, emblazoned with flames.
Examined:
Designed by either a warped mind or an oddly creative one, this
battle-ready mace is large and in charge. A long silver hilt,
hexagonical in shape and ridged to provide a smooth grip, extends
three-quarters of a metre from a spiked lower end to a bulbous head. Not
much else could be said about this almost nondescript mace except the
the shape of the business end; formed of copper, and shaped as a rotund
obesefessor enwreathed in flames. The face of the astral monstrosity is
grotesque in its detail, sneering silently at the viewer over
wire-framed spectacles as it clasps a large, ironbound book before it,
trying to share the contents. Tinted red and yellow as if truly aflame,
the colours contrast harshly with the verdigris of the copper giving
this mace an upsetting appearance. Set around the circumference of the
head is a circle of firegems, infused with essence and giving off a
ruddy glow into the surrounding area.
As was stated before, the general rule seems to be, for metals that do not exist as commodities, you can use iron as a substitute. I think I've seen copper, brass, electrum, voidcopper, and palladium integrated in designs through this substitution.
I think we have a good commodity variety, and it lends to unique commodity quests and distinct village productions. Of course creating a commodity for every material or ingredient would get unruly! I think it's great that they allow for some leeway with commodities so as to not stifle creativity.
Design: ancient bronze fieldplate of the Jaguar
Comms: iron 200 steel 40 leather 40 cloth 20 deer 10
Dropped: an ancient suit of bronze armour lies here, gathering dust.
Examined:
This suit of armour appears to be crafted entirely out of tanned leather; however, closer examination reveals that the plates themselves are hammered out of bronze and only faced with leather. Protecting the torso is a two-piece plate cuirass laced together at the shoulders and secured at the sides with thick leather straps. Stag antlers have been bent and twisted into a roughly circular ceremonial war frame riveted to the back of the cuirass with brass rivets. Pauldrons etched with crescent moons are hinged to the cuirass by a leather strap, a set of spaulders attached to each one. Vambraces decorated with flowing tribal designs wrap snuggly around the wearer's arms while the legs are protected by matching tassets and greaves. Vines and a large tree are carved into the front of the cuirass, elegantly flowing and coiling around the plate. Small steel rings have been looped together into a skirt that wraps around the legs, reaching down to the knees. Beneath the armour is a layer of supple, aged cloth to keep the wearer comfortable. The armour is well-worn and scuffed from years of exposure to the elements, yet still remains an example of superior craftsmanship.
Design: an ancient bronze helm of the Jaguar
Comms: iron 60 leather 13 beryl 5 opal 5 cloth 5
Dropped: an ancient bronze great helm lies here, gathering dust.
Examined:
This ancient bronze helm is a perfect cast of a jaguar head. Every curve and crevice of the head has been painstakingly moulded, giving the helm an uncanny lifelike quality. The jaws of the jaguar have been stretched wide open, allowing a clear field of vision, and the presence of sharpened bronze teeth drilled into the jaws adds a certain fierceness to the design. A trio of overlapping lames protect the wearer's neck, each moulded from leather, and long cords of beaded charms dangle down on all sides of the helm. A layer of soft cloth lines the inside of the helm, proving extra protection and comfort to the wearer.
All your various gems, metals, stones, cloth types, and foods are represented by pseudo-commodities that are purchasable in villages for a set price, rather than generated by territory. Basically, there is a small minimum "real" commodity cost, plus whatever pseudo-commodities you wish to use. This 1) Simplifies commodity shops, 2) Allows for greater flexibility in crafting materials, 3) Standardizes item prices, and 4) Acts as a gold sink.
More or less, the standard goods. These can be applied in designs pretty broadly, ie we accept gold for any variety of gold (from the red gold of Angkrag to other stuff), though there may be policies on gold alloys, iron can be used for any generic metal not covered by a specific metal comm, meat covers all red meats, poultry all poultry, fish all fish, etc.
Beyond that, comms can be broken down further in some instances (gems can be cut into a multitude of gems, for example, ie ruby, sapphire, emerald, etc etc etc). This is done for a multitude of reasons, though among them is realism (and a long-standing design for the Institute).
Really, I don't think our commodity system is that complicated or overbearing - it enforces a bit of realism, but not to the point of a ridiculous flood of value. (Also, if we had four dozen different primary commodities, it would be a much larger gold sink than 10 basic commodities - because people would be obliged to purchase some of all, versus some of a few).
We're definitely not getting rid of commodities though, not at this point. They're way too ingrained in the village system, the commodity system, the craft system. Just isn't happening.