(The Shadow Kindred): @Yendor (from the Aetherways) says, "Oh." (The Shadow Kindred): Yendor (from the Aetherways) says, "Lyora." (The Shadow Kindred): Yendor (from the Aetherways) says, "I should show you my climax." (The Shadow Kindred): You say, "What..." (The Shadow Kindred): @Yalasa says, "No thanks, Yendor..." (The Shadow Kindred): Yalasa says, "Doesn't that go against Commune laws?...." (The Shadow Kindred): Yalasa says, "....Every day we move farther and farther from Estarra's light." (The Shadow Kindred): Yalasa says, "I think I'm going to pray to Viravain and Nocht for a smiting."
You quickly unwrap a present wrapped in snow, which sprays glittering silver dust and cheerful
confetti into the air, and grin enormously upon receiving 1685 Aethergoop, 53517 Gold, and 71116
Gold.
You've unwrapped AN EXCEPTIONAL PRESENT! Type PRESENTS to see your Gift Counter.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
A present from the website, that gave me double gold.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
"Tentaclessss!" you hiss, sinuously waving your arms at a plush doll of Gorgulu, Devourer of Souls. A plush doll of Gorgulu, Devourer of Souls looses a gibbering, incomprehensible wail, clots of sticky viridescent stuffing flying out with a fetid reek.
A plush doll of Ashtorath, Duke of Inescapable Damnation scowls miserably.
A plush doll of Ashtorath, Duke of Inescapable Damnation exclaims, "Oh Gods, it's Anita again...I'm sick of play-acting!"
A plush doll of Ashtorath, Duke of Inescapable Damnation exclaims, "Quickly, Gorgulu! Use your
mighty, indomitable powers granted unto you from the glory of the taint and EAT HER FACE!"
A plush doll of Ashtorath, Duke of Inescapable Damnation heaves a plush doll of Gorgulu, Devourer of Souls up with a tiny grunt of effort, flinging him at your face where he attaches himself, squirming in a mass of cloth tentacles before dropping to the floor with a thump.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
You stare in intent contemplation of a plush doll of Master Quettle.
A plush doll of Master Quettle swivels its ears toward you, listening with rapt attention.
A plush doll of Master Quettle sinks into the Sunflower kata position, striking at the air in wild
abandon with paw, leg, and tail.
In a yapping melody, a plush doll of Master Quettle says, "Everybody's kata fightiiiing, training
disciples while the Gods are smitiiiing... oooohooooh."
A plush doll of Master Quettle continues his display of martial arts as he howls loudly and happily.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
A chubby little gnome in a red suit stands here, tapping his nose with a finger. A hard-shelled,
many-legged cave-fisher lurks here in the shadows.
You see exits leading north and southwest.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
I found one when I logged on that was in a room with 4 fishers, and the room on one side had another 3 (past that, 1). The other direction had a cluster of 2 fishers.
I'm not used to them being all together like that, I think they were attracted to the gnome!
I don't actually have Divinefire active. I walked out, scoped out what was going on, then /shrugged and went in for the gnome despite their objections.
Seeing a golden opportunity, you set about to making a snowman. Snowball after snowball, you roll it
up high, seeking to craft something resembling the image in your head. Naturally, the end result is
anything but, snow being an unreliable medium, and you end up creating a snowman immortalising a
naked Geomancer.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
A plush doll of Ardrak, Keeper of the Megalith says, "If you're not completely convinced of the benefits afforded by undeath, I have two words for you: rigor mortis."
5100h, 5100m, 7100e, 10p Belrx- [ 44.88 ]
A plush doll of Ardrak, Keeper of the Megalith waggles its eyebrows comically.
5100h, 5100m, 7100e, 10p Belrx- [ 44.88 ]
Dark shadows flicker across the eyes of Ixion.
A small crack appears in the Megalith of Doom as it is drained in power.
5100h, 5100m, 7100e, 10p Belrx- [ 44.88 ]
Kailanna blinks.
5100h, 5100m, 7100e, 10p Belrx- [ 44.88 ]
Dark shadows flicker across the eyes of Ixion.
A small crack appears in the Megalith of Doom as it is drained in power.
5100h, 5100m, 7100e, 10p Belrx- [ 44.88 ]
Headmistress Kailanna n'Kylbar, Matriarch of Jackals says, "My, that was not at all what I expected from dear Ardrak."
Avechna quickly unwraps a gift from the Gods, which sprays glittering silver dust and cheerful confetti into the air, and grins enormously upon receiving 25 Credits and an elegant notecard.
Avechna quickly unwraps a gift from the Gods, which sprays glittering silver dust and cheerful confetti into the air, and grins enormously upon receiving 25 Credits and an elegant notecard.
Happy belated birthday, Avechna?
Tonight amidst the mountaintops And endless starless night Singing how the wind was lost Before an earthly flight
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Thax, the Machine has bestowed His divine truefavour upon you. It will last for 30 months.
You have emoted: Shaddus adjusts his steamoptics carefully, scrutinizing his surroundings with a
suspicious glare.
(Lords of Rust): Thax says, "I grant nothing which was not first earned."
Damn it, Thax. I'm trying to be angry at you
( )
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Intendant Nashast is considerably smaller than the average kephera, but so proportionately formed that it is not obvious. Rarely still, he walks and moves smoothly and sinuously, without wasted motion, testing the quality of the marble with smooth strokes of his chisel and a practised eye. He wears simple leather overalls which cling closely to his exoskeleton. His expression is friendly and his eyes gleam with humour.
You give a slab of crude marble to Intendant Nashast. Using his tongue and the roof of his mouth, Intendant Nashast makes a quiet clicking noise. Intendant Nashast says, "Not good enough for the Hive Akhari's order, but I suppose I can probably use it somewhere." Intendant Nashast holds his monocle to an eye and examines a slab of crude marble critically. Intendant Nashast says, "Hmm, yes. An adequate specimen." Intendant Nashast hands you a block of marble for your efforts. Intendant Nashast hands you a dusty bag of coins.
Okay. So there's no mention of a monocle in his description, but I still love this. The mental image of a kephera whipping out a monocle and holding it up to only one of their eyes (which are they picking?) is hilarious. Kudos to whoever tucked this in. Maybe someone can add the monocle to his actual desc, though?
Comments
She's so lazy.
(The Shadow Kindred): Yendor (from the Aetherways) says, "Lyora."
(The Shadow Kindred): Yendor (from the Aetherways) says, "I should show you my climax."
(The Shadow Kindred): You say, "What..."
(The Shadow Kindred): @Yalasa says, "No thanks, Yendor..."
(The Shadow Kindred): Yalasa says, "Doesn't that go against Commune laws?...."
(The Shadow Kindred): Yalasa says, "....Every day we move farther and farther from Estarra's light."
(The Shadow Kindred): Yalasa says, "I think I'm going to pray to Viravain and Nocht for a smiting."
A plush doll of Gorgulu, Devourer of Souls looses a gibbering, incomprehensible wail, clots of
sticky viridescent stuffing flying out with a fetid reek.
A plush doll of Ashtorath, Duke of Inescapable Damnation scowls miserably.
A plush doll of Ashtorath, Duke of Inescapable Damnation exclaims, "Oh Gods, it's Anita again...I'm
sick of play-acting!"
A plush doll of Ashtorath, Duke of Inescapable Damnation exclaims, "Quickly, Gorgulu! Use your
A plush doll of Ashtorath, Duke of Inescapable Damnation heaves a plush doll of Gorgulu, Devourer of
Souls up with a tiny grunt of effort, flinging him at your face where he attaches himself, squirming
in a mass of cloth tentacles before dropping to the floor with a thump.
(Gaudiguch): You say, "We are the Templars that say Woot!"
(Gaudiguch): Orasrein says, "Bahaga Woot!"
---
got to love the little things in life
Tonight amidst the mountaintops
And endless starless night
Singing how the wind was lost
Before an earthly flight
(Lords of Rust): Thax says, "I grant nothing which was not first earned."
Damn it, Thax. I'm trying to be angry at you
( )
I SEE HOW IT IS!
</3
You give a slab of crude marble to Intendant Nashast.
Using his tongue and the roof of his mouth, Intendant Nashast makes a quiet clicking noise.
Intendant Nashast says, "Not good enough for the Hive Akhari's order, but I suppose I can probably use it somewhere."
Intendant Nashast holds his monocle to an eye and examines a slab of crude marble critically.
Intendant Nashast says, "Hmm, yes. An adequate specimen."
Intendant Nashast hands you a block of marble for your efforts.
Intendant Nashast hands you a dusty bag of coins.
Okay. So there's no mention of a monocle in his description, but I still love this. The mental image of a kephera whipping out a monocle and holding it up to only one of their eyes (which are they picking?) is hilarious. Kudos to whoever tucked this in. Maybe someone can add the monocle to his actual desc, though?