I've noticed recently some discussion on the forums related to perceived deficiencies of guild covenants. Due to the particular goals of guild covenants (particularly in making life easier for newbies, particularly those in less-populated guilds), this week I will be looking into implementing some player-suggested changes to the covenant system to make them more usable and effective. So, post any ideas you might have regarding covenants!
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2) Undersecretaries an secretaries having the ability to affect novices of both guilds equally. This would apply to favors, as well as promotions from novice to full guild member, an such.
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readlog covenant (to show all logs of both guilds, perhaps?)
COVHELP <file> to share files for guild requirements etc. I think it would be preferable than just sharing all guild files.
2) Readlog accessible for both guilds and, hopefully, associated organizations (Air Lords, Continuum, etc)
3) Diplomacy accessible across guilds by the proper individuals (Protector, Security, etc)
It's almost midnight right now, so I can't think of more stuff, but there likely will be more from me tomorrow.
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For example, if the Cuddlemancer and the Snugguardian guilds have a covenant, Archcuddler Xenthos would be able to GHELP EDIT cuddlenovicescov, and anyone from the Snugguardians would then have access to the file in their own guild. Further, Master of Snuggles Eritheyl would be able to edit the cuddlenovicescov file from his guild, and it would update the file for the Cuddlemancers as well.
Allowing security/protector/diplomacy access across covenants would help the org as a whole, not just newbies, so I'd say yes to it as well, but the common help scrolls one is, at the very least, a must.
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- Find the location and area of a guild novice.
GUILD LEDGER SUMMON
- Summon a guild novice.
GUILD LEDGER TELEPORT
- Teleport to a guild novice.
Make it so these can be used across the covenant? Most of the time we just use the covenants for novice care in dead guilds anyway
I don't see why there's a complaint in regards to diplomacy. Perhaps limit it to being read-only for the covenant guild as opposed to running the ability to set fines/etc across, even though I personally don't see the issue there. If you can't trust the members of your covenant guild to set proper fines, it'll take all of two wrong attempts for the people seeking unenemying to figure out that they need to speak with your guild when they pay a fine and end up back on the enemy list.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
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I would cap the guildrank at which members could receive GFs from the other guild. Such as a Nekotai can't GF a SD over GR3.
My concern with merging logs AND channels is that the guilds are just going to start merging together and interaction is going to be less guild centric, which some people will like I suppose. Not because the guilds are inherently oversharing, but because the typical lines of communication are all going to be shared and the only other avenues for JUST SD communication are GST (which not everyone has) or in person group meetings. If I want to just talk to my guild, I can't. I have to include the Nekotai.
The guild aether and guild logs are really the central day to day methods of communication between the guilds. News tends to be less day to day chit chat and upkeep, and more big picture and major changes. For example, I don't think the Nekotai should be privvy to a guildwide discussion about the next Princess of Shadows.
The point being... you log on, you read both logs, note that Janalon has written the following in the Neko log: "Newbie431 has earned a favour, please provide accordingly" So you go ahead and guildfavour newbie431 <Cause Janalon said so> and everyone's happy.
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That's really just arguing semantics. If everyone has access to both all the time, it may as well be the same thing. At that point, it's simply a tedious task to check both rather than merging them outright like the GT aether. "Technically" seperate is not the same as truly seperate entities. It does not address the above concern, (though whether the above concern needs to be addressed may be a matter of opinion).
I, personally, liked Covenants in theory but have disliked them in practice. However, I understand their value. Whether the alternate option of maintaining identities WHILE provided newbies with adequate promotion opportunities is realistic or not may dictate how much of this actually gets implemented. Obviously we can't back track and unrelease guilds to boost populations, so my concerns may be wholly secondary to the more immediate concerns of newbie advancement.
That being said, considering most "newbie" tasks end at GR3 when you enter as a full guild member, I don't think anyone should be teaching the more lore centric aspects of other guilds than the guild itself. I believe in being conservative rather than liberal on how far we let the guilds influence eachother's new players.