Unfortunately, if you allow "open PvP" in events, you undermine the mechanics/purpose of it - it's not about the event itself any more, the focus is much more strongly on who has the most p… (View Post)
A constructive way of advancing things would be to actually present balanced reports; that is, not ones that are pure buff or pure nerf. For example, reducing the RNG of timewarp further. If you ask … (View Post)
It's somewhat difficult because Magnagora is the one org that is the most obviously "we will sacrifice anything for personal power." Other orgs are like Serenwilde and Celest (joi… (View Post)
Once upon a time, it was just as common for a full room to die as an empty room during dormancy. I think we got it changed so a full room is less likely to die - but the chances of death for a room w… (View Post)
It is a very cool concept! But it's not one that I would ever enable or encourage enabling; it seems a very niche style of play that I don't think would fit in well with how we set up our guilds. If … (View Post)