It would totally be awesome if mobs would just automatically be set back to influenceable when they respawn (either returning from death / corpse or returning from the Room of Holding / wherever they hang out).
All these dazed bards on the mountains that are already influenced are rather annoying. So are fae that return to Faethorn influenced.
It would totally be awesome if mobs would just automatically be set back to influenceable when they respawn (either returning from death / corpse or returning from the Room of Holding / wherever they hang out).
All these dazed bards on the mountains that are already influenced are rather annoying. So are fae that return to Faethorn influenced.
And Lirangsha mobs that ran off or got punched in the face...
The divine voice
of Avechna, the Avenger reverberates powerfully, "Congratulations,
Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
I'd quite like it if the command DOMOTH STATUS could be modified to show only one domoth... like if there's a contest for Death, You could type DOMOTH STATUS DEATH and it would only show the Death domoth, rather than having to flip through more pages.
I'm Lucidian. If I don't get pedantic every so often, I might explode.
All of these concealment items cost so many credits. Qq. They don't have any actual mechanical benefits, really, but things like great runes of the tobacconist cost only 50. Blargh.
Yeah I've been poking around the artifacts scrolls lately and some of those prices are just astounding to me. Anyhoo, I'd recommend writing a little script that can quickly wear/rub/remove all the jewelry you don't want showing.
If you wear the same type of jewelry (aka same pattern) it'll condense them down in the description. So you get "10 rings of awesomeness" instead of "a ring of awesomeness, a ring of power, a ring of nocreativity, a ring of blabblahblah"
All of these concealment items cost so many credits. Qq. They don't have any actual mechanical benefits, really, but things like great runes of the tobacconist cost only 50. Blargh.
- Note: Unseen jewelry do not count for prestige!
That would be a definite mechanical benefit, just not for combat.
Is a Doctoral Cord really worth 1000 for no mechanical benefit?
(changing trade isn't really a mechanical benefit, just made tradesman less useful since you cant keep trans items working)
I would disagree. I think changing trade really is a mechanical benefit - I can basically equip myself with everything bar tattoos and city enchantments because I have every possible trade (this is a lie, I don't actually have poisons yet). I don't see how this isn't a mechanical benefit. No, my reduction from roseglasses isn't active when I'm not a Tinker/my magictome doesn't recharge itself or give DMP when I'm not a Bookbinder/etc. But I think it's wrong to say both that the cord isn't worth it - though it is now worth it for very specific purposes a lot more than universally useful to all people - and that it's not mechanically worth it. I make a lot of gold off the fact that I can make pretty much everything without involving third parties, too.
(That may not have made a lot of sense, I just woke up!)
Is there any real reason to leave it restricted to 50 lessons worth of flexing now? There's a very large mechanical disincentive to switch "on the fly" (basically like hitting yourself with inquisition). Hm.
Is there any real reason to leave it restricted to 50 lessons worth of flexing now? There's a very large mechanical disincentive to switch "on the fly" (basically like hitting yourself with inquisition). Hm.
This is the first post-change suggestion to the cord that I actually agree with.
I was wondering if we could have an ingame calender feature with upcoming events and have our time zones configurable so we can organize for events without confusion (and maybe even see a summary of time until said event is about to happen).
It is not a mechanical benefit because you can get all that stuff without changing your own trade.
I can make my own origami, then change to herbs and harvest. Or I can do as the system intended and buy both while keeping my original trade. Why would I pay 1000 credits for purely convenience at this point?
The cord should be like 250-500 since it DOES hit you back if you actually try to use it. I cannot even use it to do minor things because it costs alot more than just a skillset of defs.
I would like to see the cost reduced, a refund of the difference, and I am fine with dropping the cap on lessons to swap skillsets. I assume things like traps dont fire if you swap the skillset out.
The mechanical benefit is no lesson loss. The cost is fine where it is.
Even if you just bought it for swapping out trade skills, you can save yourself more than 1000 credits worth of skillflexing depending on how often you swap back and forth.
For example, somebody who has both herbalism and alchemy no longer depends on anybody else to fund their trade (aside from powerstones, and even then, there are artifacts for that too) Pure profit in game terms.
Just because it's no longer got a combat/Pvp benefit, doesn't mean it's not worth it's cost.
A whisper from the trees and a frosty presence tells you, secretly, "But you are strong, little
flower, and wise." The voice shifts and expands, becoming more real. "And everything you just said
in the ritual made me feel safer. You should, too."
It has a drawback for that cost, the fact you're restricted to so many flexes is limited.
Ultimately skillflexing isn't as powerful as it was, and now punishes the user. The artifact has lost significant value, whether you agree it should have done what it allowed or not.
The divine voice
of Avechna, the Avenger reverberates powerfully, "Congratulations,
Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
It has a drawback for that cost, the fact you're restricted to so many flexes is limited.
Ultimately skillflexing isn't as powerful as it was, and now punishes the user. The artifact has lost significant value, whether you agree it should have done what it allowed or not.
Does it have a restriction on how many skillflexes you can do total, or just per day?
A whisper from the trees and a frosty presence tells you, secretly, "But you are strong, little
flower, and wise." The voice shifts and expands, becoming more real. "And everything you just said
in the ritual made me feel safer. You should, too."
2 per day. Which for some people is just one skillset split into two parts. You then cannot swap trades, swap other skills etc, which is limiting for certain classes who want to swap to a completely different spec and can't because they need to flex more than 2 specific skills.
The divine voice
of Avechna, the Avenger reverberates powerfully, "Congratulations,
Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
You can flex ONE FULL skill every ig month, or TWO SPECIALISATION skills every ig month. So a Stag-Pureblade knight can switch into a Moon-Blademaster knight in a single ig month, by forgetting Stag (and not totems) and Pureblade (and not knighthood) and activating Moon and Blademaster. He cannot, however, switch to Tracking-Blademaster, because to switch to tracking will require a full activation, and he'll have to stay Pureblade.
This is the same for a mage, who can switch from being a TK-mancer to a TP-chemancer, but cannot switch from a TK-mancer to a Runes-chemancer.
The admin sure messed up on this. All this talk about lowering the price of the cord is why keeping other skills' defences when flexing out of
the skill side effect should have been disabled the moment someone first
bugged it, instead of the wait and see decision. To be entirely
truthful, the admin probably priced the cord at 1000 credits
specifically, and only, for the effect of removing the lesson cost when flexing,
and nothing else. From their point of view, the artifact was giving a
bonus effect for the past however long it has been in the market, and
only now has been brought back in line with the original design.
To
put it into an analogy, it's as though a chef had sold a dish with
three slices of beef at a price which was intended for two slices of
beef. He finally realized his mistake, and removed the extra slice in
his future dish preparations, and if anything, he'd want to ask for
retroactive payment on all the extra slices he had unwittingly given out
in the past. But the customers don't feel like that, of course. Now
they want the price of the dish to be lowered because they're getting
less than what they've been paying for.
A mess indeed, but I won't be surprised if the price doesn't change.
2 per day. Which for some people is just one skillset split into two parts. You then cannot swap trades, swap other skills etc, which is limiting for certain classes who want to swap to a completely different spec and can't because they need to flex more than 2 specific skills.
Then the number should be raised higher for non-tradeskills, not limitless, because that would be too abuseable, but perhaps 4?
But the cost shouldn't change.
A whisper from the trees and a frosty presence tells you, secretly, "But you are strong, little
flower, and wise." The voice shifts and expands, becoming more real. "And everything you just said
in the ritual made me feel safer. You should, too."
Comments
All these dazed bards on the mountains that are already influenced are rather annoying. So are fae that return to Faethorn influenced.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
if it did that, we'd have to take gloves off to rub rings, unless that's already a thing.
Estarra the Eternal says, "Give Shevat the floor please."
Estarra the Eternal says, "Give Shevat the floor please."
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Ultimately skillflexing isn't as powerful as it was, and now punishes the user. The artifact has lost significant value, whether you agree it should have done what it allowed or not.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
This is the same for a mage, who can switch from being a TK-mancer to a TP-chemancer, but cannot switch from a TK-mancer to a Runes-chemancer.
The admin sure messed up on this. All this talk about lowering the price of the cord is why keeping other skills' defences when flexing out of the skill side effect should have been disabled the moment someone first bugged it, instead of the wait and see decision. To be entirely truthful, the admin probably priced the cord at 1000 credits specifically, and only, for the effect of removing the lesson cost when flexing, and nothing else. From their point of view, the artifact was giving a bonus effect for the past however long it has been in the market, and only now has been brought back in line with the original design.
To put it into an analogy, it's as though a chef had sold a dish with three slices of beef at a price which was intended for two slices of beef. He finally realized his mistake, and removed the extra slice in his future dish preparations, and if anything, he'd want to ask for retroactive payment on all the extra slices he had unwittingly given out in the past. But the customers don't feel like that, of course. Now they want the price of the dish to be lowered because they're getting less than what they've been paying for.
A mess indeed, but I won't be surprised if the price doesn't change.