ANNOUNCE NEWS #2869
Date: 11/17/2018 at 18:29
From: Estarra the Eternal
To : Everyone
Subj: Newbie Quest Testing
We are testing newbie areas that will be recommended instead of Newton Caverns
as the first quests that a newbie might attempt. It is basically called the
Pools of Remembrance. You enter the clear pool to go back to the past to learn a
little history as well as questing or the murky pool which does the same thing
only but is a much darker story line. Once you start one quest, you cannot do
the other until that quest is completed (i.e., you have to complete the honour
of the clear pool before attempting the murky pool quest). Both quests are
heavily laden with hints.
Anyway, if you are so inclined, we would love to have you test these quests for
us. Currently these newbie areas are open to all players so anyone may attempt
the quests but later will be restricted to newbie-only (so if you want the
honours, go for them now). They work best when only one person is doing the
quest in each quest phase (there are 3 phases in each quest) so keep that in
mind. However, we also want to know what a true newbie would experience so if
you would like to create a newbie to test how difficult bashing is, that would
be terrific too--I have been told that Newton is too easy so this should be a
bit harder for newbies (and we'll probably up Newton levels correspondingly if
these pools work out well for newbies).
Anyway, I'll open a forum thread for discussion (but feel free to email
support@lusternia.com if you prefer not to use forums). What we are looking for
are:
1) Bugs, obviously
2) Idea of difficulty level for newbies
3) Storyline feedback
4) Any recommendations/comments you care to share
The pools are currently located next to Newton Caverns. (This is temporary
placement, they will be moved to their permanent location later.)
Comments
One thing I will say is that the refugees/zombies need a faster reset time.
May I know the level cap for this map/quest area? If possible, can we extend it to level 50? Some newbies who powerfarm early might want to come back for it after they get settled into the game.
edit:
Currently doing the Lich side of the quest and just a feedback - it seems that there aren't any honours lines given at all when progressing through the various stages unlike the 'good' side where you get honours for the keys and the savior. Considering that the good side and the bad of the quest involves doing similar things, can honours line be granted for completing the bad side too? That's a nice motivation for newbies who like questing rewards, I think.
Don't take this as a personal attack, but it's kinda not necessary imo. I get that Glomdoring has its own RP about what it is, and it isn't, but this is a newbie area. The difference between "Gloriana is now Glomdoring!" and "Glomdoring is now where Gloriana used to be!" is miniscule to anyone who isn't actually part of Glomdoring, or at least anyone interested in heavy Glomdoring rp.
That's my point, though. We have to gear this towards people who aren't of Glomdoring, don't even know who Viravain is, and don't know what the Wyrd is. I'd suggest that if you feel really strongly about the neutrality, urge Estarra to put in place some monuments for each org. You can touch one to see a pre-written blurb about each org based on that org's outlook. Serenwilde's can have their monument mention the tainted Glomdoring, for instance, while Glomdoring's can have their outlook on themselves as well as the weakness of Serenwilde. Magnagora's can talk about how they rebuilt themselves stronger after the Taint descended on them, while Celest's can talk about how Mag is a city of despicable, cantankerous and filthy wretches.
I just feel like the very beginning of the game, where you're inside the Portal with the orc, is fairly condescending and feels like a sales pitch more than anything else. Every time I see "free gift", I can't help but to read it in the same tone you might imagine someone telling you that if you order now, you'll win a set of free steak knives.
I'm all for getting new people in, teaching them the basics, and throwing them at the Basin of Life. I feel like we're giving a bad first impression from the first five minutes of play.
As for mechanics, I think the last phase had two rough patches:
1. The row boat--it wasn't obvious when you hit the islands. When you hit that beach, you should get the HINT telling you to get OUT of the boat.
2. The influencing of the gorgogs--there are so many of them, all moving, and bunching in certain rooms, that it was difficult to keep track of which I had influenced and which I hadn't. As a new player, I had the most trouble understanding the influencing system, and I can easily see someone else not realizing they've already influenced one and getting frustrated as to why it's not working.
Thanks for letting us explore it. I'm looking forward to helping the other side now.
verse cry out from where a black-feathered harpy's flesh has been scathed by holy light.
The final blow proves too much for a black-feathered harpy, who expires, pitifully.
You have slain a black-feathered harpy.
A glittering blue stone drops to the ground.
[06:47:39.982][10800h, 9800m, 12300e, 10p][e k]
A black-feathered harpy scowls before flapping off to the northeast.
Good idea.
HINT: Stop talking to that gorgog you already begged from it! Find another!
Difficulty for newbies
Storyline