This came up in a discussion in how OOC clans can be more detrimental then they are a positive experience. There are some negatives for removing OOC clans, there's more sense of companionship outside of game, and a place where friends can talk etc.
It can be a way to organize synergy and help novices who don't know how to manage what roleplay is just yet. Yet, OOC clans can be a hotbed of contention and player conflict that permeates into actual gameplay interactions, if they are not handled correctly then they might dissolve into cultivating some bad habits.
OOC in general has always been tough, especially with this being a game with heavy RP. But the broader question of OOC in general echoes questions of player immersion and personal preference. Some people like it, some people don't. However, does that take away from Lusternia's purpose at its core? What do you guys think? Should we remove OOC clans from Lusternia?
Obviously the topic can turn broad, which is the purpose of the poll to lead to a questioning of how we can improve on where OOC is right now with our playerbase. Also, maybe taking a look at our OOC policies, and how they might limited or changed so we improve on drawing more enrichment out of non-OOC interaction.
The cool night-time breeze shivers in the arid caress of the streets of the capital city, brushing the earthen taste of dust across your lips.
A blessed silence falls upon the city for the moment, most activity confined to the towers and the
theatre due to the snowy weather.
Pinprick points of light twinkle in the deep black overhead, their brightness full of a cold,
Resplendent shimmers reflect brightly off the ground, reflecting serpentine spirals of viridian gold
in every direction.