Lycidas said:If you're talking about this post right here, it wasn't here when I was typing up my post, because we were typing at the same time. Nor do the forums update the thread when you post, so I actually had no idea you posted that until now. So no, I didn't ignore it. How is it being reductive? I said UNIQUE not only, I swear people either cannot read or just choose to cherry pick and in the worst way possible.Saran said:*shrug* The concept that was tossed around (and may be in the works already) was that HS would rework allergies into a stacking debuff on their targets which thematically represented the forest itself becoming more and more enraged at the victim for their various trespasses against nature.
There's a few ways to mechanically utilise this, something that slowly gets worse as it builds up, something you consume to cause certain effects, etc. For example, if you build up enough you could turn into a shape similar to what we've seen a druid utilising during the Nature Wars (kinda Viridian like). There was also some discussion on inverting that into a rage themed mechanic, or having both, which leads towards a relatively common "overheat" mechanic where you build up a resource and need to keep it in a certain range for maximum effect, going too high screws you up a bit while staying too low means you're less effective.
edit: It's really just an extrapolation of some stuff we've seen a few times in visions and the like, it's also generally fitting with lore concepts already present particularly a recurring in Crone, Buck, Winter, and the like .
Shango said:Everiine said:@Shango I keep my ear to the ground on many things, but unfortunately, combat synergy and skills is one of those things I was never able to grasp (which is why I have always sucked at combat).Well. NOW'S the time to fix that. I feel like a bit of reworking across the board may be in order to fix things, so getting in while the forge is heating up, mm?
Would a separate thread or threads for each orgs synergy spitballing be suitable, you all think? As detailed above...there are a lot of issues that have built up over the years. Addressing what they are, and ideas on maybe how to fix them, is the first step that really needs to be taken here.
I don't personally see a problem or need for this, tbh. The decay time on higher level refined items is already astronomical. I personally just put the items in my pack and make an alias to remove the item and trade for it.Estarra said:Ah, no, I don't believe that's possible.Maybe at some point in the future we can create an artifact that acts as a storage container to put refined items in and you can trade directly from the container?