ab tarot You have gained the following abilities in Tarot: Inscribing The ability to inscribe images upon blank Tarot cards. Healer Heal yourself or others in the radiance of Dionamus. Emperor Like the Dark Emperor, compel others to follow you. Cardpacks Use the handy cardpacks for easier storage. Magician Replenish your mana with the might of the Magician. Hangedman Hinder your opponent with a mass of ropes. Fool Tarot messages will be masked by a foolish jester. Hermit Teleport to an uninhabited location. Empress Summon your friends to you. Teacher D'varsha the Teacher holds many secrets. Lovers Create a strong love for you in your target. Warrior With the help of Klangratch, your tarot will damage others. Fall Tap into the reverbations of the destruction of old Celest. Moon Bestow the maladies of the moon upon your enemy. Dreamer Let Vestera sleepily unravel your enemy. Judge Let Juliana bring justice to the unjust. Starleaper Evade opponents with the swiftness of Shanth. Catacombs Travel the Catacombs of the Dead, courtesy of Urlach. Princess The Imperial Princess can cure all ailments--at a cost. Aeon Curse your foe with the mark of Chronos. Lust Cause an opponent to hopelessly lust after you. Enigma Bear the Enigma of Tzaraziko within your being. Soulless This dangerous tarot will rip the soul out of another. World Brush aside protective rituals by virtue of Kiakoda. See AB TAROT <ability> for more information on an ability.
ab tarot Inscribing TAROT - INSCRIBING
Syntax: INSCRIBE [number] CARD WITH <image> With this ability, you may inscribe blank tarot cards with the various images of the deck.
ab tarot Healer TAROT - HEALER
Syntax: FLING HEALER AT <target> Applications: 1
The essence of Dionamus the Healer will come forth to benevolently heal.
ab tarot Emperor TAROT - EMPEROR
Syntax: FLING EMPEROR AT <target> Applications: 1
The Dark Emperor commanded many to follow him. You, like him, will be granted the ability to force others to recognize your leadership and follow you.
ab tarot Cardpacks TAROT - CARDPACKS
Syntax: IND <number> <card> OUTD <number> <card> DECKLIST Cardpacks is the ability to utilise the magical cardpacks. When you have a cardpack, you can see what it contains by probing it. IND (for INDECK) <tarot> will put a card in the pack and OUTD <tarot> will take it out again. You may IND and OUTD up to 50 cards at once by doing IND 50 FOOL, or OUTD 50 FOOL for instance.
ab tarot Magician TAROT - MAGICIAN
Syntax: FLING MAGICIAN AT <player> Applications: 1
The Magician represents the power of magic and the power of the mind. This card will replenish the mana of the player it is thrown at.
ab tarot Hangedman TAROT - HANGEDMAN
Syntax: FLING HANGEDMAN AT <target> Applications: 1
The Hangedman will entangle your foe in a mass of ropes.
ab tarot Fool TAROT - FOOL
Syntax: FLING FOOL AT GROUND Power: 3 (any) Applications: 1
Invoking the Fool will mask your next 3 flings with his capering and foolish self.
The Hermit is a solitary person. When you activate the hermit card, it will remember the location at which you activated it. Then, when you fling it, you will be transported to that location, provided there are no players in that location at the time. To see where an activated card leads to: TOUCH <hermit>. Hermit cards will not carry you across planes. HERMITLIST will show you a list of all hermit cards in your inventory and where they lead to.
ab tarot Empress TAROT - EMPRESS
Syntax: FLING EMPRESS AT <player> Applications: 1
With this ability, you may summon someone from anywhere within the local area, provided you are on his or her allies list. If you have forced yourself onto that list via the Lust tarot (or a love potion), then you will be able to summon that person from anywhere on the continent.
ab tarot Teacher TAROT - TEACHER
Syntax: FLING TEACHER AT <target> Applications: 4
The wisdom of D'Varsha the Teacher can be invoked with this card, and your target will be taught the mysteries of one subject. This card only lasts one Lusternian day on any one person, and will only work once per Lusternian month.
ab tarot Lovers TAROT - LOVERS
Syntax: FLING LOVERS AT <target> Applications: 1 Affliction: Mana Curse, Level 1/Max 3 The Lovers tarot will inspire your target to fall deeply in love with you. But the love is unrequited, so that person will find their mental powers drained.
By the vibration of Klangratch, the Axe of War, any aggressive tarot cards you fling at an opponent will also damage that person. This will last for 3 flings.
ab tarot Fall TAROT - FALL
Syntax: FLING FALL AT GROUND Applications: 1
The Fall card will tap into the vibrations still emanating from the destruction of Ancient Celest and create a crumbling tower to appear in your location, which will then collapse, making it difficult to leave via some of the exits.
ab tarot Moon TAROT - MOON
Syntax: FLING MOON AT <target> Power: 2 (any) Applications: 2 Affliction: Delusions, Level 1/Max 4 The moon tarot will give your enemy maladies associated with delusions.
ab tarot Dreamer TAROT - DREAMER
Syntax: FLING DREAMER AT <target> Applications: 1
The Dreamer tarot will drain your target of ego and mana.
ab tarot Judge TAROT - JUDGE
Syntax: FLING JUDGE AT <target> Applications: 1 Affliction: Health Curse, Level 1/Max 3 This tarot will bring the wrath of Juliana the Just down upon your foe.
ab tarot Starleaper TAROT - STARLEAPER
Syntax: FLING STARLEAPER AT GROUND Applications: 3
With the speed of Shanth of the Quiet Mind within you, if you are ever attacked unawares, you will immediately fly out of the room to an adjacent room at a speed that defies description. If there is no exit in the room where you are attacked, there is no effect.
ab tarot Catacombs TAROT - CATACOMBS
Syntax: FLING CATACOMBS AT GROUND TOUCH <area> Applications: 2
The Catacombs of the Dead tarot will allow you access to the underground passages of the late Vernal God Urlach, Master of Death, giving instant transport to many of the villages of Lusternia.
ab tarot Princess TAROT - PRINCESS
Syntax: FLING PRINCESS AT GROUND Power: 5 (any) Applications: 5
The vibration of Princess Marilynth, who sacrificed herself so others could start anew, will give you this same gift, allowing you to later beseech her for aid. To do so, BESEECH PRINCESS, curing you of several afflictions and restoring some of your health, mana and ego.
ab tarot Aeon TAROT - AEON
Syntax: FLING AEON AT <target> Applications: 2 Affliction: Aura, Level 1/Max 5 The Aeon tarot will give the curse of the Aeon to your opponent, slowing eroding the aura through the time stream.
ab tarot Lust TAROT - LUST
Syntax: FLING LUST AT <target|GROUND> Applications: 1 Affliction: Ego Curse, Level 1/Max 5 With this Tarot, you may instill a lust for you in another player, so that he or she will consider you an ally. If you fling the card at the ground, you will see a list of all players whom you have lusted.
ab tarot Enigma TAROT - ENIGMA
Syntax: FLING ENIGMA AT GROUND Power: 5 (any) Applications: 5
The Enigma is a rather unique card. When you fling it at the ground, a representation of Tzaraziko the Enigmatic will be called up and place her mark upon you. While wearing the mark, the next tarot card you fling at an opponent will be followed by another, random card which will immediately be flung at that person. This will happen for the next 3 flings.
NOTE: Enigma cards are not masked by the Fool.
ab tarot Soulless TAROT - SOULLESS
Syntax: RUB SOULLESS ON <target> SNIFF SOULLESS FLING SOULLESS AT <target> Applications: 10
To attune to the Soulless Gods is a very dangerous thing to do indeed. You must first rub the card on your enemy seven times. Sniffing the card will tell you how many times you have rubbed it on your foul oppressor, while flinging it will begin the process of calling upon the vibrations of the Soulless Gods to destroy the soul of your enemy. Be warned, however, that this process takes concentration and you may not do anything else while Soulless energies become manifest.
ab tarot World TAROT - WORLD
Syntax: FLING WORLD AT GROUND Power: 5 (any) Applications: 10
This extremely powerful card invokes the potent energies of Kiakoda, Guardian of the Green. So long as the caster remains touching the earth, all flings of tarot cards will shatter shields of magical protection and go through them. This effect will last only for the first five flings that shatter a shield.
To tack onto what Llan said, Moon before gave one random affliction out of dizziness, confusion, stupidity, hypersomnia and amnesia, and was able to be used with Enigma tarot up (as in, enigma may throw a moon).
Report 1012 changed it to be the 2 power, give stupidity, dizziness and confusion all at once, and unable to be used with Enigma.
My suggestion is to either remove the power cost, or make an option to throw Moon tarot for 2 power, or moon tarot for one, and have the Moon tarot for 2 power give 2/4 or 3/5 delusions.
Otherwise, Tarot has always been one of the most balanced skillsets since Occultists back in the day. If Aeon gets re-worked in a different manner then how it does now, then tarot may need to be looked at from an offensive standpoint.
2014/04/19 01:38:01 - Leolamins drained 2000000 power to raise Silvanus as a Vernal Ascendant.
2014/07/23 05:01:29 - Silvanus drained 2000000 power to raise Munsia as a Vernal Ascendant.
2015/05/24 06:03:07 - Silvanus drained 2000000 power to raise Arimisia as a Vernal Ascendant.
2015/05/24 06:03:58 - Silvanus drained 2000000 power to raise Lavinya as a Vernal Ascendant.
Purgatives are 3s cures, herbs are 5s. So even doing 1 aff hit at a time will outpace things it looks. Aeon spamming alone would result in perma aeon (if you eat reishi at lvl 5, you dont cure aeon, and aeon is faster than the rate of fling).
I would love to talk with a focus group on this, I cannot tell based on testing, but did we make groups better or worse? Will affs all just be a rush to do them fastest? I mean every chain gets pretty serious. EDIT: Also of note is that every aff is classed among one of phys, mental, or spiritual. So will we have focus curing and if so how is it changed, etc.
I think slowing the rate of curing too much is not in our best interests. As far as I can see, the number of afflictions in the database are reduced, but their effects remain the same. Two levels of aura affliction gives 2 effects exactly the same as currently, and I'm not familiar with current bard affliction rate, but it looks like the speed of affliction is the same. Granted, of all the aff trees revealed so far, only the aura and delusions trees are really debilitating between level 1 and 4, since they both have command denial as level 3, as well as an actual effect on level 2. For the nerves, muscular, skin, auditory and ocular aff trees, only level 1 (2 for audi and ocu) and level 4 are actual affliction effects as we know them now. The rest are just one time damage or small effects on movement or things like that.
For aura especially, the jinx at level 3 is going to compound curing difficulty and slow curing even more. Which certainly makes it extremely potent when added with the aeon at level 4.
Also, at the moment, delusions IS crazy strong. Periodic stun isn't as potent as aeon (especially when it's the max level that a tarotist can get to, and is thus always the first cured when eating pennyroyal), but like Aura, it has command denial at level 3, which probably stacks with aura level 3. At two delusions level per throw (and assuming we don't change current herb timers), ouch.
Hrm? It's working differently from the current Jinx/Stupidity effect? If so, could you describe what it does? I haven't had the opportunity to try it for myself yet.
Hrm? It's working differently from the current Jinx/Stupidity effect? If so, could you describe what it does? I haven't had the opportunity to try it for myself yet.
It works like the current void affliction and blocks commands.
I'd like to point out that giving someone to level 5 should be difficult--if it's too easy, it needs to be tweaked. Some of you are making it sound more of the rule rather than the exception. If you are at a level 5 affliction, you should be in big trouble! Keep in mind that most skillsets would only have 1 or 2 (or 0) paths to a level 5 affliction so experienced fighters should realize what they need to cure and protect against.
I think we'll need to see the start of systems before we can really determine just what would be likely to get up to 5. My understanding is that if we have 3 skills causing nerves, but only one that goes 1/5, and two at 1/2, the first two could push us to two, then the third would have to hit 3 more times to keep us at 5, right? So it'd be easier to keep someone at a lower level of affliction rather than higher.
I'd like to point out that giving someone to level 5 should be difficult--if it's too easy, it needs to be tweaked. Some of you are making it sound more of the rule rather than the exception. If you are at a level 5 affliction, you should be in big trouble! Keep in mind that most skillsets would only have 1 or 2 (or 0) paths to a level 5 affliction so experienced fighters should realize what they need to cure and protect against.
This is mostly possible with Auric due to strong self-synergy between Auric 3 and Auric 4. The time mean time* between reishi curings is 8s at level 4, which means that an attacker can get off 2 aeon tarots for every one time you can cure. If it weren't for Aeon and Void both being very strong hindering afflictions that work well together, it wouldn't be nearly as easy.
*Counting the 2 aeon delay, void failure chances and the 5s herb timer. Given by 5 + ∑ 2[1/3]^n from n=0 to infinity
Overhaul hallucinations (level 4 in the delusions tree and maximum effect from the Moon tarot) currently has a 25% chance of angelic visions (stun), a 25% chance of a pink bunny (also stun), a 25% chance of forcing a character to DIVE and a 25% chance of spiders erupting from your mouth (afflicts with Nerves 1/3).
In light of this, I would ask that the Moon have its power cost removed. If Aeon doesn't have a power cost, neither should Moon.
Hrm? Why should the power cost be removed? 50% chance to stun and 25% chance to get another affliction level is pretty strong. Instead of looking to make the skills more powerful and "balancing" them based on currently unbalanced afflictions like the auric affliction tree, I think we should be concentrating on the actual viability of the system, the affliction speeds and cures etc instead. If you insist something must be done, aeon should get a power cost, not the other way around.
Gotta agree. Moon only had a power cost because it was changed to cause 3 afflictions at once. If it's 3/4, sure, keep the power cost. If it's 1/4, remove it.
I feel like many things will need to have their power costs adjusted depending on the strength of the tree, how fast curing eventually ends up being and how much the particular skill adds...so I wouldn't sweat it too much. The power cost is probably just an accidental carry-over.
Comments
You have gained the following abilities in Tarot:
Inscribing The ability to inscribe images upon blank Tarot cards.
Healer Heal yourself or others in the radiance of Dionamus.
Emperor Like the Dark Emperor, compel others to follow you.
Cardpacks Use the handy cardpacks for easier storage.
Magician Replenish your mana with the might of the Magician.
Hangedman Hinder your opponent with a mass of ropes.
Fool Tarot messages will be masked by a foolish jester.
Hermit Teleport to an uninhabited location.
Empress Summon your friends to you.
Teacher D'varsha the Teacher holds many secrets.
Lovers Create a strong love for you in your target.
Warrior With the help of Klangratch, your tarot will damage others.
Fall Tap into the reverbations of the destruction of old Celest.
Moon Bestow the maladies of the moon upon your enemy.
Dreamer Let Vestera sleepily unravel your enemy.
Judge Let Juliana bring justice to the unjust.
Starleaper Evade opponents with the swiftness of Shanth.
Catacombs Travel the Catacombs of the Dead, courtesy of Urlach.
Princess The Imperial Princess can cure all ailments--at a cost.
Aeon Curse your foe with the mark of Chronos.
Lust Cause an opponent to hopelessly lust after you.
Enigma Bear the Enigma of Tzaraziko within your being.
Soulless This dangerous tarot will rip the soul out of another.
World Brush aside protective rituals by virtue of Kiakoda.
See AB TAROT <ability> for more information on an ability.
ab tarot Inscribing
TAROT - INSCRIBING
Syntax: INSCRIBE [number] CARD WITH <image>
With this ability, you may inscribe blank tarot cards with the various
images of the deck.
ab tarot Healer
TAROT - HEALER
Syntax: FLING HEALER AT <target>
Applications: 1
The essence of Dionamus the Healer will come forth to benevolently heal.
ab tarot Emperor
TAROT - EMPEROR
Syntax: FLING EMPEROR AT <target>
Applications: 1
The Dark Emperor commanded many to follow him. You, like him, will be granted the ability to force others to recognize your leadership and follow you.
ab tarot Cardpacks
TAROT - CARDPACKS
Syntax: IND <number> <card>
OUTD <number> <card>
DECKLIST
Cardpacks is the ability to utilise the magical cardpacks. When you have
a cardpack, you can see what it contains by probing it. IND (for INDECK)
<tarot> will put a card in the pack and OUTD <tarot> will take it out
again. You may IND and OUTD up to 50 cards at once by doing IND 50 FOOL,
or OUTD 50 FOOL for instance.
ab tarot Magician
TAROT - MAGICIAN
Syntax: FLING MAGICIAN AT <player>
Applications: 1
The Magician represents the power of magic and the power of the mind.
This card will replenish the mana of the player it is thrown at.
ab tarot Hangedman
TAROT - HANGEDMAN
Syntax: FLING HANGEDMAN AT <target>
Applications: 1
The Hangedman will entangle your foe in a mass of ropes.
ab tarot Fool
TAROT - FOOL
Syntax: FLING FOOL AT GROUND
Power: 3 (any)
Applications: 1
Invoking the Fool will mask your next 3 flings with his capering and
foolish self.
ab tarot Hermit
TAROT - HERMIT
Syntax: ACTIVATE HERMIT
TOUCH HERMIT
FLING HERMIT AT GROUND
HERMITLIST
Applications: 1
The Hermit is a solitary person. When you activate the hermit card, it
will remember the location at which you activated it. Then, when you
fling it, you will be transported to that location, provided there are
no players in that location at the time. To see where an activated card
leads to: TOUCH <hermit>. Hermit cards will not carry you across planes.
HERMITLIST will show you a list of all hermit cards in your inventory
and where they lead to.
ab tarot Empress
TAROT - EMPRESS
Syntax: FLING EMPRESS AT <player>
Applications: 1
With this ability, you may summon someone from anywhere within the local area, provided you are on his or her allies list. If you have forced yourself onto that list via the Lust tarot (or a love potion), then you will be able to summon that person from anywhere on the continent.
ab tarot Teacher
TAROT - TEACHER
Syntax: FLING TEACHER AT <target>
Applications: 4
The wisdom of D'Varsha the Teacher can be invoked with this card, and your target will be taught the mysteries of one subject. This card only lasts one Lusternian day on any one person, and will only work once per Lusternian month.
ab tarot Lovers
TAROT - LOVERS
Syntax: FLING LOVERS AT <target>
Applications: 1
Affliction: Mana Curse, Level 1/Max 3
The Lovers tarot will inspire your target to fall deeply in love with you. But the love is unrequited, so that person will find their mental powers drained.
ab tarot Warrior
TAROT - WARRIOR
Syntax: FLING WARRIOR AT GROUND
Power: 2 (any)
Type: 100% Unblockable
Source: Magical
Applications: 2
By the vibration of Klangratch, the Axe of War, any aggressive tarot cards you fling at an opponent will also damage that person. This will last for 3 flings.
ab tarot Fall
TAROT - FALL
Syntax: FLING FALL AT GROUND
Applications: 1
The Fall card will tap into the vibrations still emanating from the destruction of Ancient Celest and create a crumbling tower to appear in your location, which will then collapse, making it difficult to leave via some of the exits.
ab tarot Moon
TAROT - MOON
Syntax: FLING MOON AT <target>
Power: 2 (any)
Applications: 2
Affliction: Delusions, Level 1/Max 4
The moon tarot will give your enemy maladies associated with delusions.
ab tarot Dreamer
TAROT - DREAMER
Syntax: FLING DREAMER AT <target>
Applications: 1
The Dreamer tarot will drain your target of ego and mana.
ab tarot Judge
TAROT - JUDGE
Syntax: FLING JUDGE AT <target>
Applications: 1
Affliction: Health Curse, Level 1/Max 3
This tarot will bring the wrath of Juliana the Just down upon your foe.
ab tarot Starleaper
TAROT - STARLEAPER
Syntax: FLING STARLEAPER AT GROUND
Applications: 3
With the speed of Shanth of the Quiet Mind within you, if you are ever attacked unawares, you will immediately fly out of the room to an adjacent room at a speed that defies description. If there is no exit in the room where you are attacked, there is no effect.
ab tarot Catacombs
TAROT - CATACOMBS
Syntax: FLING CATACOMBS AT GROUND
TOUCH <area>
Applications: 2
The Catacombs of the Dead tarot will allow you access to the underground passages of the late Vernal God Urlach, Master of Death, giving instant transport to many of the villages of Lusternia.
ab tarot Princess
TAROT - PRINCESS
Syntax: FLING PRINCESS AT GROUND
Power: 5 (any)
Applications: 5
The vibration of Princess Marilynth, who sacrificed herself so others
could start anew, will give you this same gift, allowing you to later
beseech her for aid. To do so, BESEECH PRINCESS, curing you of several
afflictions and restoring some of your health, mana and ego.
ab tarot Aeon
TAROT - AEON
Syntax: FLING AEON AT <target>
Applications: 2
Affliction: Aura, Level 1/Max 5
The Aeon tarot will give the curse of the Aeon to your opponent, slowing eroding the aura through the time stream.
ab tarot Lust
TAROT - LUST
Syntax: FLING LUST AT <target|GROUND>
Applications: 1
Affliction: Ego Curse, Level 1/Max 5
With this Tarot, you may instill a lust for you in another player, so that he or she will consider you an ally. If you fling the card at the ground, you will see a list of all players whom you have lusted.
ab tarot Enigma
TAROT - ENIGMA
Syntax: FLING ENIGMA AT GROUND
Power: 5 (any)
Applications: 5
The Enigma is a rather unique card. When you fling it at the ground, a
representation of Tzaraziko the Enigmatic will be called up and place
her mark upon you. While wearing the mark, the next tarot card you fling
at an opponent will be followed by another, random card which will
immediately be flung at that person. This will happen for the next 3
flings.
NOTE: Enigma cards are not masked by the Fool.
ab tarot Soulless
TAROT - SOULLESS
Syntax: RUB SOULLESS ON <target>
SNIFF SOULLESS
FLING SOULLESS AT <target>
Applications: 10
To attune to the Soulless Gods is a very dangerous thing to do indeed. You must first rub the card on your enemy seven times. Sniffing the card will tell you how many times you have rubbed it on your foul oppressor, while flinging it will begin the process of calling upon the vibrations of the Soulless Gods to destroy the soul of your enemy. Be warned, however, that this process takes concentration and you may not do anything else while Soulless energies become manifest.
ab tarot World
TAROT - WORLD
Syntax: FLING WORLD AT GROUND
Power: 5 (any)
Applications: 10
This extremely powerful card invokes the potent energies of Kiakoda,
Guardian of the Green. So long as the caster remains touching the earth,
all flings of tarot cards will shatter shields of magical protection and
go through them. This effect will last only for the first five flings
that shatter a shield.
For aura especially, the jinx at level 3 is going to compound curing difficulty and slow curing even more. Which certainly makes it extremely potent when added with the aeon at level 4.
Also, at the moment, delusions IS crazy strong. Periodic stun isn't as potent as aeon (especially when it's the max level that a tarotist can get to, and is thus always the first cured when eating pennyroyal), but like Aura, it has command denial at level 3, which probably stacks with aura level 3. At two delusions level per throw (and assuming we don't change current herb timers), ouch.
It works like the current void affliction and blocks commands.
Signature!
*Counting the 2 aeon delay, void failure chances and the 5s herb timer. Given by 5 + ∑ 2[1/3]^n from n=0 to infinity
Overhaul hallucinations (level 4 in the delusions tree and maximum effect from the Moon tarot) currently has a 25% chance of angelic visions (stun), a 25% chance of a pink bunny (also stun), a 25% chance of forcing a character to DIVE and a 25% chance of spiders erupting from your mouth (afflicts with Nerves 1/3).
In light of this, I would ask that the Moon have its power cost removed. If Aeon doesn't have a power cost, neither should Moon.