This thread is meant to review an emergent economic issue within Lusternia and to try to look at it in a disconnected fashion removed from player emotion and biases. It might not be fully successful to that end, but I think it is worth the time investment to try.
Root issue: bodoru is very scarce, though mindoru and suporu are both present and mostly still at the same prices they have always been. This might seem befuddling unless one takes a close look at all of the beastmastery skills and which are the most popular, and which require what reagent. Bodoru has a strong use bias compared to its sibling reagents.
Reagents have effectively flooded the market since times where Wheel Spins and presents yielded loads of extra riftables. We are finally entering a window where it seems like the majority of the excess bodoru that was flooded into the game as a result of that has been used up or locked away by inactivity.
The formula for bodoru is 10 chervil, 10 colewort, and 1 mistletoe per piece. This is being established so we can better consider our next point: herb prices. This is what pricing looks like in the aetherplex right now -
***********************[ Aether manses selling chervil ]***********************
Manse Name Description Stock Price
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225 salt chervil (shop rift) 5 42gp
531 Salvia chervil (shop rift) 8000 59gp
622 Twisted chervil (shop rift) 50 56gp
1680 Strange chervil (shop rift) 2018 100000gp
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**********************[ Aether manses selling colewort ]***********************
Manse Name Description Stock Price
-------------------------------------------------------------------------------
225 salt colewort (shop rift) 2 21gp
245 darktower colewort (shop rift) 4693 20gp
531 Salvia colewort (shop rift) 6000 50gp
1143 present colewort (shop rift) 55 9gp
1527 seren_shop_3 colewort (shop rift) 1500 5gp
1630 MAE colewort (shop rift) 336 15gp
1680 Strange colewort (shop rift) 173 100000gp
1733 Lace colewort (shop rift) 1059 35gp
*******************************************************************************
This is relevant to consider if you're not in a position to try to make or sell bodoru by harvesting all your own herbs first. If you need to rely on other people to harvest for you, you might be up against this sort of price scheming by which to plot your purchases. This undeniably will result in the price of bodoru skyrocketing relative to the other reagents all on its own, before factoring in potential increases to ensure the alchemist isn't merely breaking even.
Herbs are one of the few "commodities" in the game that are really only limited by player time investment. Even if herbs are horribly mismanaged and picked to oblivion, we are now at a point where many players could arguably sacrifice loads of essence to reclaim herbs with Nature's Gift if absolutely necessary. There is no waiting on villages to produce significant quantities. In that regard, watching the bodoru situation as it unfolds and develops might provide a lot of insight on player behaviours and choice, and provide interesting reflections on what we might do or consider for the economic overhaul that is in demand. And while it might be more individually profitable to keep details to ourselves, I think it might be interesting to share our thoughts on herb prices relative to reagents and so forth as it develops - on what we really believe is worthwhile or of proper value, or what could or should otherwise be done to promote more market activity.
Or, if nothing else, it's just kind of nice to point out for the administration and let them know I think this is worth keeping an eye on.
Comments
Edit: Grammar
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?
RP laws of most organisation AkA tradebans. People sometimes do have the skill / desire to help create items for those that ask on market; yet are unable to do so due to RP or laws.
For example:
I usually make bodoru, poisons, enchantments & much more in my shop in Glomdoring and offer it to people that seek me out for commissions free with comms or at a cost with little profit.
Unfortunatly, that assistance is reserved for Celest & Glomdoring....with Hallifax being a recent addition.
People from Magnagora, Serenwilde or Gaudiguch (Betrayal) are unfortunatly a writeoff. I am certain there's a lot of shopkeepers/traders/nice people that often see others ask on market and unfortunatly cannot provide assistance....even if they have the ability.
Maybe a solution that could be considered, for this and other valuable goods, is to have a round table between all city leaders and a general agreement regarding this new economical reality rattified ?
Roleplay shouldnt be an obstacle after all, but rather a reason to explore new possibilities and a way to seduce others to our beauty.
PS: If you inhabit Celest, Glomdoring or Hallifax; I am always hiring for suppliers & crafters.
I've been a bit slack lately about herbs and the like, it's a very time consuming trade with often minimal profit (looking at you any herb under 10gpu). I can spend a few minutes folding 100 origami to sell at 90 gold each, or I can take a lot longer to harvest 1000 herbs and sell for 9gpu if I'm lucky, but more likely half that at best. I'm sure this factors into the pricing and availability. I'll get off my butt and restock bodoru this week.
IMO, tradebans are just kind of there for the RP at this point and making a great fuss over them is more trouble than it is worth.
This is sort of more besides the point, though. I think especially in this instance of reagents and herbs, the price of chervil is simply inflated because there's so much in holding in the event that it comes back as the sparkle-herb through the Major Domoth Blessing. There's almost always full rooms whenever I go looking - just not a lot of people out picking. The high prices in shops don't necessarily matter if herbalists without shops are interested in undercutting them - which they could do right now while still being fairly lucrative. I just don't see a lot of it happening for whatever reason, at least on the Ironhart side of things.
EDIT:
To emphasize, chervil has no other alchemical use other than making reagents. Colewort, in addition to being used for preserving, is also used to make purity dust and galvanism. It arguably has more competing factors to help drive up its price, but it is often less expensive than chervil. Not really sure how else to account for that discrepancy.
My comment about tradebans came before coffee, ha, and came across harsher than intended! i don't mean to discount the RP of people excluding/including certain orgs, especially in shops within the org, it was more surprise because i have noticed a lot of shops on the 'enemy' side that i can still buy from (and do) when needed.
Some ingredients need looking at i think. There are herbs that are hardly used that could conceivably be switched to something that no longer has a use (earwort?) to keep it relevant and maybe not strip the supply of one regularly over others?
Anyways, chervil. I think seeing it come back as the Nature herb is a rather unlikely future, so anyone holding onto phat stacks need to just give it up! I'd have no problem selling my cache for way lower than the market average at present, since it's not THAT hot of a commodity, but I can already see someone going and flipping it just because it would be low-hanging fruit (plant?). Market competition is good, but it will take a collaboration to tamp those prices down effectively.
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Agreeing. Trying to gather herbs to refill shop kegs from scratch is an effort. Pain points: 2200 juniper for 200 vial refills each of healing, restorative ice, and frost. 2600 marjoram for 200 vial refills each of mana, bromides, restorative ice.
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