Simple questions?

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  • EjderhaEjderha Member Posts: 140 Master
    Aeldra said:
    Mrak said:
    Scent also returns "a masked (whatever)"

    Edit: the one time this happened in Mag I had the benefit of the stole being pretty org specific, and I scried until I found out it was someone who was fine to be standing in the city. But if someone rolled up in a simulacrum skin with a mask, I don't know what I'd do.
    personally I've not found any way past this artifact in any way, shape or form, aside of guessing the person who it is and randomly scrying people like you did. You can't target them by race name or anything else as far as I am ware in any case. :(
    Have you tried the Pet Collection Birds power? Says it shows persons in the area and bypasses masking effects.
  • MoiMoi Member Posts: 1,067 Mythical
    Mrak said:
    Scent also returns "a masked (whatever)"

    Edit: the one time this happened in Mag I had the benefit of the stole being pretty org specific, and I scried until I found out it was someone who was fine to be standing in the city. But if someone rolled up in a simulacrum skin with a mask, I don't know what I'd do.
    If you do LOOK A; LOOK B; LOOK C, etc. you'll eventually get the first letter of their name. If that's not enough to narrow it down, you can then do LOOK KA; LOOK KB; LOOK KC; etc. to get the next letter until you figure out who it is.

    (more generally, the marauder's mask is an excellent example of the sort of artifact that shouldn't really exist, imo)
  • SteingrimSteingrim Member Posts: 852 Fabled
    Moi said:

    (more generally, the marauder's mask is an excellent example of the sort of artifact that shouldn't really exist, imo)
    I disagree. They can't take an aggressive action without revealing themselves. 
    You tell Wyrden Ravager Tarken, "Come to Gaudiguch. I'll give you the title of Grand Moth."
    Eyes peering skywards as he thinks, Ironbeard the Magnanimous says to Sksez, "Welll, on my gooD lis *hic* t, we have....Stei *hic* ng *hic* rim.U..Xypherv....Luu *hic* hghaigh *hic* hhe....Breandryn....."
  • MrakMrak Member Posts: 203 Adept
    But again, it can make you (nearly) impossible to target, despite them being in your room. That does not seem like the intended effect of the artifact.

    I'm fine with the masking effect generally. I just think this feature should have a simple counterplay. Being able to target "human" or "masked" or something else would be fine. 

    And yeah, I though about coding up something that would kick all the demigods I have in my nameDB or something, since that would likely cover anyone who has a mask. Cycling through first/second letters would work too. 


  • MoiMoi Member Posts: 1,067 Mythical
    Steingrim said:
    Moi said:

    (more generally, the marauder's mask is an excellent example of the sort of artifact that shouldn't really exist, imo)
    I disagree. They can't take an aggressive action without revealing themselves. 
    My problem with it is that it's essentially a just a coding hurdle. It only hides you from people who A] don't care, or B] haven't coded something to do perform the necessary check. It's my same problem Blizzard in Aeromancy; it either blocks your map or gets ignored entirely based on whether or not you happen to have a client-side automapper. Which is a dumb balance point.
  • AnitaAnita Member Posts: 650 Transcendent
    Is there a way to trade-in the artifact garden for manses??
  • AeldraAeldra Member Posts: 1,030 Mythical
    Anita said:
    Is there a way to trade-in the artifact garden for manses??
    manse tradein <item>

    not working?
    Avatar / Picture done by Xeii. Wheeeeee 
  • AnitaAnita Member Posts: 650 Transcendent
    Aeldra said:
    Anita said:
    Is there a way to trade-in the artifact garden for manses??
    manse tradein <item>

    not working?
    Sadly not, it just says endurance and willpower items can only be traded in - and there's not artifact number for the garden. 
  • XenthosXenthos Shadow Lord Member Posts: 5,840 Transcendent
    Manse artifacts cannot be refunded.  They can be traded however (regular artifacts cannot be traded but can get a refund).

    So your only real option is to sell the manse with the garden in it to someone else... but there may be other things in that manse that you want to keep, in which case you are stuck with the garden.  You could go stick it in an out of the way / hidden room (closed and locked door for example) to get "rid" of it.
    image
  • AnitaAnita Member Posts: 650 Transcendent
    Xenthos said:
    Manse artifacts cannot be refunded.  They can be traded however (regular artifacts cannot be traded but can get a refund).

    So your only real option is to sell the manse with the garden in it to someone else... but there may be other things in that manse that you want to keep, in which case you are stuck with the garden.  You could go stick it in an out of the way / hidden room (closed and locked door for example) to get "rid" of it.
    Ahh, sadness. Thanks though! I'll just design a garden room, 'twill be grand.
  • LirayLiray Member Posts: 12 Novice
    Is there a way to keep wafers for a long time? They tend to decay so fast that I forget that I don't have any when I resume playing.

  • AeldraAeldra Member Posts: 1,030 Mythical
    edited February 18
    Liray said:
    Is there a way to keep wafers for a long time? They tend to decay so fast that I forget that I don't have any when I resume playing.

    purity dust wavers? you can inrift them! things in your rift don't decay and all curatives are riftable either in your liquid or normal rift. You need a small amount of planar skill to access those rifts though.

    try:

    INR everything OR INR wafer

    also, SSC will automatically eat wafers from your rift.
    Avatar / Picture done by Xeii. Wheeeeee 
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