Announce Post #3367: Cognition Updates

Thanks to the team at IRE, we've got some big updates to the Cognition system to help broaden its usability and enrich your denizens even more. Also, the cognition chars base packages have been doubled for the price! Cognition packages at www.lusternia.com/credits have been updated to match.

What's New?

Denizen Speech Capabilities:
Your denizens can now talk back, meaning that dwellers can now have cognition enabled as well. Engage in more dynamic conversations as they respond to players with their unique voices. This will only work on sentient pets and dwellers, and can be turned off if you prefer them to stick to emotes.

Knowledge Pages (KPages):
Equip your sentient denizens with specialised knowledge about the world or specific topics through KPages. This feature deepens their understanding and responses related to the game's lore and environment. See HELP CONGNITION KPAGES.

Player-Specific Conversation History:
Denizens can be set to remember past interactions with specific players, adding a personalised touch to every encounter. They will also remember if they have been attacked or killed by a player in the past, which will modify their responses.

Denizen-to-Player Interactions:
Set your denizens to interact with other players. You can also allocate a budget for these interactions, giving you control over the amount of chars you will spend on this.

Room-Entry Responses:
Make your denizens more lifelike with ability to react to players entering a room - perfect for your more interactive denizens.

Why You'll Love These Updates:

- Experience richer, more immersive interactions with denizens who can now converse and remember past dialogues.
- Customise your denizens with KPages to make them more knowledgeable and integrated into the game's world.
- Enjoy a more dynamic and interactive game environment with denizens responding to player movements and actions.
- Personalise your gameplay with denizens that can engage differently with each player, adding a unique layer to your gaming experience.

Get started with the new features by reading HELP COGNITION and the new HELP COGNITION KPAGES.

We have also added Dash, the gnome explorer, to the pilgrim camp (just east from the ancient oak) if you want to chat with him and test this with a talking enabled denizen! Please note, he does have some char budget protection in place so you might come up against some response limitation if you try to talk his ear off.

Hope you enjoy this enriched experience!

Comments

  • EveriineEveriine Wise Old Swordsbird / Brontaur Indianapolis, IN, USA
    - Experience richer, more immersive interactions with denizens who can now converse and remember past dialogues.
    - Customise your denizens with KPages to make them more knowledgeable and integrated into the game's world.
    - Enjoy a more dynamic and interactive game environment with denizens responding to player movements and actions.
    - Personalise your gameplay with denizens that can engage differently with each player, adding a unique layer to your gaming experience.

    I know y'all are being forced to waste your time and resources on this instead of the game itself, but this is disappointing, because none of it will live up to this marketing hype. This doesn't make the game richer, more immersive, integrative, dynamic, or interactive. I'll grant that it adds personalization though. I'm sorry this is what you're being told to reduce the game to :( .


    Everiine is a man, and is very manly. This MAN before you is so manly you might as well just gender bend right now, cause he's the manliest man that you ever did see. His manly shape has spurned many women and girlyer men to boughs of fainting. He stands before you in a manly manerific typical man-like outfit which is covered in his manly motto: "I am a man!"

    Daraius said: You gotta risk it for the biscuit.

    Pony power all the way, yo. The more Brontaurs the better.
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