This isn't a log, but a request for some.
I'm looking for anything that shows that beastmastery is not in fact required for a toadcurse, but that we can do it with our guild skills alone. I'm aware there's a means to kill with Astrology's meteor, but I'm specifically looking for one-on-one toadcurse solutions.
Sleeplock is the most viable suggestion I've heard, and I've found it possible to do and maintain without beastmastery sleepcloud only when the subject allows it by just standing there. Under any resistance (actual combat), it quickly becomes nigh impossible, since any number of things (prone, broken limbs, paralysis, etc. etc.) stop the hexes on that critical moment of pixie attack, completely destroying both the sleeplock and the buildup to toad, all in an instant.
It seems theoretically possible that jinx might somehow be able to be used for this purpose, but I'm not sure how it would actually be done outside of a particularly long string of bad luck for the victim. I'd love to see a log with a jinx kill.
And I've heard rumors that there have been Moondancer Healers able to pull it off in the past, but I've not the faintest clue how, nor have I ever seen such a thing. If such a log exists, please, please show me.
Any of these methods would be helpful to see, to help me learn. If you've got one that has some method I'm not even aware of, even better! Theorycrafting also would help, but I'd prefer to see a log. I ask only that it be a Moondancer with a successful toadcurse (whether they ultimately got the kill or not), and without beast support. Whether the MD is you or your opponent, both are equally helpful.
Mayor Steingrim, the Grand Schema says to you, "Well, as I recall you kinda leave a mark whereever you go."
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You need to make timer echoes, so you know exactly when your ents are going to tick. Pulling off the pooka/sleep isn't too difficult. It's the follow up which is iffy. Once your target is asleep, you'll have to pray that you get in your aeon before they wake up, before you can succumb etc. If they're lucky with the wake, you may well have to wait for your pooka again. Some things can help increase your chances, like a vapours/anorexia right before the sleep, but it's more power heavy and you need even better combat instincts and awareness on your ent timings.
The tactic itself can kill experienced combatants just by their pure bad luck, but it can also deny you a kill on a mediocre combatant just by their pure good luck. It's lame, it requires the effort to code in timer echoes (or get a sleep beast) before a wiccan can have a decent chance to try it over and over in combat, but once that's done, that's all the wiccan needs to do: wait for pooka/power, and then try it when ents tick. If it fails, rinse and repeat until it succeeds. Lame as it is, and luck dependant as it is, it requires far less brain power and strategizing to pull off than trying to affstack via hexes/jinx. Which is difficult, for sure.
Not sure how viable a hexes-only offense is after the latest hexes buffs, though. You might want to give it a look up and see. I'm not sure if anyone has been experimenting with the changes, but there's potential there, I guess.
The longest cured hinders are regen prones or certain specific monk combos (more than 4s of unable to do anything at all). Warriors can't reliably stack regen prones unless they've already successfully built some wounds and are not unlucky (this is assuming you have a working stance/parry system) and the longest monk hinder I know of is the Tahtetso double ankle combo, which usually means you die unless you green anyway, so you won't be looking at trying to pull off an offensive move when they're doing that to you. (You'll be looking at trying to stay alive and get the hell away.)
Most other hinders can be cured within a couple of seconds, like a web writhe or a blind/slickness combo where you might want to cure the slickness before blind (depends on your system priorities) etc. This means that to intefere with your sleep alias, your opponent also has a small window to hit you with their hindering combo, can't be too early, can't be too late. If they manage it, you'll have to forgo that tick and wait for the next. And while you have a timer echo, your opponents probably don't - it's unlikely you will be consistently and always hindered during the window you need to hit the alias. The only thing you need to do is to be able to survive until the window opens up.
Stratagems and good old macro-spamming helps. Other than that, practice in the arena.
This sounds like you set your ents to be aggressive and try to fit in with their timers. If you order them to be passive their timer will pause, then start ticking again when you order them to attack. If you know the time between the pixie's attacks (did that recently get reduced to 10 seconds?) you can order it to attack yourself, wait 9.75 seconds, then order it to be passive.
Now you know it will attack very soon after you order it to kill someone and can be confident that "order placeus metawake off;order pixie kill placeus;doublewhammy placeus sleep sleep" will work. This wont solve all your problems, but it might make getting the triple sleep easier.
Edit: sorry for the necro
(Also, shafts is pretty bluh.)