Where I live, we often have long chicken houses holding white chickens 20k or more at a time.Quixote said:I'm used to white eggs; white chickens are a misnomer, no?Vexacion said:Jolanthe is a wizard. I learned so much in that quiz: namely that the chickens you get in villages are all BROWN! I thought they were white. I'm a failure.
Hmm... I've never thought of D&D that way myself. When I've played it with friends(and similar games) any kind of encounter could be roleplay. Yeah, those orcs probably won't care what we have to say, but talking to them was always still an option. And typically there was some expectation to describe what your character was doing in-battle, regardless of what it was. Then you'd roll to see the mechanics of it. But to me, those activities were one and the same.Kaikazu said:Saran said:You can also see a similar kinda differentiation outside Lusternia in TTRPGs with the Roleplayer(story focused) vs Rollplayer(mechanics focused) differentiation/spectrum which could also be somewhere the split comes from.Maybe that's part of where my conception of the line comes from.In D&D and similar, combat is near universally not considered roleplay. We consider a "roleplay encounter" completely different from a "combat encounter" and the former usually has few or no actual gameplay mechanics involved, it's just dialogue, description, and emoting/acting. Groups typically distinguish themselves from others by (among a few other things) how RP-heavy vs. how combat-heavy they are (do they get wrapped up in character and narrative development, or do they mostly dungeon crawl for loot?). We typically don't consider shopping to be roleplay either, unless we actually jump in character, act out the scene, maybe haggle a little bit, ask for a quest or rumours, etc etc; sometimes you just ask "can I buy some spell components here? yeah? cheers" - zero roleplay there, at least in TTRPG terms.This doesn't mean that combat is OOC or not a narrative of its own; it's still important to the story, insofar as your game has one. It's just a functional distinction.
Saran said:You can also see a similar kinda differentiation outside Lusternia in TTRPGs with the Roleplayer(story focused) vs Rollplayer(mechanics focused) differentiation/spectrum which could also be somewhere the split comes from.
This is absolutely all roleplay. I'd argue that any time you do something in game that is IC and justifiably driven by who your character is, you're roleplaying. To focus on the PK thing - conflict and drama are essential parts of RP. YMMV but for me, emotions are a huge part of what makes roleplay interesting. And that necessitates a level of conflict, whether a quarrel with a loved one, arguments over guild philosophy, or putting your life on the line to defend something you care about. But similarly. Your character might be proud of their shop that they're running so they need to keep it well stocked. They are a highly talented tailor, so they spend a lot of time drawing up designs. All these things are aspects of roleplay, because they're all about how you play your character.Kaikazu said:Kethaera said:PK is roleplay.You've just challenged assumptions I've held since I started playing nearly 16 years ago. Man, I love moments like that.Until today, I'd just held this solid conception that roleplay meant... basically... talking, emoting, diplomacy, y'know, narrative stuff specifically between players.Still, I'm not sure what to think about this. If PK is roleplay, then surely just about everything in Lusternia is roleplay that isn't explicitly OOC? Before today I'd never have considered stocking shops or coming up with designs as "roleplay", but if you can justify PK as roleplay (because you're, y'know, playing a role), those things make sense too.
A 20-crystal wonderwand will always outdamage a gnome weapon per a single attack. However, the gnomeweapon has the edge because each gear splits its damage into an additional hit, so it's possible to kill multiple NPCs in one balance which a wonderwand can't do.Mboagn said:A 2-gearbox gnomie will start outpacing whip, I've been told.
Meanwhile, a full wonderwand will always have a small edge over gnomie. However, the fact that gnomies are divided into 9 shots while wonderwand is one big shot has pros and cons that I don't fully comprehend.
Plus the fact that goop (gnomeweapons) are much much much cheaper than wondercrystals (wand)...
We should all start collecting the most ridiculous ones!Tylwyth said:Dancing and twirling, an enormous, ridiculously pink elephant turns to you, offering you a cup of tea.