It's not as painful as it seems, and you'll likely only raise your leaves/fields/whatever right before a battle/domoth.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
It doesn't cost 100 sap to do the majority of effects, it only costs 1 (that is, half an essence) for the passives, and a total of like 40 for the trans skill. The woodchems have things that make them hurt, the ongoing cost to use skills isn't really one of them.
It doesn't cost 100 sap to do the majority of effects, it only costs 1 (that is, half an essence) for the passives, and a total of like 40 for the trans skill. The woodchems have things that make them hurt, the ongoing cost to use skills isn't really one of them.
He's probably misreading the 50 month defs as hourly ones.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Got an oddly surprising design rejection today from the Lovely @Charites and @Viravain. Let's see how this goes, because I really like my design
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
My level 4 beast gets +15 ego per spirit train, at least.
EDIT: And it seems he gets 500 of each stat each level, so... yeah. +15 per train (so +150 per reagent; at least I think they give 10 trains per reagent?).
It doesn't cost 100 sap to do the majority of effects, it only costs 1 (that is, half an essence) for the passives, and a total of like 40 for the trans skill. The woodchems have things that make them hurt, the ongoing cost to use skills isn't really one of them.
whoops my bad. Mixed up the ability to grow bark and the ability to grow leaves. Leaves cost 1 sap yeah and last 1 hour, bark however:
It doesn't cost 100 sap to do the majority of effects, it only costs 1 (that is, half an essence) for the passives, and a total of like 40 for the trans skill. The woodchems have things that make them hurt, the ongoing cost to use skills isn't really one of them.
whoops my bad. Mixed up the ability to grow bark and the ability to grow leaves. Leaves cost 1 sap yeah and last 1 hour, bark however:
By growing an exterior of seeping bark, wyrdenwood will be able to increase the damage of any poisonous attacks. This bark will last fifty months.
50 months definitely makes it better, still painful to think of though >>
Imagine having to do the same thing, but with metal instead of wood. That's what the cities do.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
It doesn't cost 100 sap to do the majority of effects, it only costs 1 (that is, half an essence) for the passives, and a total of like 40 for the trans skill. The woodchems have things that make them hurt, the ongoing cost to use skills isn't really one of them.
whoops my bad. Mixed up the ability to grow bark and the ability to grow leaves. Leaves cost 1 sap yeah and last 1 hour, bark however:
Im wondering why we as trees cannot simply grow our own sap..I mean we are trees afterall. Admittedly it would be a slow process, but when I thought of -wood specs, I had assume everything was about 'growing over time', rather than using an 'energy source' to do it.
Trees do grow their own sap... but it takes nutrients and water :P
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Except Seren saplings turn into Seren sap... even when nommed on by Glom trees. I can't remember if that was a bug or intended design. I know I reported it and got an answer to it.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
It doesn't cost 100 sap to do the majority of effects, it only costs 1 (that is, half an essence) for the passives, and a total of like 40 for the trans skill. The woodchems have things that make them hurt, the ongoing cost to use skills isn't really one of them.
whoops my bad. Mixed up the ability to grow bark and the ability to grow leaves. Leaves cost 1 sap yeah and last 1 hour, bark however:
Pyros use gold. Geos use iron. Aquas use platinum. Aeros use silver. Not sure why wood would be pricier in a commune, though... being that you should be selling it relatively cheap to your communemembers considering mulching and all that other stuff.
EDIT: Worst case scenario, keep a stock in the guild shop from mulching and sell to guild members only for cheaper. Make sure they know it's for woods, not random frolicking.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Except Seren saplings turn into Seren sap... even when nommed on by Glom trees. I can't remember if that was a bug or intended design. I know I reported it and got an answer to it.
So long as you are talking about the commodity and not the raw material.. I sell wood in my aethermanse for 35gp, 25gp if you buy in bulk and unless you are buying 100,000 you are not going to run me out any time soon. sometimes it is worth looking at the aetherplex for comms anymore due to the aethermines people have bought, you are likely to get a better deal than buying from a commodity shop. Just saying. ^_^
The soft, hollow voice of Nocht, the Silent resounds within your mind as His words echo through the aether, "Congratulations, Arimisia. Your mastery of vermin cannot be disputed."
It doesn't cost 100 sap to do the majority of effects, it only costs 1 (that is, half an essence) for the passives, and a total of like 40 for the trans skill. The woodchems have things that make them hurt, the ongoing cost to use skills isn't really one of them.
whoops my bad. Mixed up the ability to grow bark and the ability to grow leaves. Leaves cost 1 sap yeah and last 1 hour, bark however:
By growing an exterior of seeping bark, wyrdenwood will be able to increase the damage of any poisonous attacks. This bark will last fifty months.
50 months definitely makes it better, still painful to think of though >>
Imagine having to do the same thing, but with metal instead of wood. That's what the cities do.
Wood is more expensive than most metals
That's because your forest has this thing about letting us cut down trees
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
It doesn't cost 100 sap to do the majority of effects, it only costs 1 (that is, half an essence) for the passives, and a total of like 40 for the trans skill. The woodchems have things that make them hurt, the ongoing cost to use skills isn't really one of them.
whoops my bad. Mixed up the ability to grow bark and the ability to grow leaves. Leaves cost 1 sap yeah and last 1 hour, bark however:
Comments
#udderlyconfused
EDIT: And it seems he gets 500 of each stat each level, so... yeah. +15 per train (so +150 per reagent; at least I think they give 10 trains per reagent?).
Syntax: WYRDENWOOD BARK SEEPING
Outlay: wood 10 oozing sap 100
DMP: 20 poison (buff)
By growing an exterior of seeping bark, wyrdenwood will be able to
increase the damage of any poisonous attacks. This bark will last fifty
months.
50 months definitely makes it better, still painful to think of though >>
Syntax: WYRDENWOOD BARK SEEPING
Outlay: wood 10 oozing sap 100
DMP: 20 poison (buff)
By growing an exterior of seeping bark, wyrdenwood will be able to
increase the damage of any poisonous attacks. This bark will last fifty
months.
50 months definitely makes it better, still painful to think of though >>
Imagine having to do the same thing, but with metal instead of wood. That's what the cities do.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
EDIT: Worst case scenario, keep a stock in the guild shop from mulching and sell to guild members only for cheaper. Make sure they know it's for woods, not random frolicking.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
So long as you are talking about the commodity and not the raw material.. I sell wood in my aethermanse for 35gp, 25gp if you buy in bulk and unless you are buying 100,000 you are not going to run me out any time soon. sometimes it is worth looking at the aetherplex for comms anymore due to the aethermines people have bought, you are likely to get a better deal than buying from a commodity shop. Just saying. ^_^
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
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