As it stands now, guards are a wasted effort in protecting the cities. They are a broken mechanic if they cannot be used and people are reluctant to "waste" on them. I think this needs to look at for multiple reasons:
- Guards are expensive
- They are a bashing denizen for anyone with artifacts or a small group of raiders.
- Why are they called guards if they fail to protect that which they are guarding from an RP point of view?
The solution to this should not be too hard to figure out. There is no reason why the guard cost cannot be lowered or the guards placed into categories of might, where the strongest are the most efficient but cost a little more than a lower tier group of guards. Or rebuff the guards and make them stronger based on their positions so when a group of 10 high tier guards are standing at gates they are stronger. From an RP point of view, guards should not be something to be scoffed at. They should be something any raider would have to move around strategically instead of "Oh lol 10 guards? Who wants to hunt?" I know I haven't played very long but
guards are imbalanced. /rant
Edit: I don't know if this issue has been addressed before, and I don't care if it has. I've posted it now.
Comments
Magnagora isn't conquest, but yeah, the small clumps are definitely being misused.
And I agree that turning your city into a fortress shouldn't be assumed. Not all orgs can afford it, nor should all orgs be able to afford it. Currently, Celest could certainly afford it (not sure how their guards are placed though). Gaudi probably could, since they only have two entrances to guard (except for the Prime, Elemental and Cosmic nexus, which would drive the cost up even further). The rest... not so much.
At least they won't be replaced afterwards. Especially if the guild nexus power allotment is driven downwards by the Power Minister.
I didn't want to be the one to say anything... -shhhh don't tell!- lol