As you all know, the mage revamp is the next on our agenda. I've gone over the preliminary stuff and discussed a bit with Ianir where we're at and wanted to share the base melding principles with you.
The goal is to make base melding easier on the melder but introduce more counterplay. This should reduce the reliance on melders, but still leave them as assets.
The system focuses on 'leylines' over traditional melding. Melders would be creating these leylines.
Instead of melding each individual room, melders will instead choose node rooms. Each melder can have 3-5 nodes available (runes of demesne increase the number of nodes). Upon placing a node, every room on the shortest path to any other node within 5 (or more?) rooms will become melded.
Node rooms will have stronger effects than non-node rooms. Effects on nodes will bypass protection automatically while effects on the meld lines will be weaker and be blocked by protection
Only Node rooms would breakable. There would be two ways to break them, one by the normal method of a melder breaking it. The other would be to slay an Avatar of the melder, a high-health, crit-immune avatar that defends each node. Destroying the avatar would also break the node. Once broken, all the rooms in between it and the other nodes would also be broken. Other than that, the weaker rooms would be unbreakable.
A few notes - an enemy node placed in between two nodes would block the leyline from forming, but a leyline will prevent a node from being placed between them.
At this point, I'd like to know your thoughts, ideas, etc. This is just the base melding plan, and the effects would be for each individual spec. I'm wondering if protection scroll needs adjusting at all.
This is the first step of the revamp, making sure all this stuff is in place. Once we have this base set, we can then move on to the individual specs.