It looks like you're new here. If you want to get involved, click one of these buttons!
Difficulty for newbiesThe last phase is super fun though. I wanna keep making newbie characters so I can play Mastermind forever
Arix said:Tzaraziko died for your spins
That's why I don't particularly have an objection to the pools, because it was a period of time where things were very different
From a quick review of
Light side is
Undead are bad go
kill them, save the refugees and fix up my mirror.
2. help the
Help the mages out
and watch old celest do their anti taint thing
OK fairly standard good guy stuff here go save people and work against the undead guys to stop them doing bad things.
Murky side is:
The undead are
good and we need to steal this guys mirror because yay undead are
Screw the centaurs
lets murder them and help this undead guy get his items and turn some other people into undead.
Lets help this
earth mage guy fix his machine and have tainted fun.
The intro to me feels
like its setting me up for a situation where the games mechanics are focused around Celest with Serenwilde(light) Vs
Glomdoring with Mag game(taint).
It's well written in itself but the into is going to be very jarring for newbies once they reach the organisations.
If I was a newbie the
intro would be pretty jarring coming out of and into the actual
organisations where this message doesn't really jell.
It'd be cool if there was an intro that fitted into each organisations roleplay and situation.
Seems a little unfair to pick up 5 honours lines doing the good side against only 1 doing the evil side