Currently the only real 'introduction' that novices have to ailments in the basin are the HELP CURELIST scroll, the healing quest and whatever scrolls the cities and communes decide to make.
I think it might be worthwhile for some of the finks and gnomes in the later areas (Top of Smoky Mountain) to have a small chance of giving afflictions - such as gnomes giving broken limbs - they DO have those hammers they are lugging around after all... and perhaps a corresponding affliction for the finks - maybe blindness?
It would give novices a basic introduction into some of the afflictions they may come up against once they leave the caverns without suddenly being thrown in the deep end.
Anyone got any further suggestions to improve on this idea, or some feedback?
Never put passion before principle. Even if you win, you lose.
If olive oil comes from olives, where does baby oil come from?
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What I was thinking was something along the lines of:
A gnomish knight strikes you firmly on the left leg, breaking the bone cleanly in two
You are afflicted with brokenleftleg
[HINT] You have been afflicted with a broken limb! These can be cured by the FIRSTAID command or by APPLYing MENDING TO LEGS.
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?
They get introduced to affs really quickly once they move out of Newton and into the Tidal Flats.
Another good choice is one of the phobias, as most of them will be readily evident but not very deadly by themselves. I'm really not used to saying this, but paralysis is also not terrible here because it's cured with an inept common skill.
That's the thing though - Why should they have to wait until they have been booted out of the caves, when there is a perfectly valid environment DESIGNED for these kinds of things - these days novices are INVULNERABLE until 15th circle, plus they get a full HP/MP/ego/etc refresh not only every time they level, but every time they use the PORTALS command. A controlled environment like that or something similar would be ideal
Which reminds me, I gave Achaea a try a while back now, one thing I liked is that there was a denizen you could go to within a city that would actually afflict you with the affliction (things like paralysis, fear, etc) that you stated so that you could learn how to get out of it (whether it was writhe, compose, etc)
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?