I believe that if you declare someone and make aggressive actions towards them, you should be an open pk target to the organization the person belongs to. If, say, Kreaton is a suspect to me and I go and try to kill Glevich who's standing right next to him, Kreaton should be able to defend Glevich within context of the action at hand. The PK Suspect system should be there to defend people who are not pvp players or characters. However, for the side of the game that is a part of the pvp playerbase, Vengeance becomes a different tool entirely as the risk of dying is now simply a part of their career in the game.
Now, with the above example, let's say Kreaton turns off his pk careful to help Glevich and they both kill me, so I go and use the Avenger to have him exact Vengeance on Kreaton to kill him back. How does the situation constitute a punishment? Glevich and Kreaton are city mates and the theme for any organization is that one looks out for each other to some degree or another. This completely ruins the context of city commraderie because there is a mechanic in the game that would punish someone who does happen to pvp through declaration due to them abiding by the setting Lusternia has.
One might think that the people involved should just not pk openly and that openly pking someone should be removed entirely, but this isn't the issue. Open pk in a roleplay setting provides tension and story when it serves its purpose properly If Tridemon is causing problems for Magnagora in the Sea of Despair during the sea battle, then I go to stop him and he runs outside of enemy territory, I should be able to step outside the boundaries and kill him. I'll accept the suspect and I'm okay with that as it prevents me from just constantly hunting him down for no reason, which makes sense because the context in why I killed him is completely gone. However, if Tridemon is attacking Nymerya while she's working on something, I should not be punished for defending her based on the sensible action that took place prior.
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Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
The important bit in the situation is that Shiawase got her vengeance status because she performed an aggressive act again after the kill had gone through. If she had PK CAREFUL ON, that means that she had to declare and attack. If she had PK CAREFUL OFF, well... that's an entirely different matter altogether. Still, you can't expect to attack people and not have repercussions. Especially if you're going to hide behind the "But I'm not a fighter" excuse. You attacked someone, that automatically means that you are a fighter, even if a bad one.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Maybe we need something where 'hardcore' combatants can play by a different set of rules? Kind of like the assassination system in Achaea or something?
Y'all were in a hive. If you've killed a kephera before, you're an enemy to the kephera. That means being in a hive means you're in enemy territory.
The best tip here is this: when you're hunting anywhere, SURVEY. Survey will give you big red warning of you're in enemy territory. Anyone can kill you in you're in enemy territory.
Edit: Yea, it was a bit of an underhanded move. It's pretty easy to get people who don't know a lot about Avenger suckered into status, but that's the system we have. Death isn't permanent, though. Take it as a learning experience.
All the talk about enemy territory and how the character (not the player) chose to be there and is thus in an RP sense "taking a risk" is irrelevant. The avenger system is simply here to free up admin time from dealing with the nonsense that is being discussed now, and allow them to perform more important tasks like debugging, coding and building. And yes, the entire situation that spawned this thread, and the abuses of the avenger system in general, are all pretty nonsensical and ridiculous. No one should be pretending that people who get vengeanced "deserve it" in any way, shape or form. I've been playing for years and I cannot remember the last time the avenger system was used by a real non-com to punish a griefer. Every vengeance I personally know of have been PKers vengeancing other PKers because they can.
If you're somehow labouring under the delusion that the system makes the game a better place by policing players, you need to wake up: the avenger system has always only had one, and only one, benefit. And that is the fact that Lusternia's admins are the only ones in all IRE games that do not have to deal with stupid PK issues. It makes the game a better place indirectly, because it empowers our volunteers to do better things with their time, not by making jerk PKers less jerky. (It makes them more jerky, in fact.)
Claiming that you're somehow not the aggressor because the hunting group you attacked are in an enemy area is as ridiculous as it gets. Claiming that you should be able to defend citymates without restriction and regardless of enemy area is also just as ridiculous. The current avenger system isn't going to change, period. If you feel like someone is being griefy, issue them for grief and back it up with evidence and logs. If not, just suck it up and eat the death, because these types of jerks aren't going anywhere either, avenger or no avenger.
The intent is that you just leave under such circumstances.
It'd be kind of nice if non-PC enemy territory did get tweaked a bit somehow, but that is extraordinarily unlikely right now.
@Kaina - There is no such thing as defending city mates. You either are a combatant or you are not, there is no middle ground. That's kind of the same excuse as low levels try to pull when they're defending against a raid... "But I'm not dangerous/am only defending/am not a combatant/am only webbing" You're there and you're taking an aggressive action against someone. There was a point when I cared about not killing low levels, just sort of throw them an afflict or two, nothing deadly, just something to prevent them from attacking me... but that doesn't work either. You kill them quickly to stop their hindering, then move on to tougher targets. Especially since the last time a low level tried to pull something like that, I saw them portals to cure afflictions and they were back in 15 seconds, doing the same thing all over again.
@Reyl - I'm trying to understand how I "abused" the PK rules. I mean really... if you got status on me, then it was probably something wrong that -you- did, not the other way around. Just because I'm aware of the way the rules work and you aren't doesn't mean I'm abusing them.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
In some enemy-areas, if you attack someone who is on your bully list, you lose the bully status / they lose the suspect and they can murder you again. In other areas, the bully status stays and that person cannot defend themselves. Every time it is bugged we are told it is intentional, but I don't really see why it would be intentional to have inconsistent rules (especially with no visible sign as to why one area is one way and another is the other).
Why do I feel like it's going to happen again?
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
You belittle me about not knowing how pk rules work.... Well that sounds to me almost like an admission that you've studied them closely to work out all the ways you can make people miserable without ever facing repercussions.
Either way, the Avenger has some very simple rules that you can use to protect yourself when such a thing happens. Don't hunt off prime, don't hunt in enemy territory. Even then, I wouldn't have cared even the slightest if you were doing it on your own and not on Hallifax territory. Am I in the wrong? Partially, for attacking people that someone else is bashing with when said someone refuses numerous challenges against him. Am I in the wrong to use the Avenger when five people jump on me in enemy (to them) territory? I doubt it.
As to me belittling you... touchy a bit much? I merely stated that you weren't aware of the rules, that's hardly belittling you. Anyway, this conversation has veered way off-topic, so I think this is where I stop posting.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
For instance, say I'm hunting kephera, and a Shofangi sees it. They want to play guardian and come defend the hive. If I manage to kill them when they attack me, they just aren't a very good guardian and I shouldn't be punished for it.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!