It sounds like some experienced players are pointing out that smobs tied to factions being made easier to kill could magnify combat and population imbalances, rather than making combat more fun. Why … (View Post)
Problem Balance. It is common for classes from different orgs but in the same archetype to have mechanically different skillsets. If this were consistent and there were to be a different skillset for… (View Post)
Noob question. Is there a particular reason to design classes from different orgs in the same archetype with mechanically different skillsets? This seems to be common and it seems like it would make … (View Post)
Could you clarify two points? What's the time frame? Within what time period do 4 attackers have to hit the target for the targeting malus to count that as 4v1 and take effect? How long does the malu… (View Post)