I've been thinking about this for a while, and odds are there are plenty of things that can be done in Lusternia that simply... aren't done at all. I feel that's a bit of a shame (after all, a lot of thought went into them, so they shouldn't be sitting there collecting dust), so I figured I'd point a flashlight at two of them. If anyone else have any other suggestions for mechanics that are forgotten, feel free to chime in! The thought is that I'll open one thread per feature to collect ideas for them, and we'll see if anything happens from there I guess.
So, my two things are:
First of all, nexus guardians. Odds are some of you will go "What is that", and... well, there's a good reason they're unused: They're very clunky to use, and frankly, you don't see enough ethereal/elemental/cosmic raids to make them worthwhile. Have a look at HELP NEXUS GUARDIANS to see what they're designed to do.
Second, and one that doesn't affect me in the slightest: Order wars. The reason they're not used is that it requires a mutual declaration of war between two Orders, which while understandable, makes them far less likely to ever happen.
Comments and suggestions are welcome! I'm not looking to fix them in this thread though, as I said, so those comments can be saved until later.
Threads and queue:
Combat rankingsOrder warsNexus guardiansBanks
Comments
Order wars were neat when they came out, but they tend to be very brief or incredibly one sided. It also relies on 1) both divine being active and willing 2) Having the order members to make it worth it.
So what else is completely ignored or never used:
- Stamps / Chops
- Clan enemy status.... what are the purpose of these? Manse perms?
- TOPGUILDS
- The entire artisan skillset <.< (what we get for having freakin 2 year life on items)
- Miniatures as a mini game. Ignoring people who like to create giant groups of them to see who wins.
Stamps and Chops are used fairly often by commune/city leadership. We exchange a fair number of letters/scrolls that are officially signed using them. No one else uses them for two reasons: 1) Way too expensive for anyone but an org to bother spending gold on them, even if it's easily within range. 2) Letters and other bookbinding writables enjoy only fringe use themselves.
- Smobs are stupid powerful and raised quickly. They are worth 100 power, that's it, we gain 100 power for turning them in.
What else can you raid with an objective?
Basically a group raids to get a fight, another group might defend to remove them. That is the most meaningful combat Lusternia has raid wise.
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?
One of the reasons I think Order Wars also don't happen is that they don't have any sort of unique mechanics. In an order war, you basically just carry on doing your normal combat routine. Sneak into area when no one is there or there aren't fortifications up. Apply your own fortifications. So on and so forth. You basically follow the same script you do to occupy any other location, but the defenders don't get the benefit of discretionaries, home terrain bonuses (as on ethereal and the elemental planes), or (usually) a host of defensive mobs. All this to win truefavours and epeen!
-Banks should still be on this list.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Anyway, in order (and this is just my view of it):
Stamps/Chops: I actually kinda forgot these exist, but... I think I'm relatively fine with them, from what I know about them. They allow orgs to send official correspondence, which can be proven to be sent by that org. Players can get the same if they feel it's important enough, of course, but to me it seems the orgs should be in the focus. Yes, they're expensive, but it's not as if we've got a shortage of gold anyway, so... I don't know how long they last, but that'd basically be the only thing about them I'd change if it's not enough.
Clan enemy status: I'm kindof of two minds here. On the one hand, it isn't used, but on the other, it can be used in certain situations. For instance, setting a manse perm against enemies of a certain clan would allow for a more finely-tuned (and flexible) permission list which would go beyond setting a separate fulcrux perm for each individual. I can definitely see it being used for big projects like Deepnight or... what that other aethercity is called (Sorry Sakr, but it completely slipped my mind!)
I'm not going to comment on the "Artisan is useless" comment :P Although I wouldn't mind a bit quicker decay I guess. Or more "throwaway" items.
Miniature minigame is something that comes and goes as a fad. I've seen it blossom, and I've seen it wither. Can't think of anything that would improve it either.
As for raiding, there was a pretty big discussion on that not too long ago (I think it's on the old forums though). No need to bring that up again.
Banks: Not as much "unused" as "could use some love", but yeah, I'll include it. I made a thread about them earlier on the old forums though, which was why I was hesitant to add it to the first list.
Combat rankings: Oh, definitely. Perhaps not "unused" as much as "completely broken", but I'd love to see it overhauled. I don't have any ideas myself, but it's not exactly my area of expertise either.
Guards: It feels like that's a forest problem more than an org problem/unused feature, since forests tends to have a gazillion entrances opposed to the three or four of a city (or two, in the case of Hallifax and Gaudiguch). Might warrant a thread, but it's not really part of the "unused feature" collection, so to speak.
Library cards: Don't actually know enough about them to comment on them, so... I guess that's proof enough that they're not used, heh.
Anyway, given that my current list looks like:
Nexus guardians
Order wars
Banks
Combat rankings
(Library cards? As I said, hard to comment since I don't know anything about them)
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Order wars
Banks
Combat rankings
Library Cards
I updated the OP to include links to the threads though.
I'm sure things have change immensely in Aetolia regarding family and histories but when I played long ago, backgrounds were super popular. It's what a lot of vampire houses looked at when thinking of enthralling you. You start out as a mortal and work your way into being of the night.
Anyways, Lusty. The vague general problem I see with backgrounds in Lusternia is that 1)You step out of the portal and 2) You get sucked up by a family and bam, there's your background and your history. The idea of family in Lusternia has become lost in what I've seen(and I'm guilty myself) as to now a competition of who can breed the fastest for whatever reason: political power, family honour, etc. Some people collect for the sake of collecting. If backgrounds were going to become important again, it's likely something guilds would have to include in requirements alongside descriptions.