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And of course, above all that, I have also the sentiment that this is an ability that should stay unique to Stealth users.
Which they will still have, just not nearly as often that way.
What do you plan to do with said mask that you want to maintain the power as is? I would have asked in game but you weren't on. -IF- It were an arty killer, once a DAY is even fine. Note it is still faster (8s v 2s_, has no upkeep (masks), and has no cooldowns. Could we even get a like 10 minute cooldown because you are not actually trained? Really there is now almost no time the mask version is better, and even then, I likely do not need deepcover for the mission if I have the mask. I am open to ideas though, I do not want to spam the thread. What is a reasonable buff to existing stealth users AND a reasonable limited for the mask as one who apparently spends 1600-2000 credits to seemingly get deepcover........
Can't people disassemble wonder items into the component crystals, or did I imagine that?
So, no people bought "this artifact" for the power. They bought 20 crystals and can get back 19 of them if they don't like a new power, right?
I think if we want to buff deepcover, it needs to be more thoroughly discussed on its own merits - preferably via an envoy report, with the development of ideas and argument recorded for proper review, and not only because of a consideration of whether or not it is an artifact now. That should, naturally, come into the picture as well, of course, but regardless, I don't believe that the deepcover as it is right now in the wondermask is an acceptable implementation.Requiring a corpse, and that corpse giving only limited uses, is a restriction that absolutely needs to be put in. The exact number can be alittle flexible, but it should be important to note here that 25 (which also naturally decays with time) is a fairly good sweet-spot. Dropping that is going to severely limit the ability more than I personally feel it should be limited, especially for a level 20 wonderitem, but any more than 25 is not really fair or desirable, as the limit loses meaning when the length becomes long enough that you can use it with impunity and little fear of running out of charges.
Nobody has used deepcover to "cause too much grief" to organisations because they've been pretty limited in how much they can do so. The kind of grief that can be done in deepcover is already limited, and won't change much. You can't run around attacking people in their orgs without getting guards on you because deepcover drops on aggressive actions. That's not going to change. And you don't see stealth users infiltrating your org every single day because there's a cost to doing so - the limited amount of uses for each mask that a stealth user has. Using it frivolously doesn't make sense, lest the mask is not there when you actually need it.The use of deepcover is not in enemy org territory - there's little to gain there. The use of deepcover is in quests - allowing stealth users to do certain quests in peace, or get access to certain quests without hefty parley fines or difficult amnesty attempts. Or, of course, to mess up conflict quests for enemies. And as I've also argued in a past thread about this - usage of deepcover for quests is absolutely counterable if you're prepared. As long as you're not caught with your pants down, you don't even need a team to protect, say, the dwarven monarch from assassination. Indoor rooms, guards and a pit is all you need. Similar examples can be made for other conflict quests. Deepcover certainly does afford an advantage, but one that is very tempered with its costs and restrictions. And I think it's fair to let the stealth skillset get to feel special and unique in its access to a powerful but niche ability with proper costs and restrictions. Costs and restrictions that the wondermask doesn't have.
It's just a little mind-boggling to me that something can be released to the greater public -- complained about because of its (admittedly much less limited) (but also no more or less effective) power -- and the general consensus is to buff the original users of the skill instead of taking a good hard look at both Veil and Deepcover and thinking "wow, this could actually be nerfed".Normally this is where I'd say that you could feasibly nerf both of those skills and then work on the rest of the derelict Stealth skillset, but you're already there.
Also: the reason you don't hear about Veil being overpowered is because it has a very niche, and yet still over-the-top use. Just because it doesn't always spill into the forums doesn't mean that most people get a sour taste in their mouth when a skilled/artied Stealth user is present during a wildnodes (as an example of something that is year-round rather than the anniversary/seal events).