Question - what does toad curse do to the victim upon failure? It still costs the power but I never thought about whether it actually still does something.
It afflicts the opposing player with Annoyance because they know you're just going to start running around until your next setup.
Mayor Steingrim, the Grand Schema says to you, "Well, as I recall you kinda leave a mark whereever you go."
Question - what does toad curse do to the victim upon failure? It still costs the power but I never thought about whether it actually still does something.
It afflicts the opposing player with Annoyance because they know you're just going to start running around until your next setup.
#Guardian/WiccanProblems
2014/04/19 01:38:01 - Leolamins drained 2000000 power to raise Silvanus as a Vernal Ascendant.
2014/07/23 05:01:29 - Silvanus drained 2000000 power to raise Munsia as a Vernal Ascendant.
2015/05/24 06:03:07 - Silvanus drained 2000000 power to raise Arimisia as a Vernal Ascendant.
2015/05/24 06:03:58 - Silvanus drained 2000000 power to raise Lavinya as a Vernal Ascendant.
Actually, Shaddus, Swoop needs Crowform, costs zero power, and the person can easily be shoved out of the trees if they fail the instakill. Can you please at least check Xiel's site before shitting all over the forums?
actually, Maligorn, it also requires below the threshold of mana, which you can't tell because you can't contemplate people on a different elevation, and shove also requires balance, which means the person also has the time from Swoop balance and shove balance to sip/sparkle/scroll.
I think you need to take a step back and chill. You're going Draylor on the forums, and it isn't pleasant for anyone, least of all yourself.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Question - what does toad curse do to the victim upon failure? It still costs the power but I never thought about whether it actually still does something.
I don't think it does anything.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Are you telling me you can't contemplate, climb up, and swoop all in the same balance?
No, because you have to contemplate, climb up, crow perch, swoop. All the while, your target could have healed their mana and/or moved out of the way. Meanwhile, assess only requires eqbal and doesn't consume it, allowing for easier Gores. If you really think they're balanced, pay attention during a battle and see how many you see of one verses the other.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
I just tested it on my BT -- Crow Perch does not take balance.
Swoop can be used in ethereal, sylvan and wyrden forest.
Gore can be used in any terrain. What's your point?
Also, mea culpa on the Treebourne thing.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
I love when I shapeshift into wildewood and get my treehug instakill. It kills targets who have less than ~1000 health, and if it fails it instead does some damage and breaks a limb. It's clearly an instakill though because it reduces health to zero like all of the other instakills, when one of your vitals (hp in this case) is low enough. This puts it in the same class as swoop, toadcurse, and yes - drunkenfool. Turns out, the lines get a little muddy when you're talking about health versus another skill that 'instantly' puts your health from a potential 100% to zero based on some other condition unrelated to health. There is a reason that manakills are such a big deal.
All of the kills that require both a vital threshold and a secondary condition, like wrack or (old) eternalsleep work consistently with regards to taking power on secondary condition failure, last I checked. If the target is not valid (they don't have the enabling secondary condition), it fails but takes no power. If they do have the secondary condition but are above the kill threshold, it takes power.
Perch was updated when cling was to be balanceless. This was the worst implementation of that report, because it adds a lot of spam to the game for minimal reason - the only time it acts any differently is when the druid has been forced into the tree terrain involuntarily and until they gain eq/bal to put through a cling command. It really should have just been made a passive defense of some sort, with some kind of mechanism for enemies to disable it if really needed (though I don't really think it is). Oh well.
Discern is just as balanceless as assess, so..... The reason you see more gores is because of brumetower.
EDIT: DrunkenFool is a good benchmark for lowering the cost/restrictions of other instakills though. For instance, I cited it in my dreamweaving report when asking for removing the sleep requirement on eternalsleep - another ego kill that costs 8p, has a lot less vitals pressure support atm than drunkenfool, and has no effect when it fails.
The reason you see gore more than swoop is because damage is a universal kill method and mana drain is a limited access kill method. Even if brume tower wasn't a thing, you'd still see it more. We know this because damage is still, by far, the most common kill method which is why gore is great. Anything that raises and reduces effective max health is great for this reason.
It's a fruitless pursuit to try and sort out which of stag and crow is on top of the pile of old leaky skillsets, tbh.
As far as the instakill part is concerned, gore and swoop are just about the same - mana pressure is easier than health pressure in situations where you can't just burst damage down an enemy already. Overall, Glomdoring does have a lot of support for mana draining and Serenwilde doesn't have any particularly notable damage edge (not on the level of the Glom mana stack), but it's not that big of a deal at the end of the day now that some things like doublehaegl are fixed/being fixed.
They both need some pretty extensive tuneups in general, for utility and potency to keep up with the new guilds.
The reason you see gore more than swoop is because damage is a universal kill method and mana drain is a limited access kill method. Even if brume tower wasn't a thing, you'd still see it more. We know this because damage is still, by far, the most common kill method which is why gore is great.
Mana pressure is easier than health pressure in situations where you can't just burst damage down an enemy already.
In a situation where you've damaged someone with 10k max health by ~7.6k you can just... have your group hit them with two more bashing attacks and you're golden without spending any power. It's not really a factor. It's a cute way to make sure YOU get that kill instead of your bashing attack being the first of that two hit combo and someone else immediately getting the kill instead of you. It's useful. That part of the skill really doesn't qualify as 'great', imo. It's a neat convenience, it's certainly not the best skill in Stag, just like swoop isn't the best skill (anymore) in Crow.
Comments
Edit: Silvanus is too fast.
== Professional Girl Gamer ==
Yes I play games
Yes I'm a girl
get over it
actually, Maligorn, it also requires below the threshold of mana, which you can't tell because you can't contemplate people on a different elevation, and shove also requires balance, which means the person also has the time from Swoop balance and shove balance to sip/sparkle/scroll.
I think you need to take a step back and chill. You're going Draylor on the forums, and it isn't pleasant for anyone, least of all yourself.
Are you f---ing serious?
I don't think it does anything.
You lose your perch when you climb down / move, though.
== Professional Girl Gamer ==
Yes I play games
Yes I'm a girl
get over it
No, because you have to contemplate, climb up, crow perch, swoop. All the while, your target could have healed their mana and/or moved out of the way. Meanwhile, assess only requires eqbal and doesn't consume it, allowing for easier Gores. If you really think they're balanced, pay attention during a battle and see how many you see of one verses the other.
Swoop can be used in ethereal, sylvan and wyrden forest.
Gore can be used in any terrain. What's your point? Also, mea culpa on the Treebourne thing.
I love when I shapeshift into wildewood and get my treehug instakill. It kills targets who have less than ~1000 health, and if it fails it instead does some damage and breaks a limb. It's clearly an instakill though because it reduces health to zero like all of the other instakills, when one of your vitals (hp in this case) is low enough. This puts it in the same class as swoop, toadcurse, and yes - drunkenfool. Turns out, the lines get a little muddy when you're talking about health versus another skill that 'instantly' puts your health from a potential 100% to zero based on some other condition unrelated to health. There is a reason that manakills are such a big deal.
All of the kills that require both a vital threshold and a secondary condition, like wrack or (old) eternalsleep work consistently with regards to taking power on secondary condition failure, last I checked. If the target is not valid (they don't have the enabling secondary condition), it fails but takes no power. If they do have the secondary condition but are above the kill threshold, it takes power.