Chat capture issue

CaohiteCaohite Member Posts: 33 Capable
Hi!

I'm trying to learn how to add the fancy tells to my chat capture, but because of where the name goes I'm having the worst time figuring it out.

Could someone possibly give an example of how they are capturing them on mudlet?



"One can choose to go back toward safety or forward toward growth. Growth must be chosen again and again; fear must be overcome again and again."

Comments

  • AlexandriaAlexandria Member Posts: 409 Fabled
    I use colour captures, and set tells to one of the other yellows (190) so it's still basically in the default tell colour. Simplest way of handling it for my non-scripting self.

    Czixi, the Welkin murmurs, "Fight on, My Effervescent Sylph. I will be with you as you do."

    Aian Lerit'r, Lead Schematicist exclaims to you, "A *paperwork* emergency, Chairman!

  • GhibliGhibli Member Posts: 49 Apprentice
    TLDR: You can capture all communication (including says, tells, emotes, clans, orgs, etc) using GMCP events.

    In mudlet, you can listen to events with scripts (you'll see a big box for event name and you can choose to have the script run when the event is raised). If you have GMCP enabled, all GMCP events will raise events that can be listened to this way. The `Comm.Channel.Text` GMCP event separates out the name of the speaker and the message, so it's super handy (more details here https://github.com/keneanung/GMCPAdditions#commchanneltext).
  • QuixoteQuixote Manchester, UKMember Posts: 48 Novice
    edited August 2020
    I wrote this to handle it: https://hastebin.com/vebewejona.lua

    Hook onto gmcp.Comm.Channel.Text.text
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