One of a small series of threads, wherein I wish to address the game's general imbalance in a way that will better benefit all with bringing a given org's group combat synergy into a better, more even keel. Glomdoring is known for having great synergy in combat, as most if not all of their classes have strong means to push for and support the application of a given affliction combo that will drive hard for ease of killing across the board. That being a synergy between Bleed and thus Mana pressure, leading to either death from the initial aff if not cured, or death to rapid toading if it is.
Gaudiguch (pulling from my comment from a prior thread that got this started)
Gaudiguch is based on Slush based, but so damned chaotic...fitting for a city of Flame based on Chaos as a theme with their access to the Cosmic Plane of Vortex. However, means much of what they need, will be heavily RNG based. Illuminati is one of the strongest classes in the game, but hampered by this fact more than any other, with only real advantage over MDs and SDs being that their mass of ents need to be targeted individually rather than a common moniker like 'fae', so take longer to kill. Limited access to Aeon as well, Tarot being the primary means for it for them, compared to Institute, but more on par to Nihilists of Mag save with more diversified ents and harder to hamper with a Nymph mask or denizen targeting due to multiple targets. Remains the RNG nature of Para that hampers most of what they can do. Now we get to the other side of it, their focus IS on Slush, while half the city needs to rely on ice as ablaze/burns is cured through that. Synergy gets divided into two focuses rather than complimentary, and no aff in Slush or Ice tables bridges the gap, with the exception of DamagedThroat that I hope their new monks can dish out as an Ice cure that also stops Slush sipping....but ONE class in the whole city can offer that. Warriors could, depending on spec (Pureblade and Blademaster, via SlitThroat, both requiring Heavy Wounds to apply so you will NOT get that easily in the fast paced engagements group combat especially revolves around), but timing is a factor. Burns focus could get the kill, if some of their focus was switched to that, TemporaryInsanity somehow switched to an Ice cure (baaad idea) else built off burn sources from Pyromancers, newmonks, etc, could get them closer to be on par with Glomdoring's bleed and mana synergy. Biggest issue is that, intentional I think, haphazard and chaotic design of their classes in general though. @Malarious
as the primary experts more familiar with the nuances of Gaudiguch, best for you to help me out here for specifics, accuracy being more important than my outside observations.
'Illuminati -used- to be one of the best classes about until a certain envoy suggested nerfs to -intentionally- underpower the class in a what he claimed was a two step program to make Illuminati a less passive build. He removed the majority of passive build but failed to ever include new active building of insanity. Leaving Illuminati in a very bad place in terms of killing power. Add to this there are things like karma blessings affecting this insanity build and a bigger reliance on easily killed ents (including the 5 power temporary one) this class is probably on the bottom of the pile for killing. It does have some neat support skills though. Also compared to my playing Celestine, Nihilist, Moondancer and Researcher. Ent control of Illuminati is a lot more complex then the others I played (eg one small mistake or even delay on a command can instantly reduce your build to 0).
Researchers actually got the skills that were removed from Illuminati for being to passive. And I would certainly place researchers well above Illuminati at this point.' as per @Esoneyuna
Such a matter is a great example of what needs to be addressed, moving forward, how can we resolve this, how can we address the other classes in Gaudiguch to assist in a better synergy design? Burns, slush focus, what?
From this we can move forward, with the various issues pointed out, on how best to address them, moving forward. Constructive disagreements and discussion is welcome, but as always keep it civil. And do NOT namedrop anyone in particular as a specific problem, or derail this attempt. This is a matter important to the general health and well-being of the game as a whole.