This is a repost of something I made months back & on the old forums, that I would like some
discussion on with the Administrative team.
Great Rune of Shielding: 350 credits.
Great Rune of Esoteric
Authority: 1600 credits, affects all magic-sourced
Vernal Champion x2: 1200 credits.
Knight x2: 1200 credits.
*NOTE: I am counting the Great Rune of Gripping
as being essentially a 'frill' along with the Great Runes of Bleeding; sure they
will add something, but they're not really 'important' as things go. If you want
to count them, add on 250 for Warriors and 150 for
If the caster
wants to switch to another archetype, they can do so for no
additional credit cost; simply use the shield-runed item as their
shield (instead of an actual shield) and the magic damage rune continues to work
For warriors, however, each additional weapon set is an
additional 2400 credits... or a 1500 credit pliers
purchase. We'll pretend that the warrior is somewhat smart and uses pliers
instead of 2400 credits to make a weapon set for each warrior archetype they
Then, for the "PvP damage runes" as you put them
(and you need to buy 2 to have any noticeable effect at all):
Fire Damage (500)
Cold Damage (500)
Lightning Damage (500)
Let's say the warrior only picks one of
these, because he's not made of money (though, now that he has pliers, he easily
could do more)
That jumps the warrior credit cost up to 4400 credits just to be able to have the same sort of
flexibility available to casting classes for less than half that
Honestly, the absolute best thing that I can see from a player
standpoint would be to rework it as follows:
1) Create a new 25-credit
"attunement" rune for warrior weapons. One can be attached to each 1h weapon, or
a 2h weapon requires 2 for full effect.
2) Remove all warrior weapon runes from all
warrior weapons, and replace them with one 25-credit attunement rune (refund as
happened previously when the weapon runes were tweaked).
3) Make warrior
weapon runes not attach to weapons any more, but instead to Standards.
use the attunement rune to attune a weapon to your standard; a weapon can only
be attuned to 1 standard, but many weapons can be attuned to the same
5) When attuned, the weapon receives the benefit of the runes
affixed to the standard; for a 2h weapon, if there is only one rune it receives
At this point, you can actually raise the price of (some of) the warrior runes; you could
even double the cost of the stat and wounding runes if you really wanted to
(since warriors would only need to buy 1 now, instead of 2), but it'd probably
be better to just make the highest level 1000 credits or so (bringing the credit
cost to around 2050 credits, +50 credits for each additional weapon
Leave the elemental runes at the same price as they are,
single-only, only one can be attached to a standard at a time.
price of pliers to around 500cr, since without Warriors using them to plop runes
around on a regular basis between weapon sets, their value plummets to a point
where they might be something nice to have for other classes (move a shield rune
around, move jewellery runes around, and so on).
I can dream; even with
this change, being a warrior would be more expensive (comparing elementals &
bleeding runes to the other class-specific artifacts such as music runes), but
no longer more than twice-as.