Succinctly:
Curios used to generate coins, but coins used to generate curios. Curios not generating coins results in fewer total curios in game.
Rare curios used to generate only other rares or 2 coins.
Problem:
Chance of gold is still a bit too high. Obstacle for completing sets still a bit too high.
Solution:
Rares should never rub into gold, instead rares should ‘split’ into two non-rare curios.
Reduce gold chance by 15% and add a 10% chance that rubbing a coin ‘spilts’ that coin into two curios.
This keeps rubbing fairly risky but rewards the gambler with a small chance at reward while generating a few more random curios for trading.
Comments
Rubbing is just utterly pointless now, and carries too much risk against any tangible benefit.
The 'unknown' curio bug is fixed. It was a pretty rare bug and difficult to diagnose -- I had to literally rub hundreds of curios to reproduce a bug.
Cool changes though, step in the right direction!
Thank you for changing this though!
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
You vigorously rub vermillion bottle spout curio piece of the Vermillion Bottle Curio Set between your thumb and forefinger. The curio trembles and then
transforms into fifth pinch of parsley curio piece of the Parsley Bottle Curio Set and first pinch of cloves curio piece of the Clove Bottle Curio Set.
and
curio rub 10927
You vigorously rub vermillion bottle spout curio piece of the Vermillion Bottle Curio Set between your thumb and forefinger. The curio trembles and then
transforms into crystal core curio piece of the Crystal Moon Curio Set.
Unless I'm misunderstanding how the collections work, neither of those statements are true. Please correct me if I'm wrong.
What's the chance for Rares for not dusting/splitting about now? Anyone know?
It would be nice to be able to trade pieces again as well, if that's what you are referring to.
Faragan asked me to post this for him. The boards are difficult for him to manage. Corrected some glaring typos, so if something sounds backwards, blame me.
611 Faragan 12/08 00:42 Idea, a diminishing return on curio pieces. When you get a curio piece check it against your list and if you have 2 of that piece you'll have less and less of a chance of getting that piece the more of them you get. if 2 of the same piece I'd suggest a 50 percent chance only of getting another identical piece 3upto 75 and if 4 then you won't get another identical piece. to summarize if you have 2 of x you only have a 50 percent chance of getting x if 3 of x only 75 percent chance if 4 you won’t get any more of x I suggest this because collecting now is really the only reason to get curios. Since rubbing you can not get Czigani coins this will make collecting easier. This formula should apply to opening packages, casks, crates, less on conversion or wheel spins. and another form of getting curio pieces. Quest ones too...cooking them. I think that's all the ways.
[Steingrim note]: I wouldn’t mind not getting duplicate pieces. It would probably require a significant rewrite to the code and hard to know what the Amins desires are about duplicate curio pieces. For these types of suggestions, my hunch is that the code probably lumps to much together, or that object creation doesn’t have enough flexibility or both. Overstepping here, my inclination would be to presume that curio creation could be and would need to be refactored into something like ‘chance’, ‘ object creation’, and ‘presentation’, meaning you work out the result before creating the curios and then present the final result to the object creator. This way you can alter the generation mechanism more (e,g result says, make ‘Second Azure Bottle Shard’ player already has one or do things like add in chance rubbing a curios will split).
Another suggestion from me.
Suggestion: Wildcard curios.
I wanted to toss out the idea of ‘wildcard curios’, Czigany Jokers, if you will. Wildcards would sub in for any missing *allowed* curio piece.
Set jokers (sub for a specific set, e.g. Azure Genie Joker) could have a pretty easy good rub chance, say rub 100 curios and you’d wind up with 4 jokers.
In addition, you could have collection jokers (sub for a missing piece in any of the sets of the collection, e.g. Wild Genie Joker) . Chance, 25% of normal jokers would be collection ones.
Would make crates interesting. A crate could have one of each joker and a random rare, with 13 commons.
p.s. @Estarra just posting this because I think from above you were saying this wasn't supposed to happen. I don't know that I mind it does (was really short on cooking curios) but:
You vigorously rub head curio piece of the Avaricious Asp Curio Set between your thumb and
forefinger. The curio trembles and then transforms into eighth cup of red sprinkles curio piece of
the Red Bottle Curio Set and eighth pinch of allspice curio piece of the Allspice Bottle Curio Set.
As for the recent suggestions that have followed since, I am intrigued by the idea of a joker so to speak, but think maybe the way to handle it would be it to be sold separately. It could have a steep credit cost (i.e. 25-50 credits) so that folks could use it to complete that missing piece for sets that are no longer available or that are not widely pursued by the overall population as well as providing some additional income to the game.
P.S. I don't know that the chance of same collection vs different is, but if anything it seems more weighted to the same collection currently.
Or maybe they could just not make jokers for quest curios.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!