What do you mean? The information on the trade skill pages should be up to date.
I remembered to catch Enadonella IG to ask her about this - and she was referring to white tea vs black tea buffs, plus maybe beer. Which I noted were in the Brewmeister skills most likely. But one thing we don't have, which would fall in the "drink" category might be Argleblaster and that sort of thing?
Basically the different types of drinks/liquids available, their bonuses, how long they last, and how to use them.
Zarialle's first dance:
Trader Bob leads Zarialle through the dancers to the dance floor and brings her all the way to its heart.
Honestly wouldn't mind a 'down the road' project wherein we have a ginormous series of tables that lists off every available buff sorted by max/buff weight (ie: buffs weighted 1/5 are shown before 2/5 but after 2/3 buffs.) just so we know what's available. Might help less experienced players contribute to balance discussions, or decide where to invest credits.
I would like to express my intent to help update the Wiki as a volunteer. Not sure who to ask among the admins in general, so I posted here to generate interest from the community as a whole! Let the OCD updating begin!
Viravain, Lady of the Thorns shouts, "And You would seize Me? Fool! I am the Glomdoring! I am the Wyrd, and beneath the cloak of Night, the shadows of the Silent stir!"
"Oh yeah, you're a naughty mayor, aren't you? Misfile that Form MA631-D. Comptroller Shevat's got a nice gemstone disc for you, but yer gonna have to beg for it."
Viravain, Lady of the Thorns shouts, "And You would seize Me? Fool! I am the Glomdoring! I am the Wyrd, and beneath the cloak of Night, the shadows of the Silent stir!"
Viravain, Lady of the Thorns shouts, "And You would seize Me? Fool! I am the Glomdoring! I am the Wyrd, and beneath the cloak of Night, the shadows of the Silent stir!"
Viravain, Lady of the Thorns shouts, "And You would seize Me? Fool! I am the Glomdoring! I am the Wyrd, and beneath the cloak of Night, the shadows of the Silent stir!"
I'm pretty sure every skillset is now on the wiki in some form, though some still need my ol' fine toothed comb approach. There's still a lot of behind the scenes stuff to slog through, bu t it's really slow gowing. Partially because it's tedious and partially because there isn't any immediate functional benefit and little discernible user-side effect, so it's hard to motivate.
Once it's done it'll be a lot easier for me to guess when AB changes occur based on changelogs or announces and quickly adjust the wiki to match (and then ABBUG so that the real AB matches correctly too :P).
Viravain, Lady of the Thorns shouts, "And You would seize Me? Fool! I am the Glomdoring! I am the Wyrd, and beneath the cloak of Night, the shadows of the Silent stir!"
Yes, it allows all of the previous ones. I'll add a note to make it clear. Achieving DeepDreams allows: -Choosing which dream comes -Interpreting dreams when awake -Two additional types of dream.
I'll get those new ABs from envoy reports up by the end of (my) day - so not the weave, but somewhat after! Going to be trying to keep up with the changes, which also prompt me to update skillset pages that are lagging behind, so yay.
Some races don't have a page in the wiki. Also,maybe it would be helpful to give some more infos on them on the wiki (like average heights/sizes/etc. etc.)
The info about heights and sizes isn't included because it doesn't exist, unfortunatly.
Are there no logs at all of what the race files said pre-racial-overhaul? Those all had sizes in them. It would be nice to put the info directly back into the game, but should at least be able to use that for a rough guide.
They had sizes, but what that means in terms of what the average height and weight/size of each race means was (purposefully?) never really clarified, was it?
They had sizes, but what that means in terms of what the average height and weight/size of each race means was (purposefully?) never really clarified, was it?
Yeah, it was. The general rule of thumb was a half-foot per point of size (making an "average," of course, with room for variation up and down), with a few exceptions (elfen were a bit taller than their size stat would indicate, but swapped that for a much more thin physique). But generally, you could just go with the half-foot-per-size.
That was per Estarra, IIRC, including the Elfen thing.
Comments
I would like to express my intent to help update the Wiki as a volunteer. Not sure who to ask among the admins in general, so I posted here to generate interest from the community as a whole! Let the OCD updating begin!
Ixion tells you, "// I don't think anyone else had a clue, amazing form."
The following small updates have been made to the Wiki:
At the moment, I'd like to ask for help gathering information for:
* Squonkabonk inherents
* Wildewood ABs
Thanks!
Estarra the Eternal says, "Give Shevat the floor please."
Wildewood You are one with the Wildes.
Treetrunk Your trunk is your base, from which all things grow.
Bluebell The sweetest of bluebells remember the Wilde to the last.
Iron The bark of the ironwood proves to be bluntly effective.
Hornedlily Even in the beautiful Wildes can flowers lull and disarm.
Knobbled Notched and knobbled wood proves more likely to crack bone.
AutumnalSurge Speed up the seasons around a single tree.
Evergreen The bark of an evergreen aids against toxins and infection.
Moonhart 'One with the Wilde and the trees.' - Wisdom Strongleaf.
Moontear These teardrop leaves remember the sad tale of the Moon.
Flurry Send your spores into a flurry of activity.
Bluehorn Beware the foggy bluehorn clouds that wax in the Moon.
Garland Flower garlands are precious to the centaur of the Seren.
Hartpine Beware the foggy hartpine clouds that agitate the mind.
WILDEWOOD - WILDEWOOD
You have shed your previous form and become one with the Wildes, one of
the mighty Wildewood.
Syntax: BARKTOUCH <target>
Damage Type: 100% Magic
As a Wildewood, you have the ability to turn an opponent's flesh into
bark.
WILDEWOOD - TREETRUNK
Syntax: TREETRUNK CREATE
TREETRUNK STATUS
TREETRUNK TRANSMUTE [#] TO <sap>
TREETRUNK RELEASE # <sap>
Power: 10 (Moonhart Mother Tree) (to create)
Outlay: wood 50 (to create)
silveressence 1 (to transmute)
The treetrunk forms the basis of the natural art of Wildewood, storing
sticky sap transmuted from silver essence. A single piece of essence can
be manipulated to create 5 globules of sap, and your trunk can hold up
to 2000 globs at any time and you may release sap to make room for other
types.
WILDEWOOD - BLUEBELL
Syntax: WILDEWOOD GROW BLUEBELL
WILDEWOOD WITHER BLUEBELL
WILDEWOOD FOCUS [<target>|NOBODY]
WILDEWOOD STATUS
WILDEWOOD CONCENTRATE
By growing bluebell flowers within your boughs, you can release their
spores upon your victim. The spores will continue to spread for one
Lusternian day. When focused upon someone, they will either be blinded
or surrounded by luminous lights.
Concentrating on your flowers will cause them to release their spores at
the same time.
WILDEWOOD - IRON
Syntax: WILDEWOOD BARK IRON
Outlay: wood 10 bluebell 100
Damage Modifier: 1/8 blunt increase
By creating an inner sheath of iron-like bark, you can increase the
damage of any of your blunt attacks. This bark will last fifty months.
WILDEWOOD - HORNEDLILY
Syntax: WILDEWOOD GROW HORNEDLILY
WILDEWOOD WITHER HORNEDLILY
WILDEWOOD FOCUS [<target>|NOBODY]
WILDEWOOD STATUS
By growing horned lilies within your boughs, you can release their
spores upon your victim. The spores will continue to spread for one
Lusternian day. When focused upon someone, they will cause the person's
limbs to wither and break.
WILDEWOOD - KNOBBLED
Syntax: WILDEWOOD GROW KNOBBLED BRANCHES
Outlay: wood 10 hornedlily 100
Knobbled branches have a small chance of lashing out whenever you are
struck and breaking the limbs of those who attack you. These branches
last fifty months.
WILDEWOOD - AUTUMNALSURGE
Syntax: WILDEWOOD SURGE <tree>
By speeding the flow of seasons around a particular tree, you can
gracefully bring about the end of its cycles so that other trees nearby
can take its place. The rich sap of the tree will be left behind, while
all other nutrients will be absorbed by the soil.
WILDEWOOD - EVERGREEN
Syntax: WILDEWOOD BARK EVERGREEN
Outlay: wood 25 bluebell 100 hornedlily 100
Damage Modifier: 2/8 poison resistance
By covering yourself in evergreen bark, you can guard against terrible
poisons. This bark will last fifty months.
WILDEWOOD - MOONHART
Syntax: WILDEWOOD BARK MOONHART
BARKGUARD <tree>
Outlay: wood 25 bluebell 100 hornedlily 100
By covering yourself in moonhart bark, you will learn how to protect
other trees from the terrible actions of outsiders. You can guard up to
ten non-elder commune trees per month from being chopped down. The
protection will last until the tree reaches its next stage of growth, or
for elders it will last approximately two years. You can guard any
number of elders each month. This bark will last fifty months.
WILDEWOOD - MOONTEAR
Syntax: WILDEWOOD GROW MOONTEAR
WILDEWOOD WITHER MOONTEAR
WILDEWOOD FOCUS [<target>|NOBODY]
WILDEWOOD STATUS
By growing moontear flowers within your boughs, you can release their
spores upon your victim. The spores will continue to spread for one
Lusternian day. When focused upon someone, they will cause the skull to
cave in.
WILDEWOOD - FLURRY
Syntax: WILDEWOOD FLURRY [ON|OFF]
By urging your spores to flurry wildly, you will impede your focused
target's attempts to leave, slowing them proportionate to the number of
spores you are currently producing.
WILDEWOOD - BLUEHORN
Syntax: WILDEWOOD SPORE BLUEHORN
Power: 5 (Moonhart Mother)
Damage Type: 50% blunt 50% magic
This spore requires bluebell and hornedlily flowers to be grown upon you
and will consume them all in the process. The spores are extremely
painful to your enemies and will cause them to succumb to an extremely
dangerous one-off mental drain and attack of asthma. Your enemy's
movements will be greatly hindered while the effect is growing.
WILDEWOOD - GARLAND
Syntax: TREELIMB GARLAND
TREELIMB SPRAY <target> [<direction>]
Power: 10 (Moonhart Mother) (to create)
Outlay: wood 50 bluebell 100 hornedlily 100 moontear 100
Damage Type: 50% blunt 50% magic
Can Target Denizens (in room only)
A decorative garland can be tied around some of your branches to create
a devastating weapon, allowing you to attack a nearby or distant foe
with a spray of acorns.
WILDEWOOD - HARTPINE
Syntax: WILDEWOOD SPORE HARTPINE
Power: 5 (Moonhart Mother)
Damage Type: 50% poison 50% cutting
That's all I got.
Once it's done it'll be a lot easier for me to guess when AB changes occur based on changelogs or announces and quickly adjust the wiki to match (and then ABBUG so that the real AB matches correctly too :P).
Thanks @Tylwyth!
Achieving DeepDreams allows:
-Choosing which dream comes
-Interpreting dreams when awake
-Two additional types of dream.
That was per Estarra, IIRC, including the Elfen thing.