Mboagn said:I disagree; the other option would just have switched the sides involved. The end result would have been the same: one side is stacked and the other is left to languish.Jason said:This was the expected outcome and consequence from the admins failure at making correct decisions months ago. I honestly don't believe Lusternia is sustainable anymore and I believe it will slowly become obsolete.
In fact, not all of the orgs on the 'losing side' are actually in a bad shape. Celest is remarkably active, as active (if not more so) than Serenwilde and Gaudiguch, even. And even Hallifax manages to regularly send in at least one person to contested quakes. If anything, the issues are largely plaguing just Glomdoring most perceptibly.
In any case, there is a real problem with how Lusternia approaches conflict mechanics. Losing is devastating - there's a reason why Hallifax and Gaudiguch have an OOC understanding not to kill each others' smobs. Gaudiguch even vetoed a Spheres raid because, in the end, both orgs lose out.
Villages are another manifestation of this: not having villages means you lose out on commodity production, which is a huge part of guild researches and is essential for crafters.
Wildnodes have less of an impact because of the abundance of power, but the tendency of alliances to put all their eggs in one basket diminishes the potential of this system.
Aetherflares are the one conflict system that, I think, is on the better side. This is because, even without bubbles, orgs can access at least one construct through their nexuses. Winners win, but even losers don't lose too much.
There's a lot of fixes that can be made, of course, and I look forward to discussions between players and the admins on how best to address these issues.
P.S. One could argue that Lusternia (and MUDs, in general) had already become obsolete in the 90s. They're still around because they fill a niche need.
Rohice said:Hi, guys! Take my opinion with a grain of salt, because I don't have enough Lusternia experience to do much more than give my own limited experience here.1) You have waaaay too many factions/orgs here for the population. Obviously, this spreads the players too thin. Org population is going to be low and badly lopsided.2) Org changes in these games have always required entirely too much time and effort when you take into consideration that new experiences keep these games fresh. Players often thumb their noses at "org hoppers", when it should be encouraged. Changing up a character is much better than losing player due to frustration and boredom.
Kethaera said:You choke back a laugh as Gyorn releases a painfully accurate kick to a healing shrine of Thax's shin in retribution for its behaviour.Now I'm wondering where are the shrines of all of Thax's other body parts.
Your statement started with you "follow the theory that people largely have a choice about how they feel about things". Which is a rather broad statement to make in regards to a group of people from different age groups, neurodiversity, etc. Sometimes you can choose to not be upset about something that happens, other times or for other people that's not always the case so rather than reinterpretation you get distancing (i.e retiring/leaving/etc).Kethaera said:...In other words, you actually agree with my statement. You've contradicted yourself multiple times here. There is always emotion, and there is always a choice. My feeling angry doesn't automatically mean I have to to punch a hole in my wall. I have a choice about how to direct that anger, and often, how to reinterpret that emotion into something else - like enthusiasm for a new project.
To simplify. People are going to respond in a variety of ways to drama, not all are going to switch focus to something else or otherwise adapt.Kethaera said:The issue is... that's just the reality of what happens?What is the reality of what happens? Nothing you're saying here seems directly related to what I've said. Is your argument "never cause drama?" Then I want a definition for what you think that means, because
Even in the past couple of months I've been told people apparently demanded the current halli/seren agreement on threat of them leaving if we didn't.
It's not healthy for the game and addressing this particular issue is behind certain... often side-lined Seren rp is a thing, but across generations of players the same thing keeps happening. Sometimes it's they've made friends and they don't want to go to war with them, sometimes they've started building up international families, orders could be a factor, etc.
It can also scale down to other kinds of drama that can still send players packing.
- Drama is a part of rp, and is sometimes admin-led
- Drama can also be caused by trying to prevent change
- People I know have accused you of causing it, too