ab starhymn You have gained the following abilities in Starhymn: Composition You may compose songs expressing your own creativity. Sustain The ability to maintain a song. Processional A beautiful hymn that regenerates health and mana. LoveCanticle Blessed be Raziela, a hymn of love and healing. DiscordantChord This painful chord shall crush the disharmonic soul. HopesCarol Thanks be Shakiniel, a hymn of protection. StarLight The light of the stars can disturb the aura of your foes. Refrain A musical structure that allows repetition of a stanza. Reprise A musical structure that allows reversal of a stanza. StarChord Send forth the Light to vanquish your enemies. MercifulSanctus Honours to Japhiel, a hymn of balanced justice. CrusaderCanto Glory to Methrenton, a hymn of the holy flame. LightCantata Praise be Elohora, a hymn of the blinding light. CaptiveAudience Both friends and enemies hear nothing but your songs. CelestOde Rousing song that inspires the citizens of Celest. GuardianAngel A guardian angel to take your blows. AngelSong Angels who hear will increase their speed. PrincessFarewell The last song of Princess Marilynth holds great power. JustChorale Your music brings penance from Holy Celestia. AvengingAngel An avenging angel to chase your foes. Encore Play a rousing encore performance. Recessional When the hymn winds down, it is best not to disturb it. EverSea Infuse the waters with the music of the stars. AngelicHost An angelic host shall return the dead to you. Requiem Lead those unto death with the requiem for the dead. See AB STARHYMN <ability> for more information on an ability.
As your ability in your song specialization increases, you will be able to compose new songs. You can write your own song and set it in stanzas. Each song can consist of up to 9 stanzas, and certain powers can also be invested in each stanza. Powers are divided into 3 types: Low (L), Medium (M) and High (H). Low types can only invested in stanzas 1-3, medium in stanzas 4-6 and high in stanzas 7-9. Low stanzas generally have simple effects, medium stanzas have stronger effects, and high stanzas have very strong effects. Some song powers need to be targetted and others will create a passive effect that stays around you. As a general rule, you will not be able to stack passive effects.
When playing a custom song, it always begins in stanza 1, each time you play the song, it progresses to the next stanza until the song ends or you change to another song or a certain amount of time elapses, whichever comes first. Note that before the time elapses, you can take other actions so long as you continue your performance before the time elapses.
ab starhymn Sustain STARHYMN - SUSTAIN
Syntax: SUSTAIN
This ability will allow you to slow the music you are playing to imperceptible levels, effectively freezing the music in place.
ab starhymn Processional STARHYMN - PROCESSIONAL
Stanza: Low (1-3) Targetable: No The processional is an inspiring introduction to any hymn. When you and your allies hear this sound, your willpower and endurance will regenerate faster. Your health and mana will regenerate slightly as well.
ab starhymn LoveCanticle STARHYMN - LOVECANTICLE
Stanza: Low (1-3) Targetable: No Buff: Potion Recovery Bonus, Level 1 By weaving the sound of Raziela's voice, you and your allies will find that you recover potion balance from health, mana and bromides potion faster than normal. Note that this buff is constant so long as your allies are in the same room as the music plays.
ab starhymn DiscordantChord STARHYMN - DISCORDANTCHORD
Syntax: PLAY DISCORDANTCHORD <target> Power: 3 Damage Type: 100% Magic The discordant chord is tuned to especially harm those ears which are already suffering the tonal ailments of a musician, doing greater damage the greater the level of auditory afflictions the victim has. The victim will also suffer grievous mana and ego loss. Note that hearing the discordant chord will remove all auditory afflictions. If you have an octave active in the room, its magical ability will also increase the damage of your chord for no extra power cost.
ab starhymn HopesCarol STARHYMN - HOPESCAROL
Stanza: Low (1-3) Targetable: No Buff: Fire Damage Resistance, Level 1/Max 5 Cold Damage Resistance, Level 1/Max 5 Electrical Damage Resistance, Level 1/Max 5 Poison Damage Resistance, Level 1/Max 5 The beauty of Shakiniel's voice can be imbued into your hymns, which offers protection to you and your allies. The protection extends to most forms of elemental damage, including fire, cold, electricity, and poison. Note that this buff is constant so long as your allies are in the same room as the music plays.
ab starhymn StarLight STARHYMN - STARLIGHT
Stanza: Low (1-3) Targetable: No Affliction: Auric, Level 1/Max 3 The sound of the stars has a disturbing effect on your enemies. When they hear it, their auras will weaken.
ab starhymn Refrain STARHYMN - REFRAIN
Syntax: PERFORM REFRAIN <song> [<target>] Instead of moving forward in the stanzas of a song, you can repeat the last stanza you performed as a refrain. You can refrain as many times as you desire.
ab starhymn Reprise STARHYMN - REPRISE
Syntax: PLAY REPRISE Power: 1 (any)
By reprising your melodies and harmonies, you can take your song back one stanza.
ab starhymn StarChord STARHYMN - STARCHORD
Syntax: PLAY STARCHORD <target> Damage Type: 50% Divinus, 50% Fire This chord is similar to minor second, except it vibrates to the martial energies of Celestia, calling forth Holy Fire.
ab starhymn MercifulSanctus STARHYMN - MERCIFULSANCTUS
Stanza: Low (1-3) Targetable: No Affliction: Potion Recovery Malus, Level 1 Japhiel shows mercy upon you, and when your enemies hear the sound of his voice, they will find that they recover potion balance from health, mana and bromides potion slower than normal. Note that this malus is constant.
ab starhymn CrusaderCanto STARHYMN - CRUSADERCANTO
Syntax: STARSONG CALL CRUSADERCANTO ON <target>
Stanza: Mid (4-6) Targetable: No
Upon a crusade against the evil, Methrenton will lend you his voice, and when you hear it the holy flames of Holy Celestia will surround you, growing from orange to white over time. When you are ready to punish your enemy, simply call the crusdader canto down upon them.
ab starhymn LightCantata STARHYMN - LIGHTCANTATA
Stanza: Mid (4-6) Targetable: No Affliction: Ocular, Level 1/Max 4 When the light of Elohora is woven into your music, an angelic choir will join your hymn. Those enemies who hear the sound of the choir will receive ocular afflictions (1/4) and bow before the might of the light.
ab starhymn CaptiveAudience STARHYMN - CAPTIVEAUDIENCE
Syntax: CAPTIVATE AUDIENCE This will effect all allies and enemies in the room who can hear and are not already captivated by a bard. Those who are captivated will only pay attention to your songs and thus will only be affected (either negatively or positively) by your song effects. Blanknote or Blankchord will break the captivation.
ab starhymn CelestOde STARHYMN - CELESTODE
Stanza: Mid (4-6) Targetable: No This rousing music will inspire the citizens of New Celest to greater heights, causing the damage they do to be increased. This powerful sound was inspired by the lyrics of "Ode to New Celest" by Raflein, the first guildmaster and founder of the guild.
ab starhymn GuardianAngel STARHYMN - GUARDIANANGEL
Syntax: STARSONG CALL GUARDIANANGEL Power: 2 (Pool of Stars) Buff: All Damage Resistances, Level 3/Max 3
Requires: At least two of the following songs: LoveCanticle HopesCarol MercifulSanctus CrusaderCanto LightCantata
Sing this song and you will summon an angel to guard you from harm, giving damage resistance 3/3 to all damage types for a short period of time. However, your song will turn back by one stanza.
ab starhymn AngelSong PrincessFarewell STARHYMN - ANGELSONG
Stanza: Mid (4-6) Targetable: No Any angel who hears this song will be inspired to vanquish the forces of evil, attacking at a faster rate than normal.
ab starhymn PrincessFarewell STARHYMN - PRINCESSFAREWELL
Stanza: High (7-9) Targetable: Yes Power: 3 (Pool of Stars) Affliction: Auric, Level 2/Max 4 Stun Before Princess Marilynth, the last Vernal Goddess, sacrificed herself to save Celestia and the elemental plane of water from the Taint, she sang one bittersweet note in farewell. That note can be captured in your hymn and those who hear it may be caught up in that longlost memory.
ab starhymn JustChorale STARHYMN - JUSTCHORALE
Stanza: High (7-9) Targetable: No Affliction: Nerves, Level 1/Max 4 The Holy Supernals of Celestia shall judge the unworthy, casting down your enemies' souls into torment and misery.
ab starhymn AvengingAngel STARHYMN - AVENGINGANGEL
Syntax: STARSONG CALL AVENGINGANGEL ON <target> Power: 3 (Pool of Stars) Affliction: Delusions, Level 2/Max 4
Requires: At least four of the following songs- LoveCanticle HopesCarol MercifulSanctus CrusaderCanto LightCantata
Sing this song and you will summon an angel to bring harm to your foe. However, it will cause you to fade two stanzas.
ab starhymn Encore STARHYMN - ENCORE
Syntax: ENCORE PERFORMANCE Power: 3 (Any)
By playing an encore performance, you will speed quickly through your song at a faster tempo - your recovery of equilibrium when playing songs will be halved.
STARHYMN - RECESSIONAL
Stanza: High (7-9) Targetable: No Affliction: No Eating/Drinking When your enemies hear the recessional, which is the winding down of the hymn, they will be loathe to disturb it by eating and drinking, and there will be a chance that they find themselves unable to do either.
ab starhymn EverSea STARHYMN - EVERSEA
Stanza: High (7-9) Targetable: No Affliction: No Shields (in water locations) When your music is heard by the oceans and rivers, they become infused with the power of the stars. Any enemies who hear this music will find the waters prevent them from raising magical protections.
ab starhymn AngelicHost STARHYMN - ANGELICHOST
Syntax: STARSONG CALL ANGELICHOST ON <target> Power: 10 (Pool of Stars)
Requires: At least five of the following songs- LoveCanticle HopesCarol MercifulSanctus CrusaderCanto LightCantata
Sing this song and you will summon an angelic host who will carry the soul of a fallen comrade back into life. The power of this effect is such that your song will immediately end.
ab starhymn Requiem STARHYMN - REQUIEM
Stanza: High (7-9) Targetable: Yes Power: 3 (Pool of Stars) By singing the requiem for the dead in honour of an enemy, you will be joined by an angelic choir who will lead that enemy unto death if he or she is still living. Once you start the killing note, you can do nothing that will disrupt the song.
I haven't taken a look myself, but I think the stun is worth quite a lot, when coupled with the nerves aff (passive blackout) and the Recessional (eating block). And these two are passives. Adding smart usage of tarot, the PrincessFarewell can probably charge the aura aff to aeon level rather quickly. Alternatively, illusions isn't out yet, but there's a passive ocular aff in here as well, which can add to the herb stack. When fighting a Cantor, you're pretty much guarantee'd to be permanently vapoured, because you'll have to prioritze the aura and auditory afflictions. A stun and aura level spike is fairly potent in that situation, considering that jinx is a aura level 3.
Additionally, the "aura" afflictions are listed in these abs as the "auric" afflictions. Might want to change it back to aura for consistency, since it's listed as aura in the new tarot abs, and also listed as aura in the helpfile.
I think we need to see how Glamours and such work before we can really say. PrincessFarewell is nerfed, but it seems fairly fast, so the old 'crusader canto/princess farewell' into DCC seems viable still, particularly if you prep with a use of an aeon tarot or two. No guarantee, but it's possible.
We'll have to do a lot of testing, and I'm sure things will be fiddled with in time. It seems like a nice set of passives though. Will it kill? Dunno!
Well. It turns out the Glamours is REALLY REALLY GOOD for Starhymn. Your song is absolutely going to be: 1. StarLight 2. MercifulSanctus 3. HopesCarol or LoveCanticle 4. LightCantata 5. CelestOde 6. CrusaderCanto 7. JustChorale 8. Recessional 9. PrincessFarewell
Your song and passives are doing Auric 1/3, Nerves 1/4, Phobia 2/5, Ocular 1/4 + 2/2 + 50% 1/5, Delusions 2/4 + 50% 1/5 and you have actives that do Ocular 2/5, Delusions 2/5, Universal Damage Malus 1/3 and Auric 2/4 + Stun.
It is entirely probable that you will get your opponent up to 3+ in Ocular, Delusions, Nerves, Auric and Phobia all at the same time without doing anything special. In aeon, all of those missed commands, balance losses, stuns and eating failures would be cripplng.
Your combat song and your hunting song aren't the same thing at all. For hunting, you want to swamp in Eversea, Processional and whichever of HopesCarol/LoveCanticle you didn't already have. In principle you could also do something with AngelSong, but in practice you never want to.
That really depends on how you do things. Personally, I have just a single song then I just have functions to track what is where and imbue as necessary. Less hassle
Comments
You have gained the following abilities in Starhymn:
Composition You may compose songs expressing your own creativity.
Sustain The ability to maintain a song.
Processional A beautiful hymn that regenerates health and mana.
LoveCanticle Blessed be Raziela, a hymn of love and healing.
DiscordantChord This painful chord shall crush the disharmonic soul.
HopesCarol Thanks be Shakiniel, a hymn of protection.
StarLight The light of the stars can disturb the aura of your foes.
Refrain A musical structure that allows repetition of a stanza.
Reprise A musical structure that allows reversal of a stanza.
StarChord Send forth the Light to vanquish your enemies.
MercifulSanctus Honours to Japhiel, a hymn of balanced justice.
CrusaderCanto Glory to Methrenton, a hymn of the holy flame.
LightCantata Praise be Elohora, a hymn of the blinding light.
CaptiveAudience Both friends and enemies hear nothing but your songs.
CelestOde Rousing song that inspires the citizens of Celest.
GuardianAngel A guardian angel to take your blows.
AngelSong Angels who hear will increase their speed.
PrincessFarewell The last song of Princess Marilynth holds great power.
JustChorale Your music brings penance from Holy Celestia.
AvengingAngel An avenging angel to chase your foes.
Encore Play a rousing encore performance.
Recessional When the hymn winds down, it is best not to disturb it.
EverSea Infuse the waters with the music of the stars.
AngelicHost An angelic host shall return the dead to you.
Requiem Lead those unto death with the requiem for the dead.
See AB STARHYMN <ability> for more information on an ability.
ab starhymn Composition
STARHYMN - COMPOSITION
Syntax: COMPOSE NEW <song>
COMPOSE LIST
COMPOSE <song> STANZA <number> LYRIC <text>
COMPOSE <song> STANZA <number> IMBUE [<power>|NONE]
COMPOSE <song> STANZA <number> DELETE
COMPOSE <song> DELETE
COMPOSE <song> [INFO]
PERFORM SONG <song> [<target>]
SONGSTAT, SONGSTATUS
As your ability in your song specialization increases, you will be able
to compose new songs. You can write your own song and set it in
stanzas. Each song can consist of up to 9 stanzas, and certain powers
can also be invested in each stanza. Powers are divided into 3 types:
Low (L), Medium (M) and High (H). Low types can only invested in stanzas
1-3, medium in stanzas 4-6 and high in stanzas 7-9. Low stanzas
generally have simple effects, medium stanzas have stronger effects, and
high stanzas have very strong effects. Some song powers
need to be targetted and others will create a passive effect that stays
around you. As a general rule, you will not be able to stack passive
effects.
When playing a custom song, it always begins in stanza 1, each time you
play the song, it progresses to the next stanza until the song ends or
you change to another song or a certain amount of time elapses,
whichever comes first. Note that before the time elapses, you can take
other actions so long as you continue your performance before the time
elapses.
ab starhymn Sustain
STARHYMN - SUSTAIN
Syntax: SUSTAIN
This ability will allow you to slow the music you are playing to
imperceptible levels, effectively freezing the music in place.
ab starhymn Processional
STARHYMN - PROCESSIONAL
Stanza: Low (1-3)
Targetable: No
The processional is an inspiring introduction to any hymn. When you and
your allies hear this sound, your willpower and endurance will
regenerate faster. Your health and mana will regenerate slightly as
well.
ab starhymn LoveCanticle
STARHYMN - LOVECANTICLE
Stanza: Low (1-3)
Targetable: No
Buff: Potion Recovery Bonus, Level 1
By weaving the sound of Raziela's voice, you and your allies will find that you recover potion balance from health, mana and bromides potion faster than normal. Note that this buff is constant so long as your allies are in the same room as the music plays.
ab starhymn DiscordantChord
STARHYMN - DISCORDANTCHORD
Syntax: PLAY DISCORDANTCHORD <target>
Power: 3
Damage Type: 100% Magic
The discordant chord is tuned to especially harm those ears which are already suffering the tonal ailments of a musician, doing greater damage the greater the level of auditory afflictions the victim has. The victim will also suffer grievous mana and ego loss. Note that hearing the discordant chord will remove all auditory afflictions. If you have an octave active in the room, its magical ability will also increase the damage of your chord for no extra power cost.
ab starhymn HopesCarol
STARHYMN - HOPESCAROL
Stanza: Low (1-3)
Targetable: No
Buff: Fire Damage Resistance, Level 1/Max 5
Cold Damage Resistance, Level 1/Max 5
Electrical Damage Resistance, Level 1/Max 5
Poison Damage Resistance, Level 1/Max 5
The beauty of Shakiniel's voice can be imbued into your hymns, which offers protection to you and your allies. The protection extends to most forms of elemental damage, including fire, cold, electricity, and poison. Note that this buff is constant so long as your allies are in the same room as the music plays.
ab starhymn StarLight
STARHYMN - STARLIGHT
Stanza: Low (1-3)
Targetable: No
Affliction: Auric, Level 1/Max 3
The sound of the stars has a disturbing effect on your enemies. When they hear it, their auras will weaken.
ab starhymn Refrain
STARHYMN - REFRAIN
Syntax: PERFORM REFRAIN <song> [<target>]
Instead of moving forward in the stanzas of a song, you can repeat the last stanza you performed as a refrain. You can refrain as many times as you desire.
ab starhymn Reprise
STARHYMN - REPRISE
Syntax: PLAY REPRISE
Power: 1 (any)
By reprising your melodies and harmonies, you can take your song back
one stanza.
ab starhymn StarChord
STARHYMN - STARCHORD
Syntax: PLAY STARCHORD <target>
Damage Type: 50% Divinus, 50% Fire
This chord is similar to minor second, except it vibrates to the martial energies of Celestia, calling forth Holy Fire.
ab starhymn MercifulSanctus
STARHYMN - MERCIFULSANCTUS
Stanza: Low (1-3)
Targetable: No
Affliction: Potion Recovery Malus, Level 1
Japhiel shows mercy upon you, and when your enemies hear the sound of his voice, they will find that they recover potion balance from health, mana and bromides potion slower than normal. Note that this malus is constant.
ab starhymn CrusaderCanto
STARHYMN - CRUSADERCANTO
Syntax: STARSONG CALL CRUSADERCANTO ON <target>
Stanza: Mid (4-6)
Targetable: No
Upon a crusade against the evil, Methrenton will lend you his voice, and
when you hear it the holy flames of Holy Celestia will surround you,
growing from orange to white over time. When you are ready to punish
your enemy, simply call the crusdader canto down upon them.
ab starhymn LightCantata
STARHYMN - LIGHTCANTATA
Stanza: Mid (4-6)
Targetable: No
Affliction: Ocular, Level 1/Max 4
When the light of Elohora is woven into your music, an angelic choir will join your hymn. Those enemies who hear the sound of the choir will receive ocular afflictions (1/4) and bow before the might of the light.
ab starhymn CaptiveAudience
STARHYMN - CAPTIVEAUDIENCE
Syntax: CAPTIVATE AUDIENCE
This will effect all allies and enemies in the room who can hear and are
not already captivated by a bard. Those who are captivated will only pay
attention to your songs and thus will only be affected (either
negatively or positively) by your song effects. Blanknote or Blankchord
will break the captivation.
ab starhymn CelestOde
STARHYMN - CELESTODE
Stanza: Mid (4-6)
Targetable: No
This rousing music will inspire the citizens of New Celest to greater heights, causing the damage they do to be increased. This powerful sound was inspired by the lyrics of "Ode to New Celest" by Raflein, the first guildmaster and founder of the guild.
ab starhymn GuardianAngel
STARHYMN - GUARDIANANGEL
Syntax: STARSONG CALL GUARDIANANGEL
Power: 2 (Pool of Stars)
Buff: All Damage Resistances, Level 3/Max 3
Requires: At least two of the following songs:
LoveCanticle
HopesCarol
MercifulSanctus
CrusaderCanto
LightCantata
Sing this song and you will summon an angel to guard you from harm, giving damage resistance 3/3 to all damage types for a short period of time. However, your song will turn back by one stanza.
ab starhymn AngelSong PrincessFarewell
STARHYMN - ANGELSONG
Stanza: Mid (4-6)
Targetable: No
Any angel who hears this song will be inspired to vanquish the forces of evil, attacking at a faster rate than normal.
ab starhymn PrincessFarewell
STARHYMN - PRINCESSFAREWELL
Stanza: High (7-9)
Targetable: Yes
Power: 3 (Pool of Stars)
Affliction: Auric, Level 2/Max 4
Stun
Before Princess Marilynth, the last Vernal Goddess, sacrificed herself to save Celestia and the elemental plane of water from the Taint, she sang one bittersweet note in farewell. That note can be captured in your hymn and those who hear it may be caught up in that longlost memory.
ab starhymn JustChorale
STARHYMN - JUSTCHORALE
Stanza: High (7-9)
Targetable: No
Affliction: Nerves, Level 1/Max 4
The Holy Supernals of Celestia shall judge the unworthy, casting down your enemies' souls into torment and misery.
ab starhymn AvengingAngel
STARHYMN - AVENGINGANGEL
Syntax: STARSONG CALL AVENGINGANGEL ON <target>
Power: 3 (Pool of Stars)
Affliction: Delusions, Level 2/Max 4
Requires: At least four of the following songs-
LoveCanticle
HopesCarol
MercifulSanctus
CrusaderCanto
LightCantata
Sing this song and you will summon an angel to bring harm to your foe. However, it will cause you to fade two stanzas.
ab starhymn Encore
STARHYMN - ENCORE
Syntax: ENCORE PERFORMANCE
Power: 3 (Any)
By playing an encore performance, you will speed quickly through your
song at a faster tempo - your recovery of equilibrium when playing songs
will be halved.
STARHYMN - RECESSIONAL
Stanza: High (7-9)
Targetable: No
Affliction: No Eating/Drinking
When your enemies hear the recessional, which is the winding down of the hymn, they will be loathe to disturb it by eating and drinking, and there will be a chance that they find themselves unable to do either.
ab starhymn EverSea
STARHYMN - EVERSEA
Stanza: High (7-9)
Targetable: No
Affliction: No Shields (in water locations)
When your music is heard by the oceans and rivers, they become infused with the power of the stars. Any enemies who hear this music will find the waters prevent them from raising magical protections.
ab starhymn AngelicHost
STARHYMN - ANGELICHOST
Syntax: STARSONG CALL ANGELICHOST ON <target>
Power: 10 (Pool of Stars)
Requires: At least five of the following songs-
LoveCanticle
HopesCarol
MercifulSanctus
CrusaderCanto
LightCantata
Sing this song and you will summon an angelic host who will carry the
soul of a fallen comrade back into life. The power of this effect is
such that your song will immediately end.
ab starhymn Requiem
STARHYMN - REQUIEM
Stanza: High (7-9)
Targetable: Yes
Power: 3 (Pool of Stars)
By singing the requiem for the dead in honour of an enemy, you will be joined by an angelic choir who will lead that enemy unto death if he or she is still living. Once you start the killing note, you can do nothing that will disrupt the song.
Additionally, the "aura" afflictions are listed in these abs as the "auric" afflictions. Might want to change it back to aura for consistency, since it's listed as aura in the new tarot abs, and also listed as aura in the helpfile.
1. StarLight
2. MercifulSanctus
3. HopesCarol or LoveCanticle
4. LightCantata
5. CelestOde
6. CrusaderCanto
7. JustChorale
8. Recessional
9. PrincessFarewell
Your song and passives are doing Auric 1/3, Nerves 1/4, Phobia 2/5, Ocular 1/4 + 2/2 + 50% 1/5, Delusions 2/4 + 50% 1/5 and you have actives that do Ocular 2/5, Delusions 2/5, Universal Damage Malus 1/3 and Auric 2/4 + Stun.
It is entirely probable that you will get your opponent up to 3+ in Ocular, Delusions, Nerves, Auric and Phobia all at the same time without doing anything special. In aeon, all of those missed commands, balance losses, stuns and eating failures would be cripplng.