What Bartle says:
♥ Socialisers are interested in people, and what they have to say. The game is merely a backdrop, a common ground where things happen to players. Inter-player relationships are important: empathising with people, sympathising, joking, entertaining, listening; even merely observing people play can be rewarding - seeing them grow as individuals, maturing over time. Some exploration may be necessary so as to understand what everyone else is talking about, and points-scoring could be required to gain access to neat communicative spells available only to higher levels (as well as to obtain a certain status in the community). Killing, however, is something only ever to be excused if it's a futile, impulsive act of revenge, perpetrated upon someone who has caused intolerable pain to a dear friend. The only ultimately fulfilling thing is not how to rise levels or kill hapless drips; it's getting to know people, to undertand them, and to form beautiful, lasting relationships.
You are also:
This result may be abbreviated as SAKE
Your Bartle Gamer Type is: fopS Your dominant subtype is known as the Pixie. The fopS Pixie is a community builder who helps others grow and reach their full potential developing solid friendships based on mutual respect. When she encounters an obstacle she is likely to focus on something else and return to it later. The fopS Pixie enjoys the occasional get together to discuss the latest news and developments. She is not the most studious but is well aware that having the right knowledge will go a long way. The fopS Pixie prefers a lively world full of opportunities that encourages people to interact and engage in challenges. |
66 | Friend |
59 | Politician |
59 | Opportunist |
56 | Architect |
50 | Networker |
50 | Griefer |
41 | Scientist |
25 | Hacker |
What Bartle says:
♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:
This result may be abbreviated as ESAK
There's also this one which is based on an expansion Bartle made which added a third axis https://mudhalla.net/test/bartle3d.php It's a bit more complete, like Achievers who want to do absolutely everything vs those who wander around doing stuff as they come across it.
But it still has some of the basic issues like, Explorer is lore immersion and system mastery which don't really correlate. (There's a newer model which is Immersion, Cooperation, Achievement, and Competition.)
Your Bartle Gamer Type is: fhpO
Your dominant subtype is known as the Alchemist.
The fhpO Alchemist is a community builder who helps others grow and reach their
full potential developing solid friendships based on mutual respect. When he
encounters an obstacle he will add it to his list of puzzles to solve.
The fhpO Alchemist enjoys the occasional get together to discuss the latest news
and developments. He enjoys a good gamble as long as the odds are in his
favor.
The fhpO Alchemist prefers a unique world world with great depth that encourages
people to interact and engage in challenges.
72 | Friend |
62 | Networker |
56 | Opportunist |
53 | Hacker |
50 | Scientist |
50 | Politician |
35 | Griefer |
28 | Architect |
What Bartle says:
♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:
This result may be abbreviated as ESKA
What Bartle says:
♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:
This result may be abbreviated as EASK
What Bartle says:
♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).
You are also:
What Bartle says:
♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:
This result may be abbreviated as ESAK
You are also:
What Bartle says:
♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).
You are also:
This result may be abbreviated as AESK
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