Saran said:None of that really provides a justification with why OOC clans are necessary.
You can disagree all you like with "the notion that a player has to join an OOC clan if they want something other than silence in their organization", because it seems pretty clear that for some people that's the reality of the game for them.
My personal experience has been seeing people getting silence on IC channels while people are constantly talking on OOC clans, I have seen discussions on these OOC clans that result in IC actions (Which guess what, isn't against the rules cause all clans are IC if anyone in them decides to do this)
My experience is that the OOC clan situation has gotten worse, when I was able to easily have fun interacting with people the only OOC clans I was really aware of were the strictly moderated combat ones.
So why exactly should someone attracted by the rp focus that this game is sold on, bother to stick around if you can't roleplay with people cause they're too busy memeing in OOC clans to do anything.
As one of the players that mentioned the complaint about having nothing to do, they really don't. Particularly because not everyone that was looking for stuff to do was a combatant.Orael said:Saran said:Orael said:There's a thread for these kind of comments, feel free to comment there with your concerns!Saran said:Orael said:The admin deciding to maintain the status quo is absolutely false. A goal that I've stated multiple times is that I want everyone to feel like they can compete. That's the direction we're heading when we look at things like the mage revamp etc. It's something I think we achieved with the Aeonics rework and it's something we'll continue to work towards. We recently reworked two major complaint artifacts and are looking at a third. We are making strides, but it takes time. We'll continue to make strides.Anaklusmos said:in all seriousness, this topic has been hashed out to death. The admins have decided to side with Glomdoring and maintain the status quo. Nothing is going to change.
Move on.
Prioritising a brand new conflict system over continuing in this "direction" really doesn't help the look of things. Reading over the forums, it seems as though what's coming next is another opportunity for the "winners" to extend their lead and for the "losers" to feel bad about themselves.
If I'd had to deal with some of the bonuses being suggested while I was active, I'd be logging out the moment any raiding started.
The fourth comment in that thread expresses concern about it and then is dismissed.
Actions speak louder than words, in the current context of the game the administration decided it was more important to add in yet another conflict mechanism rather than dedicating the dev time spent on that to bringing more equivalence across the orgs.
If equivalence was the focus then would it not be the focus right now and be receiving the same "nothing can get in the way" treatment Timequakes is receiving?
I said 'A goal', not the 'only goal.' Timequakes are being focused on because they address a few other major complaints, most notably the 'there's nothing to do' complaint.
I don't understand how choosing to focus on one thing means that anything else we state about our other intentions or other goals is suddenly false and not true, even when it's backed up by action (ie, aeonics report). I think this is a perfect example of the 'damned if you do, damned if you don't' phrase. No matter what we do, a subset of players will be upset that we're not doing something they want us to do.
Aydeksa said:I had to share this, because when I see people disagree on this thread it's all I can think of
https://www.youtube.com/watch?v=HkE83Zu8z58