Czixi: [...] (On a related note I have to thank the nameless
administrator who, when I asked them for tips on authentically
portraying Cririk, gave without hesitation the answer: "Cririk was kind
of a dick").
Too true. The Eternal Chairman is a paragon of Rationality, Pragmatism and Ettiquette. This is clearly Gaudiguchan propaganda that you have fallen for.
Tangent, and more aimed at non-Cririk npcs, but I really enjoy when a Hallifaxian npc talks like Shedrin. It feels like I must be getting it right, or maybe the admins are following my lead and I'm setting the standard. I'm really not the greatest roleplayer but that's a small fun thing to me.
I'm really not the greatest roleplayer but that's a small fun thing to me.
So many people relate "good roleplaying" to being able to write long-form emotes every time they interact with anyone, but to me, being able to stay in character at all times and portray what you want to portray, even if it is just simply through speech, is much more important. I think you nail it in this regard.
I'm really not the greatest roleplayer but that's a small fun thing to me.
So many people relate "good roleplaying" to being able to write long-form emotes every time they interact with anyone, but to me, being able to stay in character at all times and portray what you want to portray, even if it is just simply through speech, is much more important. I think you nail it in this regard.
I think it is more of a difference in types of games. Where other MUDs(/MUSH) have time compressed and happen as long as it needs (ie, 3 hours of RL time may only be 30 minutes of IG time), having long-form emotes is better in those type of games. Whereas Lusternia, everything is more or less happening in real time (or at least in context of the game's time system), having short moments between people's poses is more ideal to most players.
I suppose it could be that maybe newer players come from those MUSH where long emotes are standard and dialogue is less of a thing compared to actions, so they just assume that type of RP.
Another good one was Ejderha's attempt to get with Lalenna.
Talking to Orovosh and Lalenna, offering up a marriage to help tribes, and hunting mammoths to "show off" for Lalenna was really fun. Honestly, that whole section was my favorite part, possibly because I felt useful and 'in the know.' Although I am surprised it was the Lalenna part and not the "letting my horse starve in front of everyone at the critical point in the negotiation where the Chief entrusts his daughter to my care" that got the mention...
I'm really not the greatest roleplayer but that's a small fun thing to me.
So many people relate "good roleplaying" to being able to write long-form emotes every time they interact with anyone, but to me, being able to stay in character at all times and portray what you want to portray, even if it is just simply through speech, is much more important. I think you nail it in this regard.
Well it's a good bit easier when your character is 95% of the time an emotionless robot.
Isune: [...] The big thing was communication and coordinating that
between the Pantheon and Clan and making sure we were all on the same
page, knew what was coming next, set expectations, all those fun
coordination tasks.
I think you guys did an excellent job. It felt very collaborative throughout the process.
This year in particular has been great in terms of communication and collaboration between players and admins, in all aspects of the game. I've been through times where it's felt like admins and players hated each other, and this is a stark contrast. Thank you to everyone on the admin team for being a part of that.
Sadly, I could not be around for most of Hallifax's events but I loved the stories about them and how everything was solved. (Thy still needs to see every guild hall and will probably get lost in them...)
@kalikai sorry if it felt we weren't joining in. I dont think as many people raid on the norm as you think, though... It wasn't just the event, but us simply staying true to our characters, which I took as a sign of a well done event. It inspired controversy and discussion and had us think what our characters would do in an uncomfortable and dangerous situation.
On event-driven raids, I do want to note that from a player perspective, being on the defending side of these things is actually really frustrating, because ultimately we know it's not our event and more often than not there's just no recourse. It will end up feeling like we just have to let the raiding party (whether that is players and/or mobs) "win". The flip side of this is that we just have to "lose".
I had a lot of fun springing traps, and I have questions galore that I hope are someday answered! Thank you for all of your work on the events! I'm excited to see where my new guild goes and what else is in store for the city.
@Viravain -- I had a suspicion that you were running the show pretty much on your own at this point, and I cannot express how AMAZING you have been throughout all of our events, planning, brainstorming, and denizen interactions, to name a few details. I am very sad that @Manteekan and @Nocht could not be here to share this with us, but damn, Vira, did you fill those boots perfectly, and then some. (Seriously, I cannot believe that most things were unscripted. Especially the bits between Rowena and Dominique that I felt were almost private shows for me at some points. Incredible.) (Also, thank you for bringing Dominique back. I teared up hard when she sacrificed herself.)
Our event concept was amazing. Knowing that the forest itself was trying to slaughter us -- its devoted, loyal people -- because it was testing us to see if we were fit to survive was absolutely thrilling. Forcing our characters to question themselves and their true worth as the nehvgree slew them again and again was a wake-up call that would have been hard to come by otherwise, and really served to solidify and renew the dedication of those who eventually triumphed. What a perfect introduction to the new evolution of the Wyrd!
All in all, Glomdoring owes you so much, Viravain, and I'm sure that I speak for most if not all of its playerbase when I say -- we cannot thank you enough for everything you've done for us. You rock, Momma V, and we love you.
Also...
"Viravain: [...] The Shadowdancers are, in my opinion, one of the most amazing guilds, but it's so easy to become completely and wholly engrossed in the shadows. "
Edit: found better GIF.
Tonight amidst the mountaintops And endless starless night Singing how the wind was lost Before an earthly flight
Awww, I'm flattered to have gotten a mention. It's like being in an event post, but slightly cooler. It was my favorite event moment, probably out of all events. I'm so glad you indulged it.
Any sufficiently advanced pun is indistinguishable from comedy.
Sadly, I could not be around for most of Hallifax's events but I loved the stories about them and how everything was solved. (Thy still needs to see every guild hall and will probably get lost in them...)
Isune: Just one... Spoilers!
Now I have this image stuck in my head.
Totally a River Song fangirl right here And not shy about outright saying 'Spoilers' to the Hallifax Faction Planning Clan too when we have surprises even for them!
Sadly, I could not be around for most of Hallifax's events but I loved the stories about them and how everything was solved. (Thy still needs to see every guild hall and will probably get lost in them...)
Isune: Just one... Spoilers!
Now I have this image stuck in my head.
Totally a River Song fangirl right here And not shy about outright saying 'Spoilers' to the Hallifax Faction Planning Clan too when we have surprises even for them!
You should reveal these spoilers, @Isune . Reveal all the spoilers.
0
EveriineWise Old Swordsbird / BrontaurIndianapolis, IN, USA
I can't tell you how excited I was that not only did denizens start responding to my questions about creating a ritual to contain Fiabelhie, but that you actually let me design it AND use it, and it WORKED! And then you threw in that heart-wrenching decision with Dain, and really brought an emotional punch to it. I was so honored .
This goes down as one of my favorite events, too. From the bit of Serenguard lore brought to terrifying life, to the emotional impact, to the release of the new factions, @SerenAdmin, you did a fantastic, amazing, perfect job. No amount of thanks is enough .
Everiine is a man, and is very manly. This MAN before you is so manly you might as well just gender bend right now, cause he's the manliest man that you ever did see. His manly shape has spurned many women and girlyer men to boughs of fainting. He stands before you in a manly manerific typical man-like outfit which is covered in his manly motto: "I am a man!"
Daraius said: You gotta risk it for the biscuit.
Pony power all the way, yo. The more Brontaurs the better.
I'm really not the greatest roleplayer but that's a small fun thing to me.
So many people relate "good roleplaying" to being able to write long-form emotes every time they interact with anyone, but to me, being able to stay in character at all times and portray what you want to portray, even if it is just simply through speech, is much more important. I think you nail it in this regard.
Well it's a good bit easier when your character is 95% of the time an emotionless robot.
You should give yourself more credit! Reactions don't have to be emotional to be engaging and enjoyable. Shedrin is a consistently played character with a well-defined personality; I think you do a great job making him feel like a real character with his own unique presence.
Czixi: [...] (On a related note I have to thank the nameless
administrator who, when I asked them for tips on authentically
portraying Cririk, gave without hesitation the answer: "Cririk was kind
of a dick").
Too true. The Eternal Chairman is a paragon of Rationality, Pragmatism and Ettiquette. This is clearly Gaudiguchan propaganda that you have fallen for.
Tangent, and more aimed at non-Cririk npcs, but I really enjoy when a Hallifaxian npc talks like Shedrin. It feels like I must be getting it right, or maybe the admins are following my lead and I'm setting the standard. I'm really not the greatest roleplayer but that's a small fun thing to me.
Chairman Eternal was far too good a way of referring to him not to steal. We had been using things like 'once-Chairman' and 'former Chairman' and they all feel very clunky in comparison.
I also 100% agree with @Falaeron and @Phoebus, and would add that one of the things that makes roleplay so good in Lusternia is the variety of styles of roleplay. The group of people who use preset emotes and/or don't speak at length are just as valuable as the people who wall-of-text you. The fact that both can coexist means that we have diversity and also that we challenge one another as roleplayers to be better and to learn from one another.
I'm really not the greatest roleplayer but that's a small fun thing to me.
So many people relate "good roleplaying" to being able to write long-form emotes every time they interact with anyone, but to me, being able to stay in character at all times and portray what you want to portray, even if it is just simply through speech, is much more important. I think you nail it in this regard.
Well it's a good bit easier when your character is 95% of the time an emotionless robot.
You should give yourself more credit! Reactions don't have to be emotional to be engaging and enjoyable. Shedrin is a consistently played character with a well-defined personality; I think you do a great job making him feel like a real character with his own unique presence.
On event-driven raids, I do want to note that from a player perspective, being on the defending side of these things is actually really frustrating, because ultimately we know it's not our event and more often than not there's just no recourse. It will end up feeling like we just have to let the raiding party (whether that is players and/or mobs) "win". The flip side of this is that we just have to "lose".
Should probably just treat it like any other raid. The event won't grind to a halt because the raiders can murderize you better than you can murderize them.
Known Aliases: Celina/Cyndarin/Fire Jesus/The Night/That Bitch who griefed us
On event-driven raids, I do want to note that from a player perspective, being on the defending side of these things is actually really frustrating, because ultimately we know it's not our event and more often than not there's just no recourse. It will end up feeling like we just have to let the raiding party (whether that is players and/or mobs) "win". The flip side of this is that we just have to "lose".
I understand this feeling and I apologize for forcing that feeling upon you guys (at least with the angry mob). In this particular instance, I felt it was important to show the 'power of the people' and finding that foundation for the faction. The people wouldn't have been very powerful if they just rolled over and died.
With that said, I did have a backup plan in case my mob did get steamrolled because I certainly didn't expect you to just take it on the chin and lose without putting up a fight. So please don't ever feel like you just have to 'lose'
I did try to keep it short though and not overstay it.
So again, I'm sorry about that, but thank you for being good sports.
On event-driven raids, I do want to note that from a player perspective, being on the defending side of these things is actually really frustrating, because ultimately we know it's not our event and more often than not there's just no recourse. It will end up feeling like we just have to let the raiding party (whether that is players and/or mobs) "win". The flip side of this is that we just have to "lose".
Should probably just treat it like any other raid. The event won't grind to a halt because the raiders can murderize you better than you can murderize them.
Well -- yeah. Obviously we did treat it like a raid; I went and raised war shrine discretionaries and my meld (which got the PLAYERS killed), but Gaudiguch had a literal angry mob of 40 dracnari storming into the city that were about twice as strong each as a nexus guard. So if they got on you, they'd just kill you. Never figured out if they could break shields or not, though. By the time we kinda go organized enough to deal with a tide of NPCs as opposed to players, the event was over. It ended before I could convince Shedrin to raise Zvoltz war shrine things too, which is a shame, because I wanted to see 2 wraths ripping into people :d
There was also a slight panic and frustration because we didn't have a Minister of Security when the event began, which meant no city enemying and no nexus discretionaries. Isune helped us out in that pinch, thank you
I'm eternally thankful that the Gaudi admin saw fit to not wreck too much of our city...like, seriously. Thanks for not breaking our Primary Generator or anything like that.
On event-driven raids, I do want to note that from a player perspective, being on the defending side of these things is actually really frustrating, because ultimately we know it's not our event and more often than not there's just no recourse. It will end up feeling like we just have to let the raiding party (whether that is players and/or mobs) "win". The flip side of this is that we just have to "lose".
Should probably just treat it like any other raid. The event won't grind to a halt because the raiders can murderize you better than you can murderize them.
Well -- yeah. Obviously we did treat it like a raid; I went and raised war shrine discretionaries and my meld (which got the PLAYERS killed), but Gaudiguch had a literal angry mob of 40 dracnari storming into the city that were about twice as strong each as a nexus guard. So if they got on you, they'd just kill you. Never figured out if they could break shields or not, though. By the time we kinda go organized enough to deal with a tide of NPCs as opposed to players, the event was over. It ended before I could convince Shedrin to raise Zvoltz war shrine things too, which is a shame, because I wanted to see 2 wraths ripping into people :d
There was also a slight panic and frustration because we didn't have a Minister of Security when the event began, which meant no city enemying and no nexus discretionaries. Isune helped us out in that pinch, thank you
I'm eternally thankful that the Gaudi admin saw fit to not wreck too much of our city...like, seriously. Thanks for not breaking our Primary Generator or anything like that.
It's not Gaudiguch's fault that Hallifax sent mobs into Gaudi to blow up the guildhalls.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
My only real issue with the event was certain players in Gaudi being like "Why should we bother looking into things? It's a faction event. No point in doing anything other than let it happen." when other players were trying to get something out of the event.
I mean I don't want to say Ziamu was correct in calling some players "useless", but he was definitely not wrong.
@Kalikai's raid was fun for my character, trying to balance her desire for justice with her desire to protect her family. I ended up splitting off from the main group and entering through the side to find them and get them out (even got waylayed by Auriella who was kind enough to stop when she saw I wasn't fighting back and let me explain). It was a while lot of fun that wasn't expected, but I am sorry I didn't get to be foaming at the mouth like I wanted to.
My only real issue with the event was certain players in Gaudi being like "Why should we bother looking into things? It's a faction event. No point in doing anything other than let it happen." when other players were trying to get something out of the event.
I mean I don't want to say Ziamu was correct in calling some players "useless", but he was definitely not wrong.
This. Absolutely effing this.
When I logged in to my Gaudi and discovered that the guilds had gone kablooey, my first reaction was to ask a former guild master what had happened. His response was, and I quote, "the gods deleted our guilds".
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Well, I for one really enjoyed Celest's events. And watching the other ones unfold. It was fun and interactive and I felt at least that there was something to do each time I logged in. So thank you to @alldivine that helped with them.
Yeah sure, everyone knew it was factions event, but who cares. If they'd just released the new guilds without an event that would have bee boring. And this event helped me come out my shell a little in regards to events, I tend to shy away from them but this time I took a chance with a little encouragement of course from @Cassander .
It's been quite a while since our last god blog, so it seemed fun to reignite them. In this particular one, I wanted to talk about the headspace I found myself in while stepping into Mysrai's shoes. Hopefully you enjoy reading it as much as I enjoyed writing it.
Comments
EDIT: Apologies for the difficulty in reading it! The blog was being finicky!
Too true. The Eternal Chairman is a paragon of Rationality, Pragmatism and Ettiquette. This is clearly Gaudiguchan propaganda that you have fallen for.
Tangent, and more aimed at non-Cririk npcs, but I really enjoy when a Hallifaxian npc talks like Shedrin. It feels like I must be getting it right, or maybe the admins are following my lead and I'm setting the standard. I'm really not the greatest roleplayer but that's a small fun thing to me.
I think it is more of a difference in types of games. Where other MUDs(/MUSH) have time compressed and happen as long as it needs (ie, 3 hours of RL time may only be 30 minutes of IG time), having long-form emotes is better in those type of games. Whereas Lusternia, everything is more or less happening in real time (or at least in context of the game's time system), having short moments between people's poses is more ideal to most players.
I suppose it could be that maybe newer players come from those MUSH where long emotes are standard and dialogue is less of a thing compared to actions, so they just assume that type of RP.
I think you guys did an excellent job. It felt very collaborative throughout the process.
This year in particular has been great in terms of communication and collaboration between players and admins, in all aspects of the game. I've been through times where it's felt like admins and players hated each other, and this is a stark contrast. Thank you to everyone on the admin team for being a part of that.
I had a lot of fun springing traps, and I have questions galore that I hope are someday answered! Thank you for all of your work on the events! I'm excited to see where my new guild goes and what else is in store for the city.
Our event concept was amazing. Knowing that the forest itself was trying to slaughter us -- its devoted, loyal people -- because it was testing us to see if we were fit to survive was absolutely thrilling. Forcing our characters to question themselves and their true worth as the nehvgree slew them again and again was a wake-up call that would have been hard to come by otherwise, and really served to solidify and renew the dedication of those who eventually triumphed. What a perfect introduction to the new evolution of the Wyrd!
All in all, Glomdoring owes you so much, Viravain, and I'm sure that I speak for most if not all of its playerbase when I say -- we cannot thank you enough for everything you've done for us. You rock, Momma V, and we love you.
Also...
"Viravain: [...] The Shadowdancers are, in my opinion, one of the most amazing guilds, but it's so easy to become completely and wholly engrossed in the shadows. "
Edit: found better GIF.
Tonight amidst the mountaintops
And endless starless night
Singing how the wind was lost
Before an earthly flight
This goes down as one of my favorite events, too. From the bit of Serenguard lore brought to terrifying life, to the emotional impact, to the release of the new factions, @SerenAdmin, you did a fantastic, amazing, perfect job. No amount of thanks is enough .
I also 100% agree with @Falaeron and @Phoebus, and would add that one of the things that makes roleplay so good in Lusternia is the variety of styles of roleplay. The group of people who use preset emotes and/or don't speak at length are just as valuable as the people who wall-of-text you. The fact that both can coexist means that we have diversity and also that we challenge one another as roleplayers to be better and to learn from one another.
Ixion tells you, "// I don't think anyone else had a clue, amazing form."
With that said, I did have a backup plan in case my mob did get steamrolled because I certainly didn't expect you to just take it on the chin and lose without putting up a fight. So please don't ever feel like you just have to 'lose'
I did try to keep it short though and not overstay it.
So again, I'm sorry about that, but thank you for being good sports.
There was also a slight panic and frustration because we didn't have a Minister of Security when the event began, which meant no city enemying and no nexus discretionaries. Isune helped us out in that pinch, thank you
I'm eternally thankful that the Gaudi admin saw fit to not wreck too much of our city...like, seriously. Thanks for not breaking our Primary Generator or anything like that.
I mean I don't want to say Ziamu was correct in calling some players "useless", but he was definitely not wrong.
Ixion tells you, "// I don't think anyone else had a clue, amazing form."
When I logged in to my Gaudi and discovered that the guilds had gone kablooey, my first reaction was to ask a former guild master what had happened. His response was, and I quote, "the gods deleted our guilds".
Yeah sure, everyone knew it was factions event, but who cares. If they'd just released the new guilds without an event that would have bee boring. And this event helped me come out my shell a little in regards to events, I tend to shy away from them but this time I took a chance with a little encouragement of course from @Cassander .