Maybe this bothers only me, since I don't think anybody does this quest without Fraesic, but here goes.
There are 21 joules available on the Transphenortex Grid: 5 red, 5 blue, 5 yellow, 3 white, and 3 black.
The Primary Generator resets to carmine and cycles through the following colors:
carmine -> lavender -> saffron -> indigo -> alabaster -> heliotrope
2red 1red 1red 1red 2white n/a
1blue 2blue 2yellow 1blue
1black
I say the spheres required for heliotrope are not applicable because once you reach this point in the cycle, you have 0 red, 1 blue, 3 yellow, 1 white, and 2 black spheres left, which is not enough to make heliotrope. Besides, heliotrope and the subsequent 'advanced' colors require five spheres, which is a poor rate of exchange since Fraesic can make a golden sphere with 4.
But! Since you only have seven spheres left one you reach heliotrope, Fraesic can only make you one, and your remaining three go to waste. Here's my super simple solution.
Move chartreuse up in the cycle to any place before heliotrope. This will use up 2 yellow and 1 blue spheres, and leave 4 more for Fraesic to turn into a gold one. Bingo-bango, all 21 spheres accounted for. You could even make the final color gold, which would change back to carmine, and cut out all the less sphere-efficient 'advanced' colors. This also has the benefit of netting seven spheres for the Primary Generator, as opposed to the five you can get by exchanging them all with Fraesic.
But what to do about the Lab B researchers? No idea. They're never visited anyway. Maybe an alternate use for the advanced color combinations that doesn't have anything to do with the primary generator?
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Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Estarra the Eternal says, "Give Shevat the floor please."
Estarra the Eternal says, "Give Shevat the floor please."
Empowering the polyhedra on Continuum requires the ability to fly. Not all Hallifax Citizens have that ability innately. This is a problem mostly for younger citizens that aren't trill or an Aeromancer that wishes to participate in this aspect of helping the city.
As far as I know, no other equitable city power quest has such requirements. It would be nice if this could be rectified.
Estarra the Eternal says, "Give Shevat the floor please."
@Malarious : The fae are not the commune version of the cosmic quests. All orgs can turn in fae, and were probably meant to be doing so a lot more often than our player-enforced treaties permit. In fact, the cities get more power than the communes for turning in the fae (though we don't get the creatures you can kill for essence afterward), and we have the cosmic quests on top of that.
However, the commune power quests are significantly less complicated than the city ones. Mag and Halli require killing things, which means they're not doable by brand-newbies. I'm not sure about Celest, but I vaguely recall that Gaudi's is influencing and a lot of running around. Definitely not on par with Glom or Seren, where you can get 10 pixies or shadows in less than 5 minutes.
The only time the current Halli quest is really unfair would be in the rare situation of trying to stave off destruction of the nexus shield as we obviously can't replenish the numbers as fast as other orgs. I'm actually okay with that though. It's part of the whole different-but-arguably-equal-who-knows-we-can-debate-this-for-literally-years-did-someone-say-statues/totems thing that is so characteristic of Lusternia.
Vive l'apostrophe!
That said. NEVER have the generators require gold. Since in order to gain the ability to make gold, you need to empower the generator 10 times. Which you can't if you get stuck on gold.
And the crystals we use to empower our polyhedron are more akin to hunting spiders/plants in the commune trees and putting them into the nexus. Celest and Mag are a bit better off since they get to both hunt nexus creatures and empower angels/demons, where we and Gaudi only get to do one.
That said, yes there really need to be a way for non-trill youngsters to be able to get those crystals. And perhaps make it so that when a continuum/vortex being is fed crystal/flesh, it changes appearance somehow. I'd say it's especially important for the continuum mobs as they move around in an area where everywhere is connected to everywhere else, so to speak.
It doesn't take many of those things to level up a newbie, either. I actually used the Mag power quest to level up to 80 on Xenthos, way back when.
I've always felt that was part of the benefit to the "more work" part; you get a huge amount more back from it. (Which is kind of where you're going with your post's theme in general, too- I just wanted to comment on this specific part since I have experience with it)
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Estarra the Eternal says, "Give Shevat the floor please."
Estarra the Eternal says, "Give Shevat the floor please."
Except what the hell are you suppose to do with the 3 extra soup?
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Estarra the Eternal says, "Give Shevat the floor please."