Can/should bremeister beers and teas be referencable by their type in wares?
I can't seem to just find "darkbeer" for example which would be suuuper handy.
"Amber beer" finds it for me.
It's actually only searching by the first word you enter, "portal search shops dark beer" finds everything with dark in it. Amber just happens to be fairly rare outside of beer.
One day, when they have time, hopefully they will implement searching by multiple words.
Can/should bremeister beers and teas be referencable by their type in wares?
I can't seem to just find "darkbeer" for example which would be suuuper handy.
"Amber beer" finds it for me.
It's actually only searching by the first word you enter, "portal search shops dark beer" finds everything with dark in it. Amber just happens to be fairly rare outside of beer.
One day, when they have time, hopefully they will implement searching by multiple words.
First of all, no one really knows what it means. It has no value for established players but potentially encourages new players to gravitate towards guilds at the top for potentially no reason than they are high on a list. In the end it provides no value but potentially contributes to org disaparity.
I was reading through some Aetolia 2016 town halls and it came up. Thought it was a good idea.
Known Aliases: Celina/Cyndarin/Fire Jesus/The Night/That Bitch who griefed us
Topguilds is useful if used as a metric for your own guild's activity from day to day - it helps you get a general idea of overall activity and if activity is waxing or waning. Comparatively, it's a fairly useless tool as the activity tracking is rather weak, but I'd love to see a guild leader equivalent to help leaders get a sense of how active their guild is, ideally with a few categories of activity, like PK or RP to help us see what types of things our guild members gravitate towards.
Thank you! On the heels of that success: Would it be possible for private cartels to be deeded to families such that the family head could assign clan heads and trademasters as needed? (I suspect this may not be such a simple idea, but I would love it in lieu of a more comprehensive cartel system overhaul)
Topguilds is useful if used as a metric for your own guild's activity from day to day - it helps you get a general idea of overall activity and if activity is waxing or waning. Comparatively, it's a fairly useless tool as the activity tracking is rather weak, but I'd love to see a guild leader equivalent to help leaders get a sense of how active their guild is, ideally with a few categories of activity, like PK or RP to help us see what types of things our guild members gravitate towards.
Though gmembers also has that information for you, albeit in a more obscure manner. I feel like it'd be better to just provide the information only for your own guild, I agree with the misleading reflection. e. g. if your guild is on the bottom list, you may feel disheartened as a newb, even though it isn't -that- quiet.
Would some more options/features for setting up Vengeance games be possible? Like deciding if is visible what roles are in the game or not, or giving the option to set which roles can show up?
Can we make them two way for the duration of the domoth plus for like 10 mins after it happens? Its not an issue for demigods who can ascend out but you still need a bix person to take down non demigods.
Just a bit of a quality of life thing for people really.
Can we move dreamcatchers to artisan? Would be nice to be able to make some custom ones
Maybe artisan for design and enchanter for magicalness, akin to runebags? Also maybe a separate AB for dreamcatchers? It's not intuitive under dimensionpockets and is kinda just tacked on to that skill.
Can we move dreamcatchers to artisan? Would be nice to be able to make some custom ones
Maybe artisan for design and enchanter for magicalness, akin to runebags? Also maybe a separate AB for dreamcatchers? It's not intuitive under dimensionpockets and is kinda just tacked on to that skill.
If necessary, I personally wouldn't mind just moving it to artisan but yeah separating if from dimension pockets makes sense if it stays cause it's not really a rift thing any more.
New trade skill focused on carving little wooden or bone totems that let people use totem skills, similar to how enchantment lets you use cosmic and elementalism skills.
Sadly unlikely as many totem skills are available as expensive artifacts
Unsure how feasible this is, but designs already come with an associated minimum comm amount. It would be cool if these numbers were used as base minimum prices for shops - for example, if you tried to price a robe at 10 gold, you'd be told that the minimum cost a robe can be sold for is 2500 gold (or whatever).
This would help prevent people from accidentally pricing stuff too low, but more importantly it would establish a firm floor on prices, which would stop the undercutting creep. I see a lot of stuff for sale for cheaper than production, either because of artifacts or immense comm stockpiles or because people don't really math stuff out, and this would put things on a more even footing.
Unsure how feasible this is, but designs already come with an associated minimum comm amount. It would be cool if these numbers were used as base minimum prices for shops - for example, if you tried to price a robe at 10 gold, you'd be told that the minimum cost a robe can be sold for is 2500 gold (or whatever).
This would help prevent people from accidentally pricing stuff too low, but more importantly it would establish a firm floor on prices, which would stop the undercutting creep. I see a lot of stuff for sale for cheaper than production, either because of artifacts or immense comm stockpiles or because people don't really math stuff out, and this would put things on a more even footing.
Not sure about that, I sell things cheaply sometimes because they are like needed items. Like the commune pays for them basically to have a stock for people.
Yeah, like, the BT shop "sells" powerstones for, like, 1 gold in case there is no one around to simply give baby Crows some powerstones for totemcarving.
In the past, the stopgap solution to severe undercutters is to send people to buy out their stock and just... resell it for higher.
The bigger question is: why are undercutters a problem? That leads down a rabbittrail of other questions and issues. Well, clearly they are a problem because they reduce the profits that other people can make doing a trade. Okay, so what are those profits for? Nada. Even at reasonable prices, I somehow doubt that you can make more gold using a trade than you can bashing and a trade comes at the cost of 1716 lessons worth of credits with (for some trades) minimal other benefits. So, to make a profit, you really need to recoup at least 1.5k lessons worth of credits minimum, which ehhhhhhh.
That brings us back to the undercutters. It's not really in their best interest to sell hyperlow, it makes the most sense for them to undercut but by the minimum amount possible to guarantee the highest sales - there's a curve there and you can maximize profits by juggling the loss you take by undercutting and the gains from increased sales volume. The issue is, there isn't any incentive to maximize profit and stabilize the market, because the resulting gold is a) marginal, and b) useless.
Comments
Estarra the Eternal says, "Give Shevat the floor please."
One day, when they have time, hopefully they will implement searching by multiple words.
First of all, no one really knows what it means. It has no value for established players but potentially encourages new players to gravitate towards guilds at the top for potentially no reason than they are high on a list. In the end it provides no value but potentially contributes to org disaparity.
I was reading through some Aetolia 2016 town halls and it came up. Thought it was a good idea.
Estarra the Eternal says, "Give Shevat the floor please."
Estarra the Eternal says, "Give Shevat the floor please."
Can we make them two way for the duration of the domoth plus for like 10 mins after it happens? Its not an issue for demigods who can ascend out but you still need a bix person to take down non demigods.
Just a bit of a quality of life thing for people really.
Sadly unlikely as many totem skills are available as expensive artifacts
This would help prevent people from accidentally pricing stuff too low, but more importantly it would establish a firm floor on prices, which would stop the undercutting creep. I see a lot of stuff for sale for cheaper than production, either because of artifacts or immense comm stockpiles or because people don't really math stuff out, and this would put things on a more even footing.
Not sure about that, I sell things cheaply sometimes because they are like needed items. Like the commune pays for them basically to have a stock for people.
The bigger question is: why are undercutters a problem? That leads down a rabbittrail of other questions and issues. Well, clearly they are a problem because they reduce the profits that other people can make doing a trade. Okay, so what are those profits for? Nada. Even at reasonable prices, I somehow doubt that you can make more gold using a trade than you can bashing and a trade comes at the cost of 1716 lessons worth of credits with (for some trades) minimal other benefits. So, to make a profit, you really need to recoup at least 1.5k lessons worth of credits minimum, which ehhhhhhh.
That brings us back to the undercutters. It's not really in their best interest to sell hyperlow, it makes the most sense for them to undercut but by the minimum amount possible to guarantee the highest sales - there's a curve there and you can maximize profits by juggling the loss you take by undercutting and the gains from increased sales volume. The issue is, there isn't any incentive to maximize profit and stabilize the market, because the resulting gold is a) marginal, and b) useless.