So I keep looking at my manse, and I'd really like to build it up. But at the same time I have the expectation that once I've done that it'll just sit there and not really be used. I mean I'm looking at maybe 1000 credits for trees/winds miniatures for no reason other than it makes the most sense to me for the manse to be primarily outdoors in a forest area, but then it's possibly going to sit there forever.
I feel that if you're going to have a manse that is primarily one terrain type then you should be able to set that as a default terrain and then the cost for rooms that go against that default should be increased.
For example, if you were to craft a desert then you should be able to set your default terrain as outside desert(so any standard room box would inherit this) but if you want to start crafting inside rooms then you'd need to be paying extra to make inside rooms (I kinda feel it should be this way as default tbh) or if you build towards a beach then you'd be paying extra for a beach terrain.
Ultimately, this change would mean a wider selection of terrain types available for manses which would be nice, it might reduce income from the replaced artefacts but it would also create a gold/credit dump by opening up the options.
The next thing that I've been thinking about is about how to make the manse become more a reflection of the owner. As such, I would really love to see options open up for org/guild/order based objects. I'd really love to see an options for a generic shrine, effectively a fourth shrine type that does nothing other than accept essence. Or a selection of guild/org objects based on your rank/position that don't decay even if you lose said position. For a very simplistic example, the Execumatrix might have a crystal tablet of ever shifting data or the like.
These would create a... trophy room like expansion for the manses, obviously you could only have one per room so you'll need to expand the manse if you want to have your latest achievement recorded and if there are some that you grow ashamed of you have the option of either destroying it forever or hiding it somewhere.
That reminded me of how much collecting has been going on and this lead me to thinking of collector objects, for example a doll stand that holds your dolls or something to hold curios for when they're not in use.
Anyway, so all of that is really personal but then we also have those org based manses which won't get to really benefit from this. The only real ideas I have for this are family manses and basically this would come at the cost of both manses never being able to become ships. Basically what I would like to see is the ability for a room in a manse owned by a great house to be connected to the manse of a member of that family, it would create an archway that can be entered on either side and that would take you to the paired archway.
Slowly running out of steam, but yeah these are just mainly a random collection of ideas and I'm wondering if there are other ideas that are out there. The biggest thing I guess is that I'd really not want to see these be even more artifacts, maybe construction would require the owner to invest in a skill that requires credits to learn rather than lessons. I don't know, I feel like I'd be spending more on manses if the costs were smaller but there was more customisation beyond just furniture.
Comments
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Terrain would be amazing as well, or a way to introduce wildlife that isn't exactly buying tons of customizable beasts.
And no, I'm not asking to be able to create rifts to Cosmic from a manse; I'm just talking within the same manse. So your Astral pocket linked to your manse wouldn't be the same as, say, Leo.
"But paradise is locked and bolted...
We must make a journey around the world
to see if a back door has perhaps been left open."
-Heinrich Von Kleist, "On the Puppet Theater"
Edit: Alternatively, put the refuge on the northeast end of your manse, with a couple of up exits to boot. Almost none of them will ever wander out of their little safe zone. NPCs like to go up and then north by northeast, as their random wandering pattern goes.
Examples:
1) When I was a newbie, I did the murder mystery quest in Stewartsville. I failed it, and the shadowy figure came out to murder me. I fled, closing and locking a door behind me. For the next 5 minutes I stood there watching the door get battered as the figure tried to get through it to kill me, hoping that it would not be able to bash that door down (it didn't).
2) I murder cows by collecting them, leading them into Glom's commodity cache, and closing the door. They do not run away when their exit is blocked by a closed door.
Xenthos leaves to the south.
He is followed by a cow, a cow, a cow, a cow, a cow, a cow, a cow, a cow, a cow, a cow, a cow, a cow, a cow, a cow, a cow, a cow, a cow, a cow, a cow, a cow, a cow, a cow, a cow, a cow, a cow, a cow, a cow, a cow, a cow, a cow, a cow, a cow, and a cow.
A door to the south closes.
The desperate moooing of cows echoes from behind a door to the south, punctuated by the sound of rending flesh and maniacal giggling.