Ok, the thing I see here is that as it stands now overhaul afflicting power is rather obscene. Lower level afflictions are nearly impossible to get rid of, and the way higher level ones work, it's very easy to repeatedly stick someone with these afflictions until such a point that they cannot get out of it with any ease.
Although we still need to know a few elements to determine exactly how things will fall, including whether or not things like Focus and Green will exist, I promised you
@Estarra that I'd make a post over these next few days with a proposition for editing afflictions to a more manageable level. I've seen a few different propositions out there, and honestly, the one I like the most is that lower-level afflictions (1-3) will cause one-time effects upon being hit with the affliction, effects which would repeat if say you get a 1/3 attack and you're sitting at L3 in that affliction tree. To explain that better assume the following (and note that this is NOT my proposition, just an explanation):
Auric:
L1: Mana Drain
L2: Mana Malus
L3: Loss of Focus Balance
L4: Justice Curse
L5: Aeon Curse
Let's say we have Hollimar, with tarot to use Aeon and Starhymn's Starlight, causing 1/3 Auric every song tic.
Song tic: 1/3 Auric: L1 Auric - a mana drain.
Aeon Tarot: 1/5 Auric: L2 Auric - a mana malus. (Extra cost on next mana skill? Weakened use of next mana potion?)
Aeon Tarot: 1/5 Auric: L3 Auric - instant loss of focus balance, preventing a next focus mind/body.
Song tic: 1/3 Auric: L3 Auric - Repeat loss of focus balance.
Aeon Tarot: 1/5 Auric: L4 Auric - Justice curse
Aeon Tarot 1/5 Auric: L5 Auric - Aeon curse
Song tic: 1/3 Auric: L5 Auric - Aeon/Justice still in effect, but repeats L3 effect, loss of focus balance.
This is just an example, of course. But that's one possibility. Another is to repeat L1-3 each time, which would steal focus balance, cause a small mana drain, and the mana malus. But only on repeated attacks. The Aeon Tarot for L4 would still just cause Justice, and L5 just cause Aeon. But the L3 would cause the weaker effect(s?) to occur again. Granted, I still have concerns about both cure speed and lingering aeon. I think, if we're to keep aeon, it'd be wise to keep quicksilver as a defense that L5 Auric would have to strip before afflicting. I don't think that quicksilver is too complex an element to remove. I would like to see other things gone, like healing scroll (keep other magic scrolls, and change that to another effect) and beast healing. That's aside from this discussion.
For the moment, I ask for thoughts: Repeat just the triggered-level effects, or have everything below it repeat when an affliction has maxed out? I'm thinking the former, but I wanted to ask. (Plus, hey. the former might give cause for 1/1 or 1/2 skills to be quite handy.)
I'll post thoughts on reworking specific affliction trees a bit later. I need to pour over those first.
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