This is a repost of something I made months back & on the old forums, that I would like some
discussion on with the Administrative team.
Generic Caster
Runes:
Great Rune of Shielding: 350 credits.
Great Rune of Esoteric
Authority: 1600 credits, affects all magic-sourced
attacks.
Warrior Runes:
Vernal Champion x2: 1200 credits.
Vernal
Knight x2: 1200 credits.
*NOTE: I am counting the Great Rune of Gripping
as being essentially a 'frill' along with the Great Runes of Bleeding; sure they
will add something, but they're not really 'important' as things go. If you want
to count them, add on 250 for Warriors and 150 for
caster-classes.
Initial
Outlay
Casters:
1950
Warriors:
2400
If the caster
wants to switch to another archetype, they can do so for no
additional credit cost; simply use the shield-runed item as their
shield (instead of an actual shield) and the magic damage rune continues to work
its magic.
For warriors, however, each additional weapon set is an
additional 2400 credits... or a 1500 credit pliers
purchase. We'll pretend that the warrior is somewhat smart and uses pliers
instead of 2400 credits to make a weapon set for each warrior archetype they
skillflex.
Outlay
Casters:
1950
Warriors: 3900
Then, for the "PvP damage runes" as you put them
(and you need to buy 2 to have any noticeable effect at all):
Magic Damage
(500)
Fire Damage (500)
Cold Damage (500)
Poison Damage
(500)
Lightning Damage (500)
Let's say the warrior only picks one of
these, because he's not made of money (though, now that he has pliers, he easily
could do more)
That jumps the warrior credit cost up to 4400 credits just to be able to have the same sort of
flexibility available to casting classes for less than half that
price.
Honestly, the absolute best thing that I can see from a player
standpoint would be to rework it as follows:
1) Create a new 25-credit
"attunement" rune for warrior weapons. One can be attached to each 1h weapon, or
a 2h weapon requires 2 for full effect.
2) Remove all warrior weapon runes from all
warrior weapons, and replace them with one 25-credit attunement rune (refund as
happened previously when the weapon runes were tweaked).
3) Make warrior
weapon runes not attach to weapons any more, but instead to Standards.
4) You
use the attunement rune to attune a weapon to your standard; a weapon can only
be attuned to 1 standard, but many weapons can be attuned to the same
standard.
5) When attuned, the weapon receives the benefit of the runes
affixed to the standard; for a 2h weapon, if there is only one rune it receives
only half-benefit.
At this point, you can actually raise the price of (some of) the warrior runes; you could
even double the cost of the stat and wounding runes if you really wanted to
(since warriors would only need to buy 1 now, instead of 2), but it'd probably
be better to just make the highest level 1000 credits or so (bringing the credit
cost to around 2050 credits, +50 credits for each additional weapon
set).
Leave the elemental runes at the same price as they are,
single-only, only one can be attached to a standard at a time.
Reduce the
price of pliers to around 500cr, since without Warriors using them to plop runes
around on a regular basis between weapon sets, their value plummets to a point
where they might be something nice to have for other classes (move a shield rune
around, move jewellery runes around, and so on).
I can dream; even with
this change, being a warrior would be more expensive (comparing elementals &
bleeding runes to the other class-specific artifacts such as music runes), but
no longer more than twice-as.
Comments
1) The main runes you buy to enhance your weapons all attach to your standard instead of to weapons themselves. They are adjusted in price because you only need 1 (it will affect all weapons linked to it).
2) The only runes that get attached to weapons directly are a new 25-credit rune. This cannot be attached unless the weapon is at 463 or less stats (to enforce the current limit). Once attached, you can tune the weapon to a standard (like you link vials to your liquid rift). The weapon then gets the effect of the runes attached to that standard.
This standardizes warriors, makes our runes much more similar to the runes of other classes, removes ballooning credit expenditures, and gets rid of the entire "Warriors are so expensive, graagh" complaint that has been circulating for years.
You have to significantly downgrade your weapon to get a rune onto it. If you don't also buy the stat rune, sure your weapon is resetting & non-decay... it also is absolute rubbish (so there's no point in doing it).
EDIT: I didn't realise that "rune-ready" weapons were that bad though. Fair enough.
Hypothetically you get to the point where you want to rune your bashing hammers for Icewynd with Fire runes.
Yet you've got for example Poison runes for your PvP spec weapon.
How do you work around having two sets? Allow the standard to affix more than one type of magical damage and invoke them the way you do curios?
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Fair enough, from someone who swaps between various weapons depending on situation I'm fully behind this.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
As the class with the highest credit investment for endgame PK, some form of alleviation by allowing us to spread this high cost around all our weapons without having to shell out another ridiculously high cost for the pliers (that would still have a use in the game!) or forging mallet/large quantities of steel and spending a good 20 minutes reforging a PK weapon to a hunting weapon and back again (whereas casters simply do their maximum damage in both through their investments without any swapping) would be greatly appreciated.
Knighthood feels like an endless investment sink as far as credits go, and I've already stuck my head pretty far down the rabbit hole, moreso than I'd have to for any other class.
TL:DR - Bump, please fix.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
I do really like the concept of being able to attach the things to a standard though.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Make them effect all weapons but DOUBLE the cost? Are you freaking crazy? Shut up Xenthos you are drunk (or were at the time of posting).
Leave costs as is, just have them attach to standards directly and add the attunement rune. DO NOT UP THE COSTS OF THE RUNES THEMSELVES.
You would be looking at 3K+ if the prices doubled, then 25 per weapon. Some of us dont want to see prices be stupid high.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
(And pliers STILL have a use)
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
I was frankly pretty surprised when they put pliers in; I do feel like the only compromise that's got a chance is reducing the price. Unfortunately, I don't really envision a price reduction while warrior runes are the way they are; they're a huge credit sink, whereas most of the other runes people might want to move around just aren't worth buying pliers for.
It leaves a significant disparity between classes, because warriors (like me) buy pliers for the weapon rune movement and then can use them for everything else to boot.
In this case a +15 would be double damage and 110% to prec while untouching speed. But the cost of a rune would go up because you're only buying 1 instead of 2.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
For your 2her, you'd still have to buy 2 of the attunement runes, or it would act like the current weapons act if you only attach 1 stat rune (I believe it gives +15/+16/+7). The second attunement rune would bring it to +30/+33/+15.