So, I've been thinking about armour types after a conversation about cool thematic ideas. In this case, Hartstone who run around in tribal leather gear which resulted in thinking "we could organise some ritual gear" as opposed to yeah that could be functional armour that we always wear... >_>
Which kinda makes me sad, cause that could be awesome but if you run around in leather then you're sacrificing like... half of your potential armour as well as the proofs, without batting and there's just not one beneficial aspect of it other than it potentially looks cooler.
So I just wanted to open the discussion and see what people think, what would make leather armour worth it, what sort of costs should be attached.
I'm not sure about those, but I do think that rather than necessarily making this part of a trade skill these could be guild skills. The Hartstone for example might have some abilities in Druidry or Stag that imbue the armor with properties of the White Hart that would make them an equivalent choice to great robes.
It's just kinda dull when it seems like you can pick the warriors out because they're wearing plate, the tattooists out because they're not wearing anything, and everyone else is just standing around in robes.
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Folks with funding may upkeep two sets, one for hunting/fighting and one for RP, in the same way that some folks keep sets of clothing ready for roleplaying... but most don't (in my experience).
That said, a class ability that boosts inferior armor so that it functions like a superior armor would work, and be fairly interesting. Stag users have mystikal sigils they can tool into the leather that gives them proofs (like robes), and garlands of bones that increase the armor value (up to robe levels), or something. Of course, that'd leave out splendors, which would be an issue.
if (person.haveAbility(Tailoring, Splendors))
then
garland.armorvalue=splendorquality
else
garland.armorvalue=robequality
endif
Material and bulk has always been more racial specific in my mind, than org specific. While I could see an Elfen or Faeling in light and nimble banded style armour, you look at something like an Igasho or a Krokani and it's hard to not see them in giant bulky plate.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Still requires repair though.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
I'm not entirely sure what you're actually trying to say with the second part of the first sentence. But I think the answer is that variety is the key here. There are, technically I guess, six armour types ignoring the improved versions for tradespeople. Naked, Robes, Leather, Scale, Chain, and Plate. But we only really see two maybe three of them used because the rest are not worth it.
So what I'm honestly hoping for is really for there to be no difference between, appropriate, choices for each guild.
As to the comment of forcing people to
dress in leather if they don't want to... isn't that exactly what is happening now? Like... some people feel that leather is a cooler and more thematically appropriate armour choice but it's just not an option because if they wear it they are at least halving their defence.Someone did that with sorceglass, I believe, and it was added into the game.
"A man's not dead while his name is still spoken." - Terry Pratchett 1948-2015
That is why if you want to wear leather, have a cartel make leather robes. Better yet, use the suit noun and design it to be form-fitting. The reason it requires extra effort and creativity is because robes have become the norm. It's not an unfair or imbalanced aspect of the game, just the popular choice that people make robes.
"A man's not dead while his name is still spoken." - Terry Pratchett 1948-2015
Besides, if leather armour got higher stats to compensate for it having four pieces, then everyone would just use leather armour instead of robes, even if the difference was small. The only way to give people an option between leather and robes is to give the same protection to both, really.