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Oh. You had shown a preview of how the aetherspace map will look with mudlet mapper. Is that possible still or is there a problem?
I've had problems with the mapper as well, but my main issue was Mudlet crashing every time I tried to load my Tremula profile on any version but Delta.
Mapper is definitely a problem. Maybe it is to do with the change in http to https of the game map. I could not fix that. Another major problem is we no more have the package exporter that we had in 2.1. We have to export triggers, aliases, scripts, etc separately instead of in one zip package.
I mainly use delta but I've also tried iota and pretty much everyone else who is on a 3.0 preview build has reported the same issue, but there is a problem with the mapper where putting rooms into a new area that you just made just doesn't work. A couple of people told me that they went back to 2.1 where it works.
Does anyone have an issue with preserving of room marks? I can set & (seemingly) save them just fine in iota, but as soon as I close & start Mudlet again they're gone. Fiddling with the save version of the map (17 or 18) doesn't seem to help. In fact Mudlet always starts back with 16, no matter what I set and save (and fonts don't seem to work either).I'm just asking because I had to fiddle with iota quite a bit to get it to work on my system, so it may just be that I ended up breaking stuff.
This could be my own local thing but I ran into a problem of Mudlet 3.0 iota not coming with openssl dlls which prevented https downloads (including game map downloads for IRE games) from working. If it's possible licensing-wise it'd be neat to include that in the windows installer. (I'm on Windows 10 if that makes a difference.) I used the largest version numbered zip that was 32 bits from here: http://indy.fulgan.com/SSL/