Love the names.Aruin said:A dog! Not my dog! But I dog's! Her name is Nimue~ And a grown up Jasnah and Hoid Monster!
Glowing in tune with her words, you say, "I smushed them together until only the strongest corn dogs remained."
IMO The hidden stockpiles and ability to stockpile endlessly out of org comm shops did a lot to create the appearance of rabid abundance, despite the fact that from a player side view there's already been some feeling of scarcity for many players. I personally feel like once the old caches are gone, there's no way baseline production of villages will keep up with the entire game, especially while also fueling consumption via aethertrading. Some commodity issues could be adjusted and band-aided well enough (like just cranking up the mature tree growth rate to increase lumber production), but metals might be particularly problematic once that time rolls around.Xenthos said:The push for scarcity of commodities has significant gameplay repercussions, especially when some organizations have had essentially zero commodity income for RL months. They are a basic prerequisite; without them you cannot really play the game, at least in some classes. Kata weapons, warrior weapons, instruments, all of these take comms. Can you please discuss why you feel that having commodities is a problem that needs to be rectified? Why do they need to be scarce? Is it not preferable for people to be able to get what they need to have fun in the game vs. not?
We are doing this Q&A voluntarily and out of generosity. It is not something we are required to do for you. It is something we are taking the time to put on because we think it's really valuable to communicate with you about our plans and to give you the opportunity to communicate with us.Choros said:Sorry, but I'm going to throw this in.
Who thought up the powers list on the Wondersaddle, and why do they still have a position in the Havens?