We could look at trade artifacts as well and adjust those, we didn't because we didn't want to nerf too many things here. We're not trying to make it hard to build proficiency here. I had initially t… (View Post)
This is the plan to change up our shopping system and how they function. One of the major goals of the economy revamp is to create a system that allows for players to easily opt-out of it, and partic… (View Post)
1) They'll have to perform the trade once a year or something to maintain proficiency - and that's only to encourage buying from active players vs dormant players (primarily in shops). Profi… (View Post)
I don't think you are understanding the intention of this thread. This thread was to gather player input on what our potential goals should be. Not how to fix it, not how to solve the problem, but wh… (View Post)
I'm not really interested in opening a debate, the worst-off org has enough stockpile in their commodity reserves to upkeep their research objects for the next 1.75 years. Other orgs have enough rese… (View Post)