Basically, I don't think the avenger system in its current form is very good at all, and I talked with a few friends to come up with some ideas for ways I think it could be approved!
- Defending yourself when you're attacked in non-org enemy territory (ie, hunting kephera or illithoid) shouldn't give suspect status if you kill your attacker, or clear your attacker's suspect status if they recently killed you elsewhere on prime.
- Killing beasts on prime should give suspect/avenger. (Currently you can just kill beasts and run off with no mechanical consequences.)
- if you've been recently killed by someone and choose to attack them back, your suspect status shouldn't go away on the first attack - it should last until you actually get a kill.
-I think coupled with the above, you should be able to choose an assassin to kill the person who killed you for you, if you're not a skilled combatant and would rather take immediate action instead of sitting on suspect status.
- Would also be neat if antagonistic/griefy actions like chopping trees/destroying statues in enemy org territory, killing players outside of conflict events (except in defense of your own org's territory), killing org-loyal denizens, etc would reduce the time on your suspect statuses, so that the more often someone raids or jumps people, the more often they can be freely killed on prime.
I'd love to know what people think, and if they had any other ideas as to how the clunky avenger system could be fixed up!