Envoy Reports

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  • XenthosXenthos Shadow Lord
    But not EAT HERB (any more).
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  • KarlachKarlach God of Kittens.
    Shedrin said:
    Karlach said:
    Iosai said:
    Karlach said:
    Xenthos said:

     
    o Pureblade attacks will inflict more bleeding in general depending on
    the wound state of the limb. Light wounds +10% bleeding, heavy wounds
    +25%, critical +50%. Report 1506.

    This won't help exsanguinate kills land any time soon, but twist is going to be the primary kill method if there's a way to outpace clotting.
    The Knighthood special report had decisions rendered last night; there is one in there about Exsanguinate, I believe, so wait for that to come in. :)
    The issue I'm having in playing it is that it's very difficult to make internal bleeding stick, short of having a second PB drop the aff so you can essentially "bomb" it, it's hard to stick. 

    Will test post change and give feedback as appropriate but just speaking for how things are now (and noting a severe lack of active PBs, anyone else currently playing it or did you all go AL/BC/BM?)
    With report 1447, there should be a 4s delay at critical, which should be enough to pull it off.
    Been testing of these new bleed changes with Veyils, parry was off and I was going ham, ramping up a limb to critical before pinlegging it with haemotox and even using beast plague to stack up more dust affs to hopefully make it stick.

    No good, the whole amount is clotted off before balance is returned each time. The bleed is noticeable but there's really no way to stop it going in the time it takes you to recover balance. Even accounting for high shrugging rates, when the poison and affs all land, it's still being clotted out quickly.

    So long as people can instantly clot bleeds, Pureblade is going to be stuck in a rut in solo and small skirmish, it will do well in groups, possibly too well if bleed can be allowed to stick on a target, even a small window of opportunity will lead itself to twist spam. But actually causing bleeding to stick around long enough to even twist is an issue.

    Also considering it requires the target impaled, carve is woefully low compared. Pinleg is roughly 1k bleed at critical, carve is 500. Would like to think that kind of bleeding causes mana pressure but as you can't maintain critical leg without dropping pinlegs for strikes, you don't have the pressure to keep up constant bleed values, giving them time to sip/scroll/sparkle mana back.


    I don't want to advocate a way for pureblades to delay clotting, but otherwise I can't see a way forward.

    The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."

    You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!


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  • edited October 2016
    InternalBleeding is an ice affliction. Bleeding shouldn't matter at all except as a secondary kill method.

    edit: Maybe I'm misunderstanding you here.
  • KarlachKarlach God of Kittens.
    edited October 2016
    Shedrin said:
    InternalBleeding is an ice affliction. Bleeding shouldn't matter at all except as a secondary kill method.

    edit: Maybe I'm misunderstanding you here.
    Exsanguinate requires the aff+bleeding.

    Edit:

    PUREBLADE - EXSANGUINATE

     

    Modifier

     

    Targetable Body Parts: Gut

    Requirements: Critical wounds, internalbleeding, at least 1250 bleeding

    Effects: Death

    Power: 3 (any)

     

    If your opponent is wounded and bleeding enough, you can kill them

    instantly via exsanguination

    The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."

    You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!


    image
  • With report 1466, it will be InternalBleeding + Crit Chest + Crit Gut. No bleeding requirement.
  • Pureblade is in a very tricky spot. In groups it is probably one of the easier warrior specs to synergise with as so many classes can contribute some form of bleeding, often as a side-effect of their normal offence. On the other hand, Pureblade's bleed also synergises very well with other classes because of the high levels of bleeding it can dish out even without any wounds. Unfortunately this does mean that in 1v1 the bleeding is probably too easy to deal with.

    One of the flaws that I see in the design of bleeding is that it is a function of pre-mitigated damage, which is a function of maximum health on the target. So you actually do more bleeding against someone with higher max hp than against someone with lower max hp. This can actually make it harder to build up bleeding for exsanguinate on someone with lower hp.

    Twist is also the only warrior mod that scales damage based on the "mechanic" of that spec. BM (afflictions), BC (bruising) and AL (wounds) all gets theirs for free. I guess now there's a built in scaling with the amount of bleeding based on wounds, but the fact is still that a PB must use an entire attack to take advantage of the scaling from twist, whereas the other warriors can still either increase the number of wounds or use a mod on top of the damage scaling they get. It is currently adding 1% damage (and bleeding, which is a function of damage) per 5 bleeding. I personally think it should become a passive thing and maybe lower it to 1% per 8 bleeding or something (will need to look into this in more detail - might not even need to lower the scaling). This would give PB more health pressure so that attacks can't just be shrugged off and the mana used for clotting fully recovered with sip mana while using sparkle/scroll for health.
  • KarlachKarlach God of Kittens.
    Shedrin said:
    With report 1466, it will be InternalBleeding + Crit Chest + Crit Gut. No bleeding requirement.
    Aha. I missed that entirely, good stuff!

    The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."

    You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!


    image
  • As an aside, I think PB could use a few more affliction mods. Right now it's very one-dimensional because a significant number of its mods are basically just more bleeding.
  • Falmiis said:
    As an aside, I think PB could use a few more affliction mods. Right now it's very one-dimensional because a significant number of its mods are basically just more bleeding.
    I think every spec needs a good look at it's mods to make sure they're worthwhile and that there's enough on multiple bodyparts to do significant things and not have to ram into parry all the time. PB is particularly bad at this. The best point is that is has mutilates at heavy.
  • The majority of warrior mods are not worth using due to how wounding works. It's certainly a balancing thing but for most specs and outright efficiency ideally a warrior wants to spam nothing but wounding strikes with hinder when needed in solo combat.

    It sort of feels like a lot of mods are designed there to be used to help build wounds and with correct and smart use bypass parry or build to disrupt but they simply don't work that way and are inferior to pure wound spam.

     Or for group hindrance often wounds affs are not as effective as sheildslam/strike\hs.
  • XenthosXenthos Shadow Lord
    ANNOUNCE NEWS #2654
    Date: 10/16/2016 at 19:20
    From: Iosai the Anomaly
    To  : Everyone
    Subj: Envoys Backlog - Part 5

    o Hunting Campfires will now provide health, mana and ego regeneration
    which can overfill vitals up to 110% of maximum. Report 1508.

    o Moon Succumb now costs 3p and drains a flat amount of mana per tick,
    plus a percentage per mental affliction the victim has. Report 1505.

    o Harmonics MalefactGem now gives a small amount of timewarp rather than
    impatience. Report 1504.

    o Kether/Violet/Flay now allow for the removal of astrospheres using the
    SEVER syntax. Report 1503.

    o Tracking now has access to the ForgePath ability; the Boots of the
    Wanderer also offer the same ability when worn. Report 1502.

    o Loralaria's VioletVibrato now causes hallucinations rather than
    deadening, and will afflict smartly. Report 1498.

    o Metawake can no longer be forced on/off by other players. Report 1497.

    o Aerochemantics HyperBeam now strips galvanism if the victim has it
    raised, or boosts base damage by 20% if not. Report 1494.

    o Aeromancy's EastWind now causes epilepsy rather than pierced limbs.
    Report 1486.

    o Psychometabolism's Mindfield (and the artifact) will now require
    scriers to declare their targets if they are in Avenger-protected zones.
    Report 1482.

    o Psychometabolism Introspection is now a locked defence giving 1/10
    universal resistance. Psychometabolism Regeneration is an unlocked
    defence that gives 2/5 health regen, boosted to 3/6 and also applied to
    mana/ego if introspection is locked. Report 1480.

    o Chem/woodbombs will now pause the four passive effects while the blast
    is building, rather than nullify them. After the bomb goes off, the
    passives will continue firing as they would before. Report 1479.

    o Marked traps can now be re-concealed by allies, who will effectively
    take control of the trap after doing so. Disarming traps carefully now
    only costs 1 power. Report 1478.

    o The effects of StrangeTrip have been combined with PurpleHaze and the
    former stanza has been deleted. Report 1471.

    o Ecology's Vixen now gives a 1/8 empower buff rather than a 1/8
    seduction buff. Male/female restrictions on which animal you might
    receive have been removed. Report 1470.

    o Telekinesis Clots now have no message when being given to the victim,
    and are cured by purity dust rather than yarrow. Report 1467.

    o Arco, the Hound of Papaxi now has a psychic bark rather than a bite.
    His bark is now worse than his bite. Report 1461.

    o Kata Deflect has been removed. Report 1454.

    o Tailoring Splendours will no longer destroy themselves in a fit of
    jealously if you dare to sew another set. Report 1448.
     
    Penned by My hand on the 20th of Kiani, in the year 454 CE.



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  • KarlachKarlach God of Kittens.
    Xenthos said:
    ANNOUNCE NEWS #2654
    Date: 10/16/2016 at 19:20
    From: Iosai the Anomaly
    To  : Everyone
    Subj: Envoys Backlog - Part 5


    o Marked traps can now be re-concealed by allies, who will effectively
    take control of the trap after doing so. Disarming traps carefully now
    only costs 1 power. Report 1478.


    I love this change so much already, it allows for a lot more flexibility with pit setups and swapping between who controls.

    The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."

    You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!


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  • Until you use thousands of greentints in doing so.
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  • KarlachKarlach God of Kittens.
    Ixion said:
    Until you use thousands of greentints in doing so.
    I wasn't using mine for anything else!

    The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."

    You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!


    image
  • XenthosXenthos Shadow Lord
    ANNOUNCE NEWS #2656
    Date: 10/23/2016 at 12:22
    From: Iosai the Anomaly
    To  : Everyone
    Subj: Envoys Backlog - Part 5

    o The Circlet of Thorns (mindfield) artifact no longer provides
    retribution damage on psychic attacks. Report 1438.

    o Stag AncestralCurse now has hallucinations in the pool of possible
    afflictions. Report 1436.

    o Earwort now requires/uses steam balance rather than dust balance.
    Report 1433.

    o ItemList Clothing now lists all items which provide prestige that are
    not jewellery. ItemList Jewellery now shows the prestige for each item,
    if you have FabricAppraisal. Report 1391.

    o Tripping traps already tripped no longer trips up trackers. Report
    1385.

    o Astrology's Eroee mutable signs now give the addiction affliction
    rather than pacifism. Report 1381.

    o Concussion now automatically causes damagedskull to be given at the
    same time. Concussion itself no longer causes ongoing amnesia and is now
    cured by the passage of time. While concussed, room exits will be
    displayed as their opposite and you will see some flavour messages
    around having a concussion. Report 1500.

    o Telekinesis Magnetize now causes attacking warriors/monks to receive
    bleeding when attack the mage with their weapons. Report 1472.

    You continue reading:
    o Psychometabolism ForcedSymmetry will now regularly redistribute wounds
    given to arms/legs evenly between both.

    o Beastmastery MinorBreath attacks have had their cost reduced to 10% of
    normal when used v denizens. Report 1441.

    o SuspendedAnimation in Psychometabolism has been removed and replaced
    with BioDrive, which accelerates healing and regeneration to extreme
    levels for a short period of time. Report 1412.

    o Wildewood's BlueHorn now gives a one-off mana hit and asthma rather
    than succumb. Addendum to report 1505.

    o HighMagic's GreatPentagram will now have a shorter duration depending
    on the number of people present in the room when it's cast, with a
    minimum length of 5 seconds. When the GreatPentagram fades, the cooldown
    will be increased depending on the number of people present in the room
    at the time. Report 1396.

    o Ecology FamiliarSting now retains stings between bond attack/passive
    commands. Report 1366.

    o Manifestations of the Dreaming will now reset randomly 1-24 IG days
    after being killed. Sparkling sands will only spawn within a
    Manifestation that is alive. Report 1357.
     
    Penned by My hand on the 4th of Juliary, in the year 454 CE.


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  • ShaddusShaddus , the Leper Messiah Outside your window.
    I'm really not a fan of the suspendedani change.
    Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
  • Shaddus said:
    I'm really not a fan of the suspendedani change.

    The regen will get countered by the music boxes so the new suspendanimation is basically cure an affliction every 6 lines plus -3 balance equi right?
  • ShaddusShaddus , the Leper Messiah Outside your window.
    Yeah, but it also no longer takes you out of phase, which was handy for evading things like deathsong.
    Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
  • edited October 2016
    Nice as it is, cheating death too many times is not good for either the user or their opponents. It's important that when people work hard and get to a stage where the opponent cannot conceivably escape, to also actually give those who worked for it the satisfaction of the kill. I don't think it's too far of a stretch to say that SuspendedAnimation can be a source of frustration. (God knows I've used it to great effect many, many times) It's had many fruitful years of saving the hides of a psychometabolism monk, and frustrating many groups of people in the process. I think it's time to let it end its existence while it is still sort of respected as a powerful skill, rather than become a source of vitirol and bitter disdain in the future, when it finally breaks the camel's back and gets removed and replaced on less amicable terms.

    There's also the advantage of being able to somewhat guide the direction and purpose of its new incarnation, which, at the moment feels not quite at a sweet spot (too short and too little outward appearance to feel impactful, even though its effect is quite potent).

  • KarlachKarlach God of Kittens.
    o Beastmastery MinorBreath attacks have had their cost reduced to 10% of normal when used v denizens. Report 1441.


    Finally.

    The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."

    You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!


    image
  • XenthosXenthos Shadow Lord
    ANNOUNCE NEWS #2687
    Date: 1/16/2017 at 18:56
    From: Iosai the Anomaly
    To  : Everyone
    Subj: Envoy Reports (Pt. 1) - November 2016

    o Nexus Inspire now gives 5/13 buff to vitals and regeneration. Report
    1474.

    o Exceptional action (not tied to a specific report): Tahtetso's
    Gahtirak'Sho will no longer have a random chance to succeed regardless
    of sprawled status. Shofangi Crunch no longer has a chance to cause
    instant death. Requested by the relevant Envoys.

    o Aeonics Mindclock now provides another layer of speed, protecting
    against aeon. Report 1133.

    o Paradigmatics GreyWhispers/Transmology Morrible no longer give
    impatience. Morrible can now also give hallucinations. Report 1239.

    o Starhymn Recessional will now also affect smoking steam. Report 1247.

    o Psionics Psiblade, Highmagic Kether and Lowmagic Violet now interrupt
    Dreamweave Slip. Report 1309.

    o There is a new ability in Acrobatics - Stretch! Report 1359.

    o There is a new ability in Psychometabolism - Overload! Report 1359.

    o There is a new ability in Stealth - ShadowCloak! Report 1359.

    o Aerochemantics Aurora will now cause paranoia and hallucinations
    rather than a mana drain. Report 1512.

    o Saplings will now always be brought down with one chop and the balance
    cost has been reduced - Report 1513.

    o Athletics Surge will now provide +3/10 universal resistance when below
    40% max health. Report 1514.

    o Cavalier Guard now has a 15s cooldown after trigger and the message
    for the guard attack has a prefix indicating its source. Report 1520.

    o Aerochemantics Positronics now gives confusion rather than short
    breath. Vacuum now checks for confusion rather than short breath. Report
    1548.

    o Phantasms Phantasmagoria now works slightly differently for Chemantics
    users. Report 1547.

    o Scrying subjects with mindfield raised no longer requires PK
    declarations to be made, however, unless there is a valid PK, mindfield
    will not be able to cause fatal damage to the victim. Report 1552.

    o Nekotai Nektree now bestows complete resistance to being blown out of
    the trees by wind. Report 1554.

    o Runes tweaks: Tiwaz now afflicts with dystentery, Ger with vomiting,
    and Beorc with haemophilia. Report 1555.

    o Necromancy Ectoplasm is now a time-cured affliction that occasionally
    knocks off-bal and nullifies balance bonuses. Report 1556.

    o Nihilism investable powers impatience and hemiplegy have been replaced
    by blackout and slickness respectively. DarkFate's effect has been
    changed to a dust balance loss of 1.25 seconds. Report 1562.

    o IND/OUTD, INRB/OUTRB, INDR/OUTDR now function off-balance. The IN
    versions cannot be forced. Report 1561.

    o Highmagic's Gedulah is now learned at Gifted. Report 1561.

    o Quicksilver now gives a message after sipping to indicate it is coming
    up. Sipping quicksilver while it is already coming up gives a different
    message and will not reset the timer. Report 1560.

    o Being prone when dead will no longer prevent moving. Report 1559.

    o Nihilism's investable power 'crunch' now afflicts smartly but it is no
    longer hidden which affliction is given. Report 1557.

    o Passive curing abilities will no longer cure auric afflictions when
    under Octave conditions. Report 1558.

    o APPLY RESTORATIVEICE TO BODY will now cure ablaze/pyro burns.
     
    Penned by My hand on the 12th of Dvarsh, in the year 464 CE.

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  • o Aeonics Mindclock now provides another layer of speed, protecting against aeon. Report 1133.

    How does this work against things that hit straight to aeon and strip speed such as twist or  healings flay/bent aura into aeon?


  • ShuyinShuyin The pug life chose me.
    If anyone can pm or ig message me any/all relevant lines, id appreciate it. Please be detailed. Thanks 
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  • Hmm also I really don't like this:

    ****************************[ Bodyscan - Agility ]*****************************
    Stat                  Effect                                     Value      Max
    -------------------------------------------------------------------------------
    Balance               Ectoplasm                                      0        0
                            Total                                        0

    No point buying balance boosting artifacts if your fighting necromancers then
  • On the other hand, Necromancy is used by, what? Around 1/15 of the population? Seems silly to decry buying arties for that.
    WHY WE FIGHT
    Accountability is necessary.
  • ShaddusShaddus , the Leper Messiah Outside your window.
    Not only that, but most (not all) people get balance bonuses for hunting. Not fighting necromancers.

    But if you're mad because people can nerf you based on your not being undead, there's this Spire I'd like to introduce you to.
    Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
  • Hey, Angkrag is right over there if you'd like to start a dumb argument about living vs undead.

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  • Let's not go down this road again.
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