Aethertraders!

13»

Comments

  • JolantheJolanthe Member Posts: 213 Master
    Some questions:

    How exactly does refining with gold work? Does it always come with the weight to do a full level (ie, 100 comms worth), or does it work off of the lowest possible comm cost for the item?

    This might make cooking somewhat worthwhile, as unless we're okay to start making cooking designs using 100+ commodities then it will always take far too much time/power refining to be engaging otherwise. If you spend 10,000 gold to get the exact same effect as adding in another 26 commodity platter to the first, it's pointless.

    And I suppose that's the other question, more for the @Charites - we are used to working against minimum comm requirements. Would we be discouraged against creating new designs intended to use as many commodities as possible, for the sake of efficiency?

  • LycidasLycidas Member Posts: 555 Master
    Could get a new cooking recipe - PotLuck. Just meant as a commodity dump and satiation value is based on how many comms were used to make it. Cannot be poisoned, fortified, etc just there for valuation or the truly gluttonous foodies.
  • EstarraEstarra Administrator, Moderator Posts: 1,069 Creator
    Steingrim said:
    @Estarra

    If the item isn't going to change its look, can we get the item's noun to include its type, e.g. 'unique'?

    Sorry, I missed something. What item are you talking about?
    image
    image
  • JolantheJolanthe Member Posts: 213 Master
    Estarra said:
    Steingrim said:
    @Estarra

    If the item isn't going to change its look, can we get the item's noun to include its type, e.g. 'unique'?

    Sorry, I missed something. What item are you talking about?
    I think he's asking if an item's current valuation can also function as a noun for said item.
  • EstarraEstarra Administrator, Moderator Posts: 1,069 Creator
    Ah, no, I don't believe that's possible.
    Maybe at some point in the future we can create an artifact that acts as a storage container to put refined items in and you can trade directly from the container?
    image
    image
  • JolantheJolanthe Member Posts: 213 Master
    I answered some questions for myself, might as well share the results:

    Refining with gold does, indeed, seem to upgrade by a full tier of valuation each time, and so comes out valued at 100 unspecified commodities for 100 sovereigns each. Notably, item duration also extends while doing this, so this functionality is not lost relative to using more commodities via item fusion.

  • AlaksanteriAlaksanteri Member Posts: 533 Mythical
    I like aethertraders but am not certain about the salt refining mechanic.

    Salt becomes very overpriced. I hear it is sold at a few thousands per now. Most platters need salt as a commodity to be crafted. So most platters become overpriced before even being refined for the thing which makes them even more overpriced and rare.

    We feed inexpensive sugary cake to our newbies who need to eat in order to become seasoned players, eventually? Protective salt becomes a rare item too? This seems to affect some other aspects of the game negatively.
  • ShaddusShaddus , the Leper Messiah Outside your window.Member Posts: 8,124 Transcendent
    Estarra said:
    Ah, no, I don't believe that's possible.
    Maybe at some point in the future we can create an artifact that acts as a storage container to put refined items in and you can trade directly from the container?
    I don't personally see a problem or need for this, tbh. The decay time on higher level refined items is already astronomical. I personally just put the items in my pack and make an alias to remove the item and trade for it.
    Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
  • KalnidKalnid Member Posts: 513 Fabled
    So now that this has been in for a month, how do people feel about it? I've personally pretty much ignored it because I don't have any bixes, can't track (and have rubbish celerity), and don't have a trade skill that makes something relevant. Two of those can be solved by keeping buttons on hand and buying finished goods from someone else, but the third remains trouble as long as trades are competitive.
    If admins have been keeping statistics on them, how's the distribution look, both among individuals and among trades? Are you happy with the goop influx rate and how it's spread out?
  • XenthosXenthos Shadow Lord Member Posts: 6,545 Transcendent
    I already have over 100k goop so my interest in this whole thing has been about 0.  I do get the impression that it tends to be the same few people who get the trades, though, so I'd be curious how that actually plays out in practice.
    image
  • DeichtineDeichtine Member Posts: 2,008 Transcendent
    Tried it once, didn't like it.

    Too much competition from people who've done it a few times and have basically triggered it for trade in.
  • CoralineCoraline Member Posts: 279 Adept
    edited May 12
    I ignore aether trader markettells because I don't have the artifacts or the money to get there in time. The only thing this did for me (from my perspective) was increase the salt prices so much so that I'm working for salt for a person instead of gold.
    Ghost-shark, ghost-shark! A ghost and a shark!
    He's spooky and scary and white
    He swims circles around in the night
    He fights with the forces of Light
    If you see him, you will die of fright!
  • JolantheJolanthe Member Posts: 213 Master
    Kalnid said:
    So now that this has been in for a month, how do people feel about it? 
    I like having a way to use comms to get goop consumables without spending goop at all. Having piles of buttons feels nice and I'd rather keep tracking after them and earning more over time than trying to acquire bubblixes.

    I have less incentive to pick up tailoring/cooking trades, though, and jewelry is just more worthwhile in every way and less exhausting to refine.

    I also haven't bothered with converting any of the items into goop yet, but the option is nice to have on hand.

    I usually only get one trade every few IG months, though, due to limited interest or inability to make a trade - whether it being I don't have something to trade with (more common with cooking/tailoring) or constantly beat to the punch by someone else (the problem with jewellery). This makes me very picky about when I'll bother to try, so my participation rate is lower than it sensibly could be as a result.

    I could take it or leave it as is. Nice when it works out my way, not worth paying attention to otherwise.

    Also: config aethertraders off should also remove their chatter from your market history, and not just gag their announcements. I miss having a market history uncluttered by mob traders.

  • LorinaLorina Member Posts: 154 Gifted
    I've tried to do the aethertraders, but there are some fast folks out there who are constantly doing this. Props to them. I've pretty much written off aethertrading because the amount of time/energy going into making it, then hoping and praying you make it in time. So sadly, I ignore this aspect. Could we revamp it so its not the same person getting it over and over? Maybe you can only do it once every 3 hours or something.

  • SteingrimSteingrim Member Posts: 1,120 Mythical
    Not that there aren't a ton of issue here, but if your issue is not having a trade to do this, consider getting someone to make you an item and you give them a cut from the gnomes.
    You tell Wyrden Ravager Tarken, "Come to Gaudiguch. I'll give you the title of Grand Moth."
    Eyes peering skywards as he thinks, Ironbeard the Magnanimous says to Sksez, "Welll, on my gooD lis *hic* t, we have....Stei *hic* ng *hic* rim.U..Xypherv....Luu *hic* hghaigh *hic* hhe....Breandryn....."
  • MakaiMakai Member Posts: 245 Capable
    Some of the original ideas for this were to limit how many times you could trade in a game month, or the trader going once per person, per spawn. Even if it was a per person deal, you could still incentivize showing up quickly. Make the first person the full payout (or even slightly increased), second person a 75% (or full if first place is buffed), everyone else gets 50% (or 75% if first is buffed). That way, even if you're slow on it, you're still getting something of value in return for the effort, and more than likely will drive up the usage of this mechanic.
  • SteingrimSteingrim Member Posts: 1,120 Mythical
    Makai said:
    Some of the original ideas for this were to limit how many times you could trade in a game month, or the trader going once per person, per spawn. Even if it was a per person deal, you could still incentivize showing up quickly. Make the first person the full payout (or even slightly increased), second person a 75% (or full if first place is buffed), everyone else gets 50% (or 75% if first is buffed). That way, even if you're slow on it, you're still getting something of value in return for the effort, and more than likely will drive up the usage of this mechanic.
    Why would you want to do that under such a system?
    You tell Wyrden Ravager Tarken, "Come to Gaudiguch. I'll give you the title of Grand Moth."
    Eyes peering skywards as he thinks, Ironbeard the Magnanimous says to Sksez, "Welll, on my gooD lis *hic* t, we have....Stei *hic* ng *hic* rim.U..Xypherv....Luu *hic* hghaigh *hic* hhe....Breandryn....."
  • MakaiMakai Member Posts: 245 Capable
    I'm confused, what part are you questioning? The part where people thought it should be limited or more open? Or my suggestion that could be a method of leaving it more open?
  • KistanKistan Member Posts: 337 Gifted
    I think the goop you get for cashing in the buttons should be bound
  • LavinyaLavinya Queen of Snark AustraliaMember Posts: 3,477 Transcendent
    The few times I tried I didn't make it in time and so I gave it up as pointless, and I have most of the bixes for quick travel and all the trades under my belt. 



  • DeichtineDeichtine Member Posts: 2,008 Transcendent
    Lavinya said:
    The few times I tried I didn't make it in time and so I gave it up as pointless, and I have most of the bixes for quick travel and all the trades under my belt. 

    You need to sit in the open and trigger the lines to have a chance of getting there and getting your trade in before someone else.
  • XenthosXenthos Shadow Lord Member Posts: 6,545 Transcendent
    Just does not seem appealing to me...
    image
  • AlexandriaAlexandria Member Posts: 5 Inept
    I haven't even tried yet. I understand it, but I also see others I play with saying the same things - oh, this person or that person beat me there. Same two people, almost all the time. I want to like it, I just don't have the energy to invest in something that's just going to frustrate me 99% of the time.
Sign In or Register to comment.