Limbo is the place where tiny unstable planes created by artifacts and illusions fit in. Cubixes, Orbixes, the Mirror of Vestera, Maze glamours, etc. That's why in the metaphor it's made of cobwebs and bits of dust.
@Luce To visualize the planes, imagine a lumpy, beat up, sculpture made out of welded together cans that have all been stabbed a few times. The biggest can was actually a soup can at one point and lost its lid and bottom and has a giant dent in one side and a gaping hole where all the soup is leaking out on the other (Daath Sequence Hole). That's Prime. Welded on top of Prime's label is the bottom of a soda can. That's Ethereal. Clockwise from Prime is Elemental and Cosmic - four soda can poptops made into a chain and then welded on - Elemetal is the side of the poptop that would attach to the soda can, while Cosmic is the arching bit. Clockwise even further, until you're back by Prime, is the jangled lid of the can - Astral. There's other weird beads and stuff glued on as well - aetherbubbles - including some attached to the Spirit World (the inside of the can) called Nexus Worlds. And then there's Limbo, the giant cobweb strung together on the inside of the can itself.
E: We don't know. It's entirely possible there's an entire second layer to Faethorn full of lakes and jungles, sorta like how Continuum is arranged. Or they might be attached on the east and west, surrounding the Baths and the Vinter's Realm.
The way it was explained to me was that planes are like an inverted pyramid with Prime being the point and Astral being the base - and from that, the higher you go up, the larger the plane is, whether or not the full plane has been explored or not. I was also told that the only reason the other planes don't 'crush' us is that the Great Trees hold up the ethereal plane. (Although I have always doubted this)
Like an onion, the planes of existence are layered and wrap around each
other. In the center is the Prime Material Plane, or the world of
Lusternia itself. Surrounding the prime is the ethereal plane, which
reflects all the known forests of the prime and is home of the realm of
the fae. Surrounding the realm of the fae are the elemental planes and
surrounding those are the cosmic planes, the birthplaces of gods. Beyond
even that are the mysterious and dangerous islands of the astral plane.
But then there is a graphic that shows it differently (on the same page), which is more along the lines of what Estarra has said before (which is that Prime is actually on the top and other planes are kind of below it). Less oniony. When you transverse, you are going "down," not up.
I've been trying to Google the source for that, but all I've got is my memory and the graphic on this page.
I feel like not, though? Because aether is the stuff outside the planes, much like Limbo, so they aren't really so disparate as aetherspace would suggest.
1) Does Lusternia share the piece of lore concerning the primary asset that would allow one to tame a unicorn? 2) How widespread is knowledge of the existence of the Other Souls?
1) I guess so, but, almost nobody actually cares except the Communes who occasionally need a unicorn to do Commune-related quests like the Ail'Fae Runia. 2) It's in the histories of the Elder Wars, so basically anyone who has ever read these histories should have an idea of it.
1) Does Lusternia share the piece of lore concerning the primary asset that would allow one to tame a unicorn?
If they did, Serenwilde would be screwed. Literally.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Sunken shrine. (Capital City of the Grand Province of Gaudiguch.)
Throughout the location, small dancing flames flicker and spark. This space appears to be part of some ancient temple, sunken into the ground at a crooked angle beneath the weight of new constructions throughout the city's history. The walls are tiled with the worn and chipped remnants of what must once have been a beautiful mosaic, its theme now indecipherable. In the centre of the floor is a bowl-shaped depression that is filled with sand and grit, though the blackened char marks along its rim and the worn inscription denotes it as once being a vessel of the sacred flame.
Is this the Flame flame, or some generic flame being referenced here? The former opens up far more interesting questions - like can the Nexus move? Was the Flame normal fire that got imbued into the nexus? If the latter, do we have some ancient fire cult history behind the pyromancers or whatnot? This room just always makes me so curious.
I don't know the answer, but perhaps try talking to the mobs in your city or your patron. You never know what you might spark!
Avurekhos says, "Dylara's a PvP menace in my eyes, totes rekting face."
The eye of Dylara materialises in your hands and flings itself around your neck, tightening incomprehensibly until it is irremovable. Perfectly clean, this eyeball has been wrenched from the socket of Dylara. It has been animated by some unusual force, constantly looking around itself as if in shock or fear. It is bathed in a light covering of white flames that roll endlessly over its surface. A single chain of empyreal metal pierces either side of the eye, allowing it to be worn around the neck.
It may intrigue you to know that eternal flames predate the release of Gaudiguch as a city. There's one on Zoaka, for example. It's entirely possible that the Eternal Flame was lit using a source more ancient than the Empire...
It's the sacred flame part that's most interesting to me, as that's spiritual, while the Nexus is about power. I never really thought to ask, though - are the Pantheon of each city somehow linked to the Nexus?
It's the sacred flame part that's most interesting to me, as that's spiritual, while the Nexus is about power. I never really thought to ask, though - are the Pantheon of each city somehow linked to the Nexus?
Some "are" by loose, after-the-fact association, like Yomoigu - at least assumedly, given His studies on the Pyres...which are linked to the Flames...of which the Eternal Flame is one. Things may get slightly more complicated when you look at a commune nexus, particularly alongside someone like Viravain or Manteekan who are suffused with the Wyrd, which binds All The Things in Glomdoring, but for city nexus...nah. They're mortal contrivances that came about well after the gods all hatched from the cosmic creches, none have any sort of intrinsic bond that I'm aware of.
Also I was wondering about that same place while I tucked myself away there to code for some hours yesterday.
/suspicious
Edit: As an aside, there are a handful spiritual connotations with some of the nexus already, it's just difficult to find someone who harps on them. The Mages Formerly Known As The Pyromancers were supposedly all about the Pyres and Flames, just very very few in recent history (read: probably only Alary) ever had anything to say on the topic so far as spiritualism is concerned.
Crumkane, Lord of Epicurean Delights says, "WAS IT INDEED ON FIRE, ERITHEYL."
-
With a deep reverb, Contemptible Sutekh says, "CEASE YOUR INFERNAL ENERGY, ERITHEYL."
I've wondered about that room for ages. I think I upset Talan once during a quiz because I had a question about the room, but based on my first interpretation (on a quick read I thought it meant the eternal flame used to be there).
So @Xenthos asked a question in the smell thread that got me curious. Are all ravens in Lusternia generally not supposed to exist anymore and are now crows? Foehn has a pet raven (with antlers) and now I'm worried that this collides with some established lore. Wondering if I need to figure out a way to explain the raven.
@Maligorn Sorry if I'm dense. Can you elaborate a bit more?
Because Great Spirit Raven was corrupted into Great Spirit Crow, all the ravens as we know it changed to reflect this. But, like, maybe your raven was visiting Serenwilde at the time, and so was not immediately turned? The point I'm trying to make is that you can craft your own story for your raven such that it doesn't necessarily clash with the established lore. And, in fact, having a raven is perfectly in line with Serenwilde's defiance of the wyrd.
So @Xenthos asked a question in the smell thread that got me curious. Are all ravens in Lusternia generally not supposed to exist anymore and are now crows? Foehn has a pet raven (with antlers) and now I'm worried that this collides with some established lore. Wondering if I need to figure out a way to explain the raven.
Honestly, if it is an admin-approved pet (eg beast, dweller) it is not really your responsibility to explain it. You can make something up if you want but if you do so you need to remember that they can overrule you with Some Other Explanation. They could also embrace it if they like it, so it is not entirely a perilous endeavour, but it is a good thing to keep in mind.
If they approved it, it either slipped by incorrectly (this actually has happened with another Raven-themed customization in the past, a crow cloak turned into a raven cloak-- iirc it got dunked into a Lisaera-related pool to preserve it forever when it was slated to be destroyed) or they had some reason to think it was okay. Either way the burden's not on you. It's just a bit of a headscratcher to the rest of us.
Comments
https://www.lusternia.com/planar-travel
Like an onion, the planes of existence are layered and wrap around each other. In the center is the Prime Material Plane, or the world of Lusternia itself. Surrounding the prime is the ethereal plane, which reflects all the known forests of the prime and is home of the realm of the fae. Surrounding the realm of the fae are the elemental planes and surrounding those are the cosmic planes, the birthplaces of gods. Beyond even that are the mysterious and dangerous islands of the astral plane.
But then there is a graphic that shows it differently (on the same page), which is more along the lines of what Estarra has said before (which is that Prime is actually on the top and other planes are kind of below it). Less oniony. When you transverse, you are going "down," not up.
I've been trying to Google the source for that, but all I've got is my memory and the graphic on this page.
1) Does Lusternia share the piece of lore concerning the primary asset that would allow one to tame a unicorn?
2) How widespread is knowledge of the existence of the Other Souls?
2) It's in the histories of the Elder Wars, so basically anyone who has ever read these histories should have an idea of it.
Is this the Flame flame, or some generic flame being referenced here? The former opens up far more interesting questions - like can the Nexus move? Was the Flame normal fire that got imbued into the nexus? If the latter, do we have some ancient fire cult history behind the pyromancers or whatnot?
This room just always makes me so curious.
The eye of Dylara materialises in your hands and flings itself around your neck, tightening incomprehensibly until it is irremovable.
Perfectly clean, this eyeball has been wrenched from the socket of Dylara. It has been animated by some unusual force, constantly looking around itself as if in shock or fear. It is bathed in a light covering of white flames that roll endlessly over its surface. A single chain of empyreal metal pierces either side of the eye, allowing it to be worn around the neck.
Also I was wondering about that same place while I tucked myself away there to code for some hours yesterday.
/suspicious
Edit: As an aside, there are a handful spiritual connotations with some of the nexus already, it's just difficult to find someone who harps on them. The Mages Formerly Known As The Pyromancers were supposedly all about the Pyres and Flames, just very very few in recent history (read: probably only Alary) ever had anything to say on the topic so far as spiritualism is concerned.
-
-
And what is already known?
(It doesn't clash with game lore if you make it so that it doesn't!)
If they approved it, it either slipped by incorrectly (this actually has happened with another Raven-themed customization in the past, a crow cloak turned into a raven cloak-- iirc it got dunked into a Lisaera-related pool to preserve it forever when it was slated to be destroyed) or they had some reason to think it was okay. Either way the burden's not on you. It's just a bit of a headscratcher to the rest of us.
Edit: Not to mention the batlike wings the wyrd causes in faelings.