Balance. It is common for classes from different orgs but in the same archetype to have mechanically different skillsets. If this were consistent and there were to be a different skillset for each class, that's up to 30 skillsets needing to be balanced within and against each other, with all their permutations. I would argue that no one can expect that kind of wizardry from a handful of staff. This situation would create constant balance issues despite how amazing the staff and volunteers are.Suggested solution
Have 5 to 8 thoughtful, synergistic, well balanced skillsets for 5 to 8 archetypes, and then just change the flavoring across different orgs, but give each archetype the same mechanics. This would also make combat and competitions much more fair, and make expectations from staff/volunteers more reasonable. Making the game more balanced also helps retain players.Source
This idea is based on @Xenthos
's comment from the Let's talk about Glomdoring thread: https://forums.lusternia.com/discussion/comment/192404/#Comment_192404
. I brought it up in Why people are leaving the game: https://forums.lusternia.com/discussion/comment/192474/#Comment_192474
and it got seconded.
Tzaraziko died for your spins