I'm enemy to Shikari for fighting with Celina on Fire. I'm pretty sure I was only defending myself, too. RP covers pretty much anything you want, right?
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Cyndarinused Flamethrower! It was super effective.
I don't know. I don't argue against "pretty sures," and illogical scenarios made up by bitter people. I will enemy for pretty much anything, because I don't care, but I can safely say I don't go out of my way to enemy people because I ganked them.
You can't prove yours. I can prove mine.
You are an enemy of the Divine Order of Shikari, the Predator. You were enemied on 14th Roarkian 312. You were enemied by Celina. The reason for your enemying: 'Assaulting the Pack on Air'
You are an enemy of the Divine Order of Shikari, the Predator. You were enemied on 14th Roarkian 312. You were enemied by Celina. The reason for your enemying: 'Assaulting the Pack on Air'
I didn't gank you! You were defending. So my statement remains true.
Edit: I will openly and willingly admit to enemying people for whatever the hell I feel like enemying them for. I literally do not care, and get away with it 99% of the time. Especially in the orgs like SD and Shikari where I could get away with it. IF I enemied Iasmos for ganking him, I'd totally admit to it. I sincerely DGAF. I just didn't, I know I don't gank and enemy. Gank when they zerg me, sure! Killing shuck? Absolutely!
edit2: Here. the last person I ganked. Coincidentally, not enemied.
Druid Feyr Yfae'dren (Male Faeling).
He is 20 years old, having been born on the 2nd of Dioni, 365 years after the Coming of Estarra.
He is unranked in Lusternia.
He is an extremely credible character.
He is a Valleyrunner in the Fellowship of Explorers.
He is a graduate of the Ancestral Glade of the Moonharts (honours).
He is a member of the clan called 'Serenwilde Chancellery.'
He is considered to be approximately 15% of your might.
He is not currently active in any family.
See HONOURS FULL FEYR to view his 2 special honours.
Concerning Rifts, I personally always disliked the concept of the cities needing a safe location to place a combination of rifts from prime > ethereal > elemental, so that members (that arent geomancers or nihilists) had a way to journey to their own city-protected planes. I always wished the Nexii could just transport citizens to both planes without all this hassle
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Eh, getting enemied to orgs is really just standard procedure when we're talking about opponent combatants. If you're an active combatant, not being enemied to a hostile city/commune's orgs is an oversight - enemy statuses should naturally come with your membership choice, is what I think. This is one of those things that Lusternia could stand to steal from the other IREs: automatic enemy status for being in certain orgs. If you're in an org that's hostile to another, you should automatically be considered an enemy to all their orders, guilds, villages etc.
When people like Celina do their rampant enemying (I actually haven't seen her do much of that lately, which is surprising) the only people it annoys are people on their own side. If the person being enemied is a combatant... then well, it affects no one, and should be the proper status quo anyway. Doesn't matter if you're bashing, defending or whatever when you get (ganked by Celina and then) enemied. There's no reason to get upset, since you've earned the status just by being a combatant in your org.
I am upset because there is no RP basis behind enemying in many cases mostly Orders and such. Enemied for trans passing in a realm? Enemied to Order because I hit you twice in defense of a commune member? Bullshit excuses to mass list you to all possible organizations.
Don't take this the wrong way, but you act like you won't likely earn those statuses in the future. Just wear them as badges of honour.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Technically, what I'm arguing for is that your membership choice IS the RP basis for the status. As a Glomdoring combatat, I expect to be attacked on sight by any follower or Lisaera or Hoaracle or any devoted member of the Serenwilde pantheon, not because I've raided their realms (naturally, I have done so to most of their realms, of course) but because I'm... a Glomdoring combatant. Naturally, this applies if I'm bashing or walking around in Faethorn as much as if I'm traipsing around plucking flowers in any of their godrealms. I'm an enemy, less because someone entered a command to brand me so, but more because my identity is that of an actual fighting, hostile individual to Serenwilde and all their orgs. Similarly, I don't expect to see any Serenwilde member, especially not a combatant, in Nocht or Shikari or Viravain's realm, and if I do see one there, I'm going to kill him or die trying, enemy status or not.
And that's the way it should be - especially since the Lusternian guilds/orders are so much more intricately tied to the commune/city than the other IREs, I find it baffling that Lusternia is probably the only IRE left to not have automatic enemy statuses that tie the guild/orders to the city/communes.
While I do understand that some people want [their own] org defenses to work on anyone who might possibly ever attack them, players should be able to choose, with their actions, whether or not and where they're participating in the forever-war. It's especially true in Lusternia where the lines are drawn by convenience or in reaction to the other alliance as opposed to ideology, history, or reason.
With the way people behave toward enemies - everything from freely jumping them in neutral territory to refusing to trade with or even speak civilly to them - it's pretty lame to levy the status where it's not deserved. I always thought most people agreed that BS enemy statuses are dumb, and really only serve to make enemies.
...is this about mine? You left Glom for Glom's sworn enemy. I mean....c'mon.
Well yours is justified in RP terms although not entirely convinced for the Order one but well it is lady Viravain... however... being enemied to the earth lords for "trespassing"? Being enemied to city and guild and Order for ''unprovoked attack against me" ? Wtf is this having to do with your Order ? - "standard procedure" . Just saying minding my business, defending fellow commune members and such but idiocy gives me motivation to go out and try kill somebody for no good reason at all
Taking Essence from Earth is against Geomancer and Magnagoran laws. It's not like you dictate what an organization decides is legal or not.
Editted: And if you say you weren't taking Essence from Earth, well, you are still apart of an organization that is at war with Magnagora, in their territory. Of course you are going to be enemied.
2014/04/19 01:38:01 - Leolamins drained 2000000 power to raise Silvanus as a Vernal Ascendant.
2014/07/23 05:01:29 - Silvanus drained 2000000 power to raise Munsia as a Vernal Ascendant.
2015/05/24 06:03:07 - Silvanus drained 2000000 power to raise Arimisia as a Vernal Ascendant.
2015/05/24 06:03:58 - Silvanus drained 2000000 power to raise Lavinya as a Vernal Ascendant.
Well, they can't exactly charge you with trespassing like they would IRL. I know Glomdoring at least has laws against trespassing by enemy org members - and the only punishments available to enemy orgs which don't recognise your laws are death or enemying.
But echoing what Shaddus said, you are *going* to get enemied to an enemy org you consistantly fight one way or another, whether you feel it is for legitimate reasons or not.
In the end the only thing it costs is small unenemy fines if you find yourself allianced, or (usually) medium fines if you are unallianced but want to join. Don't sweat the small stuff!
...is this about mine? You left Glom for Glom's sworn enemy. I mean....c'mon.
Well yours is justified in RP terms although not entirely convinced for the Order one but well it is lady Viravain... however... being enemied to the earth lords for "trespassing"? Being enemied to city and guild and Order for ''unprovoked attack against me" ? Wtf is this having to do with your Order ? - "standard procedure" . Just saying minding my business, defending fellow commune members and such but idiocy gives me motivation to go out and try kill somebody for no good reason at all
Cry moar?
People enemy for silly things these days. Oh I saw you at your nexus while I was raiding your cosmic realm. ENEMIED. (not to me, but...yeah)
The way we react to "enemies" in the game is due to our choice to attach criminality to the status. Nothing actually stops a person from speaking civilly to branded enemies except for the importance that people attach to being branded an enemy. This then opens up the statuses to being gamed the other way around, where an actual, hostile combatant can somehow claim immunity to certain forms of behavior because they don't have this "status". (I'm just looking around! I'm not scouting or anything! You shouldn't attack me because I'm not an enemy!) If we really want to enable meaningful interactions across orgs that are embroiled in a "forever-war", then all the more important it becomes to change that mindset and divorce enemy statuses from anything other than combat implications. The kind of harrassment that comes tied to the enemy statuses is not dictated by
the admin, after all, but a choice we make to impose on people because
we put so much importance on the status itself. If enemy statuses do become automatic (or, more realistically, just less fussed about by everyone involved) then speaking, trading and even neutral territory cease-fires become more possible, because a status is just that, a "status", and not a brand of criminality that invites punishment or retaliation.
If my "status" as an enemy to the entire Divine Pantheon of Serenwilde is taken in stride as being part of my identity instead of needing to be "validated" by any single action, then there's no taboo to talking to me (or at least trying) outside of combat scenarios. The current idea that we can't so much as give a nod to people who are branded as "enemy", is tied to the fact that people insist enemies are enemies because they have somehow committed a great crime that therefore "deserves" the status. This is also tied to the ridiculous idea of "fines" for lifting enemy statuses. Even putting aside the mechanical uselessness of in-game gold to an org, the idea that a crime can be repaid for using money is a fairly laughable one. If anyone performed a crime that warrants PK harrassment for their actions, it shouldn't be tied to an enemy status that can be "lifted" from paying gold.
All of the above is an idealistic reply to Talan's argument, of course. In the current status quo, which I don't realistically expect to see change, I concede that for non-combatants, being given the status without having done anything to "deserve" it is pretty unfair. However, for combatants, even that is not an applicable argument. As a combatant, it's highly improbable, if not entirely impossible, to not "earn" that status just simply as a matter of time. Even putting aside the abuseability of letting combatants have the space to argue for not being attacked by guards because they "haven't done anything wrong -yet-", it's more or less inevitable that a combatant will "earn" that status with an action if they play this game as a combatant. The idea that somehow an org should be beholden to keeping a combatant in a hostile org from "becoming" an enemy by not branding them before-time is essentially flawed: By the nature of the definition "combatant", they already are an enemy in all senses of the word.
Don't know... Halli usually doesn't give statuses to enemies unless they deserve it. The only exception is Gaudis that waltz into the city completely at random. But even then, they'll receive a warning and be told to leave, and they can enter if they ask for permission and escort to do so.
Even individuals found on planes are asked to vacate the premises and warned not to enter again or be enemied, never mind what they are doing there.
If your case is "I was just looking", then the rule of asking permission + requesting escort still applies.
While we do have some pretty strict laws in place, that goes both ways, including branding people an enemy without a valid reason, and if you feel that your enemy status was given due to a misunderstanding or without breaking any laws, you're free to contest it, too, be it by talking to a guild champion, the ambassador or a city leader.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Shaddus said exactly what was taught to me when I was a newbie. "Wear it as a badge." That's what Kolm used to say. Never minded a single one of my enemy statuses.
Shaddus was enemied to Mysrai when I wasn't even online or actively playing him, and when I asked why, I was told that she specifically said to enemy me, and that I had to approach her to get unenemied.
You can't explain that one.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
I was enemied to Isune for erroneous reasons before. Took a bit but I got it reversed. AINT THAT RIGHT @Shaddus
Mostly because we knew you would turn it into a reason to eternally raid Isuneland, and your enemy status/fine wasn't worth it.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Shaddus was enemied to Mysrai when I wasn't even online or actively playing him, and when I asked why, I was told that she specifically said to enemy me, and that I had to approach her to get unenemied. You can't explain that one.
She enemied you because she knows, deep down, that she will never have as many forms as you, Shaddus.
Shaddus was enemied to Mysrai when I wasn't even online or actively playing him, and when I asked why, I was told that she specifically said to enemy me, and that I had to approach her to get unenemied. You can't explain that one.
She enemied you because she knows, deep down, that she will never have as many forms as you, Shaddus.
Jealousy is a stinky perfume?
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
ORDERBRAND NIHTA ENEMY FOR DEDUCING MY IDENTITY ON THE FORUMS;MAGGOT NIHTA;TRUEDISFAVOUR NIHTA 30
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
I was enemied to Isune for erroneous reasons before. Took a bit but I got it reversed. AINT THAT RIGHT @Shaddus
Mostly because we knew you would turn it into a reason to eternally raid Isuneland, and your enemy status/fine wasn't worth it.
It's good to be the Muns
That's about the same as saying it's good to be my five month old when we give in to her tantrums so they don't get worse
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Comments
You are an enemy of the Divine Order of Shikari, the Predator.
You were enemied on 14th Roarkian 312.
You were enemied by Celina.
The reason for your enemying: 'Assaulting the Pack on Air'
Estarra the Eternal says, "Give Shevat the floor please."
When people like Celina do their rampant enemying (I actually haven't seen her do much of that lately, which is surprising) the only people it annoys are people on their own side. If the person being enemied is a combatant... then well, it affects no one, and should be the proper status quo anyway. Doesn't matter if you're bashing, defending or whatever when you get (ganked by Celina and then) enemied. There's no reason to get upset, since you've earned the status just by being a combatant in your org.
And that's the way it should be - especially since the Lusternian guilds/orders are so much more intricately tied to the commune/city than the other IREs, I find it baffling that Lusternia is probably the only IRE left to not have automatic enemy statuses that tie the guild/orders to the city/communes.
While I do understand that some people want [their own] org defenses to work on anyone who might possibly ever attack them, players should be able to choose, with their actions, whether or not and where they're participating in the forever-war. It's especially true in Lusternia where the lines are drawn by convenience or in reaction to the other alliance as opposed to ideology, history, or reason.
With the way people behave toward enemies - everything from freely jumping them in neutral territory to refusing to trade with or even speak civilly to them - it's pretty lame to levy the status where it's not deserved. I always thought most people agreed that BS enemy statuses are dumb, and really only serve to make enemies.
Vive l'apostrophe!
Editted: And if you say you weren't taking Essence from Earth, well, you are still apart of an organization that is at war with Magnagora, in their territory. Of course you are going to be enemied.
If my "status" as an enemy to the entire Divine Pantheon of Serenwilde is taken in stride as being part of my identity instead of needing to be "validated" by any single action, then there's no taboo to talking to me (or at least trying) outside of combat scenarios. The current idea that we can't so much as give a nod to people who are branded as "enemy", is tied to the fact that people insist enemies are enemies because they have somehow committed a great crime that therefore "deserves" the status. This is also tied to the ridiculous idea of "fines" for lifting enemy statuses. Even putting aside the mechanical uselessness of in-game gold to an org, the idea that a crime can be repaid for using money is a fairly laughable one. If anyone performed a crime that warrants PK harrassment for their actions, it shouldn't be tied to an enemy status that can be "lifted" from paying gold.
All of the above is an idealistic reply to Talan's argument, of course. In the current status quo, which I don't realistically expect to see change, I concede that for non-combatants, being given the status without having done anything to "deserve" it is pretty unfair. However, for combatants, even that is not an applicable argument. As a combatant, it's highly improbable, if not entirely impossible, to not "earn" that status just simply as a matter of time. Even putting aside the abuseability of letting combatants have the space to argue for not being attacked by guards because they "haven't done anything wrong -yet-", it's more or less inevitable that a combatant will "earn" that status with an action if they play this game as a combatant. The idea that somehow an org should be beholden to keeping a combatant in a hostile org from "becoming" an enemy by not branding them before-time is essentially flawed: By the nature of the definition "combatant", they already are an enemy in all senses of the word.
Even individuals found on planes are asked to vacate the premises and warned not to enter again or be enemied, never mind what they are doing there.
If your case is "I was just looking", then the rule of asking permission + requesting escort still applies.
While we do have some pretty strict laws in place, that goes both ways, including branding people an enemy without a valid reason, and if you feel that your enemy status was given due to a misunderstanding or without breaking any laws, you're free to contest it, too, be it by talking to a guild champion, the ambassador or a city leader.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
You can't explain that one.
Jealousy is a stinky perfume?
That's about the same as saying it's good to be my five month old when we give in to her tantrums so they don't get worse
Estarra the Eternal says, "Give Shevat the floor please."