Most RPG's these days, MMO's in particular, have a form of PvP currency. WoW calls them honor points, but pretty much every game has them, and you use them to buy gear or items for your character.
I was thinking something like this could benefit Lusternia, both to encourage more PvP and give PvP'ers something to strive for.
I think the biggest PvP point rewards would to go winners of arena games like FFA and wargames. This would give people an incentive to use the queues for these, and also prevent the open world PvP fatigue that can occur from constant raiding. Large group PvP is also less skill based than arena games.
So, the things you would get points for
1. Killing someone (no points if opponent is < 10 levels below you, also no points if the kill gives the victim vengeance)
2. Participating in an arena game
3. Winning an arena game
#3 should give the most, 1 and 2 around the same amount, maybe a bit more for #1.
Then, with these points, you would be able to buy things in a special shop that just accepts that currency.
I was thinking that the majority of the items would be on the cheaper side, but offer temporary boosts. The point of the shop isn't to compete with artifacts that you would buy with credits, though a few expensive things that would take a longer length of time saving wouldn't be bad.
Some ideas:
1. Potions that give health, mana, ego blessing. Perhaps have tiers of strength that last longer periods of time
2. Potions that give Estarra favours
3. Potions that give a crit bonus
4. Potions that give XP bonus
5. Teasure chests that function like booster packs in a CCG - could have ikons, curios, credits, gold, coins, etc.
5a. Could have different packs for different things. Like, an all curio pack, all ikon pack, etc.
6. Items that function like "skins" in other games - add ambient look, teleport, enter/exit messages.
7. Temporary race change potions
8. Props to set up in manses - could be styled to reflect their PvP nature, like an action figure of the person who buys it or a trophy.
9. Let you rent certain artifacts (similar to how the artifact bandits work)
10. Runes that change the way certain items look, like weapons, staffs, daggers, etc. Basically let you skin your class weapons with preset descriptions.
11. Arena announcers - when you kill someone in the arena it would broadcast to everyone else in the arena with a stylized/colored text message.
I don't particularly like the idea of offering items that give damage buffs or resistances. I don't really like the arms race that those sort of things create. Player 1 buys new damage buff, player 2 buys resistance buff, we're essentially back to where we were before.
I don't think most of these rewards would impact game balance much at all, and would give people a reason to queue up for arenas. They also feed into other aspects of the game, like curios, ikons, or trying out artis that might lead to a person buying it. Personally, if I knew I could unlock things like this, the first thing I'd do upon logging in would be to queue up.
Comments
One: Only give people these rewards if it's in the arena. We don't need to give people reasons to grief; even loosely based limitations like "have to be within 10 levels" or "can't give vengeance" will, in the end, not be enough. Levels means very little for PvP; I'm level 100, and I'd die to a wet paper bag. Second, people bashing tend to get enemy status to those places; this would just give people a reason to actively hunt everyone bashing down.
Two: We don't need a case where the stronger get even stronger. If you're strong, that should be its own reward, we don't need to give you extra boosts just because you are already strong enough.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
If it was just the purely flavour/look stuff then sure. But people don't need extra help in combat when they're at the top of the food chain.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
You can also make the argument that there have been a number of gimmicky things recently (such as curios), but that in and of itself does not justify the addition of more.
In the end this system would most likely just boil down to people farming it for rewards. It might encourage a few people to pick up PvP, but I would posit those same individuals would have picked it up anyways even without this rewards system.
That said, as a combatant and a credit hog myself, none of the rewards listed in the original post spark any kind of interest in me. If I feel like it, I can get an h/m/e blessing in 30-45 minutes, and that is pretty much the one thing that I might barely be interested in. The fluff, especially, holds absolutely no appeal. Special enter/leave/teleport messages? I'm a demi, I already have those things. An arena announcer for when I kill someone? Why? What good will that accomplish when there's already deathsight. An XP bonus tonic? Again, why? I could just go and grab a Harmony blessing and a set of lips and not have to bother farming anything to get there. Any kind of credit reward or a reward that might lead to credits (I.e. coins/curios) will just mean that everyone will get griefed as soon as they poke their nose away from Prime. Would you feel excited to get hunted down while leading a novice on their planar quest? Never mind the part where some of us pay attention to who the non-coms are and don't jump down their throats either. With such a reward system in place, the gloves will be very much off and even the nicest of us will just start bashing on anyone that is not from a friendly org. Don't believe me? Try and offer 10 credits to anyone who kills you without involving vengeance, then pop up to Astral during prime time and see how quickly it gets claimed.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
So what you all are saying is this will only serve to make the strongest people stronger, but the strongest people don't care about the rewards.
Personally I'm of the mindset 'It ain't broke, no need to fix it." - If anything, add fresh honor lines, maybe tweak the achievements since most of the arena-based ones give +XP boosts for 24 hours at present.
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?
Anything that gives a player or org further advantage than the game already rewards the better combative side however is a bad idea in my opinion.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
I second what Xenthos said - every time I'm in the basin I see calls for FFA and other gamees go out on a regular basis.
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?
The enter/look/teleport/typecast customs, umh... if we're making special ones for single individuals, how about we look into getting at least a couple for each existing guild first? Arena announcers are all fine and dandy... but this isn't a fast-paced action game where someone will be shouting things like "KILLING SPREE!" or "HOLY SH*T!" when you get a kill streak of 10 or whatever. The whole point of it being exciting comes from the fact that everyone in the game hears it... and it dates back to Unreal Tournament. In fact, the original DotA even used the sound files that were in Unreal Tournament. It tends to be even more fun when playing something of the "capture the flag" variety, hearing one of your base defenders getting a 20-kill streak, for instance, tends to be rather inspiring. In a text game, though? The effect will be quite likely lost as that will just be extra fluff that just scrolls across your screen during a fight. Plenty of people actually go as far as to gag stuff that they consider of low importance in a fight. An announcer is not low importance... an announcer is of NO importance, so imagine exactly where it will end up. It might be shiny for the first couple of times, but I'm willing to bet that after that, everyone will just be... 'meh' and it's just coding resources being thrown away for fluff and shinies that will rarely get used.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
If you want people to queue, ask on market. I haven't heard anyone get I trouble for it, and it generally starts on up.
Yes, combat rankings exist. They are also -incredibly broken-. They are a prime example of a mechanic that is farmed mercilessly for the honours line and otherwise ignored. The people who win it do so not by competing but instead by refusing to try against anything but sure wins (okay, maybe not all the time, but a great deal of the time).
This is not a good or valid reason for introducing more. In fact, it is a far better argument to do exactly the opposite; delete combat rankings. You get a line, but as far as the playerbase is concerned that line is meaningless. It conveys zero fame and zero glory.
Beyond that, Lusternia is not built around the individual but instead around the organization / working together to achieve greater things. There is no real honour or fame to be garnered by working with those directly opposed to you, so you would indeed have to band-aid a reason in (or just say "woops what roleplay, we don't care about that any more").
PS: The queues are used so much currently that I actually wish there was a way to turn them off. They are just a bit annoying when they keep firing off back to back.
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?